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extends Node
signal mode_changed
signal path_grid_changed
enum Mode {
DEFAULT,
BUILD,
}
var mode: Mode = Mode.DEFAULT :
set(value):
mode = value
mode_changed.emit()
var selected_tower: Tower
var selected_unit: Mob
var path_grid: AStarGrid2D
var map: TileMapLayer
func initialize_stage(tilemap: TileMapLayer):
map = tilemap
path_grid = AStarGrid2D.new()
path_grid.region = map.get_used_rect()
path_grid.cell_size = map.tile_set.tile_size
path_grid.diagonal_mode = AStarGrid2D.DIAGONAL_MODE_ONLY_IF_NO_OBSTACLES
path_grid.update()
for tower in get_tree().current_scene.get_node("Towers").get_children():
path_grid.set_point_solid(
map.local_to_map(
tower.global_position
)
)
func place_tower(tower: Tower, position: Vector2):
var grid_position = map.local_to_map(position)
path_grid.set_point_solid(grid_position, true)
tower.global_position = position
get_tree().current_scene.get_node("Towers").add_child(tower)
path_grid_changed.emit()
func remove_tower(tower: Tower):
var grid_position = map.local_to_map(tower.global_position)
path_grid.set_point_solid(grid_position, false)
tower.queue_free()
path_grid_changed.emit()
func select_tower(tower: Tower):
if selected_tower != tower:
selected_tower = tower
tower.select()
func deselect_tower():
if selected_tower:
get_tree().current_scene.get_node("%Tower").text = ""
func spawn_mob(mob: Mob, spawn: Spawn):
mob.global_position = spawn.global_position
mob.target = spawn.next_node.global_position
mob.hp = randi_range(50, 200)
mob.speed = randi_range(50, 150)
mob.get_node("Sprite2D").modulate = Color(randf_range(0, 1), randf_range(0, 1), randf_range(0, 1))
return mob
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