blob: b04786d85af3a810158caa4f682f0a6861b2f3ba (
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extends Effect
@onready var unit: Unit = get_parent()
var level := 1
var power := 0.0
func _init() -> void:
is_stackable = true
func _ready():
power = 1.0 + (level - 1)
set_duration(2.0 + ((level - 1) * 0.1))
set_tick(1.0)
tick_finished.connect(func():
unit.set_hp(unit.hp - power)
await get_tree().create_timer(0.1).timeout
)
func add():
unit.sprite.modulate += Color(0, 1, 0, 0)
func remove():
unit.sprite.modulate -= Color(0, 1, 0, 0)
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