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extends Effect
@onready var unit: Unit = get_parent()
var level := 1
var power := 0.0
func _ready():
power = 5.0 + (level - 1)
set_duration(5.0 + ((level - 1) * 0.1))
set_tick(1.0)
tick_finished.connect(func():
unit.set_hp(unit.hp - power)
unit.sprite.modulate += Color(1, 0, 0, 0)
await get_tree().create_timer(0.1).timeout
unit.sprite.modulate -= Color(1, 0, 0, 0)
)
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