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path: root/Effects/burn_effect.gd
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extends Effect


@onready var unit: Unit = get_parent()

var level := 1
var power := 0.0


func _ready():
	power = 5.0 + (level - 1)
	
	set_duration(5.0 + ((level - 1) * 0.1))
	
	set_tick(1.0)
	tick_finished.connect(func():
		unit.set_hp(unit.hp - power)
		unit.sprite.modulate += Color(1, 0, 0, 0)
		await get_tree().create_timer(0.1).timeout
		unit.sprite.modulate -= Color(1, 0, 0, 0)
	)