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extends Effect
@onready var unit: Unit = get_parent()
var base_speed: float
var magnitude: float = 0.5 :
set(value):
magnitude = clamp(value, 0.0, 1.0)
func _ready():
if self.name != "SlowEffect" and unit.has_node("SlowEffect"):
unit.get_node("SlowEffect").set_duration(5.0)
queue_free()
else:
add()
set_duration(5.0)
duration_finished.connect(func():
remove()
)
func add():
unit.get_node("Sprite2D").self_modulate = Color(0, 0, 1)
unit.speed -= unit.base_speed * magnitude
func remove():
unit.get_node("Sprite2D").self_modulate = Color(1, 1, 1)
unit.speed += unit.base_speed * magnitude
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