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extends Effect


@onready var unit: Unit = get_parent()

var base_speed: float


var magnitude: float = 0.5 :
	set(value):
		magnitude = clamp(value, 0.0, 1.0)


func _ready():
	add()
	set_duration(5.0)
	duration_finished.connect(func():
		remove()
	)


func add():
	unit.get_node("Sprite2D").self_modulate = Color(0, 0, 1)
	unit.speed -= unit.base_speed * magnitude


func remove():
	unit.get_node("Sprite2D").self_modulate = Color(1, 1, 1)
	unit.speed += unit.base_speed * magnitude