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extends Node2D


func _ready():
	Game.mode_changed.connect(func():
		queue_redraw()
	)


func _draw():
	if Game.mode == Game.Mode.BUILD:
		var area = Game.map.get_used_rect()
		var cell_size = Game.map.tile_set.tile_size
		var offset = Game.map.position
		for row in range(0, area.size.y + 1):
			draw_line(
				Vector2(offset.x, offset.y + row * cell_size.y),
				Vector2(offset.x + area.size.x * cell_size.x, offset.y + row * cell_size.y),
				Color(1, 1, 1, 0.25),
				1.0
			)
		for column in range(0, area.size.x + 1):
			draw_line(
				Vector2(offset.x + column * cell_size.x, offset.y),
				Vector2(offset.x + column * cell_size.x, offset.y + area.size.y * cell_size.y),
				Color(1, 1, 1, 0.25),
				1.0
			)