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-rw-r--r--UI/Assets/Button_Blue_9Slides.pngbin0 -> 4008 bytes
-rw-r--r--UI/Assets/Button_Blue_9Slides.png.import34
-rw-r--r--UI/Assets/Button_Blue_9Slides.png~bin0 -> 4022 bytes
-rw-r--r--UI/Assets/Button_Green_9Slides.pngbin0 -> 4041 bytes
-rw-r--r--UI/Assets/Button_Green_9Slides.png.import34
-rw-r--r--UI/Assets/Button_Green_9Slides.png~bin0 -> 4042 bytes
-rw-r--r--UI/Assets/background_pattern.pngbin0 -> 3610 bytes
-rw-r--r--UI/Assets/background_pattern.png.import34
-rw-r--r--UI/Assets/background_pattern.png~bin0 -> 3593 bytes
-rw-r--r--UI/Camera.gd8
-rw-r--r--UI/PlayersList.tscn16
-rw-r--r--UI/TowerConfiguration.tscn10
-rw-r--r--UI/lobby.gd5
-rw-r--r--UI/panel_background_blue.tscn15
-rw-r--r--UI/sliding_background.gdshader12
15 files changed, 152 insertions, 16 deletions
diff --git a/UI/Assets/Button_Blue_9Slides.png b/UI/Assets/Button_Blue_9Slides.png
new file mode 100644
index 0000000..dd6c881
--- /dev/null
+++ b/UI/Assets/Button_Blue_9Slides.png
Binary files differ
diff --git a/UI/Assets/Button_Blue_9Slides.png.import b/UI/Assets/Button_Blue_9Slides.png.import
new file mode 100644
index 0000000..09c0736
--- /dev/null
+++ b/UI/Assets/Button_Blue_9Slides.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://bbk7ewy65ho7b"
+path="res://.godot/imported/Button_Blue_9Slides.png-9944c5fb0ea9aac1d62d41936865ef14.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://UI/Assets/Button_Blue_9Slides.png"
+dest_files=["res://.godot/imported/Button_Blue_9Slides.png-9944c5fb0ea9aac1d62d41936865ef14.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/UI/Assets/Button_Blue_9Slides.png~ b/UI/Assets/Button_Blue_9Slides.png~
new file mode 100644
index 0000000..022dafd
--- /dev/null
+++ b/UI/Assets/Button_Blue_9Slides.png~
Binary files differ
diff --git a/UI/Assets/Button_Green_9Slides.png b/UI/Assets/Button_Green_9Slides.png
new file mode 100644
index 0000000..15988a8
--- /dev/null
+++ b/UI/Assets/Button_Green_9Slides.png
Binary files differ
diff --git a/UI/Assets/Button_Green_9Slides.png.import b/UI/Assets/Button_Green_9Slides.png.import
new file mode 100644
index 0000000..b49b9a2
--- /dev/null
+++ b/UI/Assets/Button_Green_9Slides.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://2rhkngx4m38c"
+path="res://.godot/imported/Button_Green_9Slides.png-5556e4be0ff48c38f3909df48307d705.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://UI/Assets/Button_Green_9Slides.png"
+dest_files=["res://.godot/imported/Button_Green_9Slides.png-5556e4be0ff48c38f3909df48307d705.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/UI/Assets/Button_Green_9Slides.png~ b/UI/Assets/Button_Green_9Slides.png~
new file mode 100644
index 0000000..78589da
--- /dev/null
+++ b/UI/Assets/Button_Green_9Slides.png~
Binary files differ
diff --git a/UI/Assets/background_pattern.png b/UI/Assets/background_pattern.png
new file mode 100644
index 0000000..29d8316
--- /dev/null
+++ b/UI/Assets/background_pattern.png
Binary files differ
diff --git a/UI/Assets/background_pattern.png.import b/UI/Assets/background_pattern.png.import
new file mode 100644
index 0000000..f6c2ecf
--- /dev/null
+++ b/UI/Assets/background_pattern.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://drtbodnnqibxr"
+path="res://.godot/imported/background_pattern.png-c8606a54f9060306df3ed437d5249730.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://UI/Assets/background_pattern.png"
+dest_files=["res://.godot/imported/background_pattern.png-c8606a54f9060306df3ed437d5249730.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/UI/Assets/background_pattern.png~ b/UI/Assets/background_pattern.png~
new file mode 100644
index 0000000..143acef
--- /dev/null
+++ b/UI/Assets/background_pattern.png~
Binary files differ
diff --git a/UI/Camera.gd b/UI/Camera.gd
index 60bb46d..e10c371 100644
--- a/UI/Camera.gd
+++ b/UI/Camera.gd
@@ -83,10 +83,10 @@ func _input(event):
edge = edge.normalized()
is_in_edge_mode = false
- if event is InputEventMouseButton and event.is_pressed():
- Input.mouse_mode = Input.MOUSE_MODE_CONFINED
- elif event.is_action_pressed("mouse_escape"):
- Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
+ #if event is InputEventMouseButton and event.is_pressed():
+ #Input.mouse_mode = Input.MOUSE_MODE_CONFINED
+ #elif event.is_action_pressed("mouse_escape"):
+ #Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
func _process(delta):
diff --git a/UI/PlayersList.tscn b/UI/PlayersList.tscn
index 4ba62f7..fabc008 100644
--- a/UI/PlayersList.tscn
+++ b/UI/PlayersList.tscn
@@ -1,19 +1,25 @@
-[gd_scene load_steps=3 format=3 uid="uid://cxd6c4kbnk04c"]
+[gd_scene load_steps=5 format=3 uid="uid://cxd6c4kbnk04c"]
[ext_resource type="Script" path="res://UI/players_list.gd" id="1_67rpy"]
+[ext_resource type="Theme" uid="uid://c7f1ftrx53ag1" path="res://theme.tres" id="1_igafg"]
+[ext_resource type="PackedScene" uid="uid://dslebs7aarkoa" path="res://UI/panel_background_blue.tscn" id="2_3bkxi"]
[ext_resource type="PackedScene" uid="uid://wxe1hpn013y8" path="res://UI/PlayersListItem.tscn" id="2_ug8m7"]
[node name="PlayersList" type="PanelContainer"]
offset_right = 192.0
offset_bottom = 43.0
+theme = ExtResource("1_igafg")
script = ExtResource("1_67rpy")
+[node name="PanelBackgroundBlue" parent="." instance=ExtResource("2_3bkxi")]
+layout_mode = 2
+
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 2
-theme_override_constants/margin_left = 8
-theme_override_constants/margin_top = 8
-theme_override_constants/margin_right = 8
-theme_override_constants/margin_bottom = 8
+theme_override_constants/margin_left = 16
+theme_override_constants/margin_top = 12
+theme_override_constants/margin_right = 16
+theme_override_constants/margin_bottom = 24
[node name="List" type="VBoxContainer" parent="MarginContainer"]
unique_name_in_owner = true
diff --git a/UI/TowerConfiguration.tscn b/UI/TowerConfiguration.tscn
index 0f97073..ba8c2a9 100644
--- a/UI/TowerConfiguration.tscn
+++ b/UI/TowerConfiguration.tscn
@@ -1,17 +1,17 @@
[gd_scene load_steps=5 format=3 uid="uid://c05aq7xd4kx1p"]
-[ext_resource type="Texture2D" uid="uid://b1b18rd0tqbar" path="res://core_outdoor.png" id="1_3ypmu"]
+[ext_resource type="Texture2D" uid="uid://dujcs2ls3u6tj" path="res://Towers/Assets/spritesheet.png" id="2_m6q2y"]
[ext_resource type="Script" path="res://UI/tower_configuration.gd" id="2_vvfd0"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_k0400"]
[sub_resource type="AtlasTexture" id="AtlasTexture_7gm7m"]
-atlas = ExtResource("1_3ypmu")
-region = Rect2(400, 439, 32, 41)
+atlas = ExtResource("2_m6q2y")
+region = Rect2(5, 1, 62, 95)
[node name="PanelContainer" type="PanelContainer"]
custom_minimum_size = Vector2(74, 88)
-offset_right = 80.0
+offset_right = 74.0
offset_bottom = 104.0
theme_override_styles/panel = SubResource("StyleBoxEmpty_k0400")
script = ExtResource("2_vvfd0")
@@ -21,7 +21,7 @@ texture_filter = 1
layout_mode = 2
mouse_default_cursor_shape = 2
texture = SubResource("AtlasTexture_7gm7m")
-stretch_mode = 4
+stretch_mode = 5
[connection signal="gui_input" from="TextureRect" to="." method="_on_texture_rect_gui_input"]
[connection signal="mouse_entered" from="TextureRect" to="TextureRect" method="_on_mouse_entered"]
diff --git a/UI/lobby.gd b/UI/lobby.gd
index 1cb4d5c..26a7b97 100644
--- a/UI/lobby.gd
+++ b/UI/lobby.gd
@@ -3,7 +3,7 @@ extends Control
signal joined
-var current_map_idx := 2
+var current_map_idx := 0
@onready var list: VBoxContainer = %PlayersList
@@ -23,7 +23,6 @@ func _ready() -> void:
)
for idx in %Maps.get_child_count():
%Maps.get_child(idx).pressed.connect(func():
- current_map_idx = idx
set_map.rpc(idx)
)
if not multiplayer.is_server():
@@ -84,6 +83,8 @@ func start():
@rpc("authority", "call_local")
func set_map(index: int):
+ current_map_idx = index
+
for node: Button in %Maps.get_children():
node.add_theme_color_override("font_color", Color(1.0, 1.0, 1.0, 0.5))
diff --git a/UI/panel_background_blue.tscn b/UI/panel_background_blue.tscn
new file mode 100644
index 0000000..60b7d28
--- /dev/null
+++ b/UI/panel_background_blue.tscn
@@ -0,0 +1,15 @@
+[gd_scene load_steps=2 format=3 uid="uid://dslebs7aarkoa"]
+
+[ext_resource type="Texture2D" uid="uid://bbk7ewy65ho7b" path="res://UI/Assets/Button_Blue_9Slides.png" id="1_5cttw"]
+
+[node name="PanelBackgroundBlue" type="NinePatchRect"]
+self_modulate = Color(1, 1, 1, 0.941176)
+texture_filter = 1
+texture = ExtResource("1_5cttw")
+region_rect = Rect2(6, 0, 179, 186)
+patch_margin_left = 32
+patch_margin_top = 32
+patch_margin_right = 32
+patch_margin_bottom = 32
+axis_stretch_horizontal = 2
+axis_stretch_vertical = 2
diff --git a/UI/sliding_background.gdshader b/UI/sliding_background.gdshader
new file mode 100644
index 0000000..cf42b61
--- /dev/null
+++ b/UI/sliding_background.gdshader
@@ -0,0 +1,12 @@
+shader_type canvas_item;
+
+uniform sampler2D pattern_sampler : repeat_enable, filter_nearest;
+uniform vec3 bg_color : source_color;
+uniform vec3 pattern_color : source_color;
+uniform float pattern_size = 256.0;
+uniform float speed = 0.05;
+
+void fragment() {
+ vec2 uv = FRAGCOORD.xy / pattern_size;
+ COLOR.rgb = mix(pattern_color, bg_color, texture(pattern_sampler, uv + TIME * speed).x);
+}