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-rw-r--r--UI/tower_configuration.gd9
1 files changed, 1 insertions, 8 deletions
diff --git a/UI/tower_configuration.gd b/UI/tower_configuration.gd
index 9eb12cd..7031de5 100644
--- a/UI/tower_configuration.gd
+++ b/UI/tower_configuration.gd
@@ -23,13 +23,6 @@ func _on_texture_rect_gui_input(event: InputEvent) -> void:
var builder_element_scene = preload("res://Game/States/Build/BuilderElement.tscn")
var builder_element = builder_element_scene.instantiate()
- var tower = preload("res://Towers/Tower.tscn").instantiate() as Tower
- tower.attack_range = [
- Client.stage.map.tile_set.tile_size.x * 2,
- Client.stage.map.tile_set.tile_size.x * 3,
- Client.stage.map.tile_set.tile_size.x * 4,
- ].pick_random()
-
- builder_element.element = tower
+ builder_element.element = preload("res://Towers/Tower.tscn")
get_tree().current_scene.add_child(builder_element)
state.current_builder_element = builder_element