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-rw-r--r--UI/HUD.gd39
1 files changed, 39 insertions, 0 deletions
diff --git a/UI/HUD.gd b/UI/HUD.gd
index 7674ce3..023f157 100644
--- a/UI/HUD.gd
+++ b/UI/HUD.gd
@@ -5,3 +5,42 @@ extends CanvasLayer
@onready var score: Label = %Score
@onready var tower: Label = %Tower
@onready var spawn_box: Control = %SpawnBox
+@onready var players_list: PanelContainer = %PlayersList
+
+
+func _ready():
+ Client.player.score_changed.connect(func():
+ score.text = str(Client.player.score)
+ )
+
+ Client.stage_state_changed.connect(func(state: State):
+ if state is StateBuild:
+ $TowerConfigurationsContainer.visible = true
+ else:
+ $TowerConfigurationsContainer.visible = false
+ )
+
+
+func _input(event: InputEvent):
+ if event.is_action_pressed("spawn_box_toggle"):
+ spawn_box.visible = not spawn_box.visible
+ if event.is_action_pressed("players_list_toggle"):
+ players_list.visible = not players_list.visible
+
+
+func _on_build_mode_button_gui_input(event: InputEvent) -> void:
+ if event.is_action_pressed("select"):
+ if Client.state is StateDefault:
+ get_tree().current_scene.get_node("StateManager").set_state("StateBuild")
+ elif Client.state is StateBuild:
+ get_tree().current_scene.get_node("StateManager").set_state("StateDefault")
+
+
+func _on_spawner_box_button_gui_input(event: InputEvent) -> void:
+ if event.is_action_pressed("select"):
+ spawn_box.visible = not spawn_box.visible
+
+
+func _on_player_list_button_gui_input(event: InputEvent) -> void:
+ if event.is_action_pressed("select"):
+ players_list.visible = not players_list.visible