diff options
Diffstat (limited to 'Stages')
| -rw-r--r-- | Stages/Stage.gd | 2 | ||||
| -rw-r--r-- | Stages/Wintermaul/HUD.gd | 13 | ||||
| -rw-r--r-- | Stages/Wintermaul/hud_tower.gd | 380 | ||||
| -rw-r--r-- | Stages/Wintermaul/hud_tower.tscn | 60 | ||||
| -rw-r--r-- | Stages/Wintermaul/wintermaul.gd | 2 | 
5 files changed, 316 insertions, 141 deletions
| diff --git a/Stages/Stage.gd b/Stages/Stage.gd index 7cdd2f8..9484305 100644 --- a/Stages/Stage.gd +++ b/Stages/Stage.gd @@ -42,7 +42,7 @@ func place_tower(_remote_data: Dictionary) -> void:  func _place_tower(parent: Node2D, tower: Tower):  	var player: Player = Network.get_player(tower.owner_id)  	tower.get_node("AnimatedSprite2D").modulate = player.get_color() -	tower.get_node("ComponentsAnchor").modulate = player.get_color() +	tower.get_node("%ComponentsAnchor").modulate = player.get_color()  	fill_tower_region(tower, true) diff --git a/Stages/Wintermaul/HUD.gd b/Stages/Wintermaul/HUD.gd index 5567f77..be2dacb 100644 --- a/Stages/Wintermaul/HUD.gd +++ b/Stages/Wintermaul/HUD.gd @@ -180,12 +180,15 @@ func get_ordered_group_keys() -> Array:  		var group_b = selection_groups[b]  		var node_a = group_a[0]  		var node_b = group_b[0] +		var level_a = 0 +		var level_b = 0 -		return ( -			(node_a.attack_range / 8) + node_a.attack_power + node_a.attack_speed -			> -			(node_b.attack_range / 8) + node_b.attack_power + node_b.attack_speed -		) +		for component in node_a.components.values(): +			level_a += component.level +		for component in node_b.components.values(): +			level_b += component.level +		 +		return level_a > level_b  	)  	keys.sort_custom(func(a, b):  		var group_a = selection_groups[a] diff --git a/Stages/Wintermaul/hud_tower.gd b/Stages/Wintermaul/hud_tower.gd index ab23441..24a7a8d 100644 --- a/Stages/Wintermaul/hud_tower.gd +++ b/Stages/Wintermaul/hud_tower.gd @@ -17,9 +17,9 @@ func set_current_tower(tower: Tower):  	redraw_components()  	current_tower.components_changed.connect(redraw_components) -	%Data.text = "Range: %s - Power: %s - Speed: %s" % [ -		current_tower.attack_range, current_tower.attack_power, current_tower.attack_speed -	] +	#%Data.text = "Range: %s - Power: %s - Speed: %s" % [ +		#current_tower.attack_range, current_tower.attack_power, current_tower.attack_speed +	#]  func redraw_components(): @@ -27,10 +27,9 @@ func redraw_components():  		node.modulate = Color(1.0, 1.0, 1.0, 0.5)  		node.get_node("Level").text = str(0) -	for idx in range(current_tower.components.size()): -		var component = current_tower.components[idx] -		%Components.get_node(component.name).modulate = Color(1.0, 1.0, 1.0, 1.0) -		%Components.get_node(component.name).get_node("Level").text = ": %s" % [component.level] +	for component: TowerComponent in current_tower.components.values(): +		%Components.get_node(component.id).modulate = Color(1.0, 1.0, 1.0, 1.0) +		%Components.get_node(component.id).get_node("Level").text = ": %s" % [component.level]  func get_selected_towers() -> Array: @@ -40,87 +39,137 @@ func get_selected_towers() -> Array:  	return hud.selection_groups[hud.selected_group].duplicate() -func get_component(tower: Tower, component_name: String): -	var component: TowerComponent -	for idx in range(tower.components.size()): -		if tower.components[idx].name == component_name: -			component = tower.components[idx] -			break -	 -	return component - - -func _on_range_plus_pressed() -> void: -	var towers = get_selected_towers() -	 -	var cost = Client.current_stage.price_map.tower.attack_range.call(current_tower.attack_range, towers.size()) -	if Client.player.money < cost: -		Client.current_stage.add_status_message("Not enough money to upgrade") -		return -	 -	for tower: Tower in towers: -		tower.attack_range += 8 -		tower.selection_group_id = tower.get_group_id() -		Client.update_tower(tower.get_path(), tower.to_network_data()) -	 -	Network.update_player.rpc(Client.player.id, { -		"money": -cost, -	}) -	 -	%Data.text = "Range: %s - Power: %s - Speed: %s" % [ -		current_tower.attack_range, current_tower.attack_power, current_tower.attack_speed -	] - - -func _on_power_plus_pressed() -> void: -	var towers = get_selected_towers() -	 -	var cost = Client.current_stage.price_map.tower.attack_power.call(current_tower.attack_power, towers.size()) -	if Client.player.money < cost: -		Client.current_stage.add_status_message("Not enough money to upgrade") -		return -	 -	for tower: Tower in towers: -		tower.attack_power += 1 -		tower.selection_group_id = tower.get_group_id() -		Client.update_tower(tower.get_path(), tower.to_network_data()) -	 -	Network.update_player.rpc(Client.player.id, { -		"money": -cost, -	}) -	 -	%Data.text = "Range: %s - Power: %s - Speed: %s" % [ -		current_tower.attack_range, current_tower.attack_power, current_tower.attack_speed -	] +#func get_component(tower: Tower, component_name: String): +	#var component: TowerComponent +	#for idx in range(tower.components.size()): +		#if tower.components[idx].name == component_name: +			#component = tower.components[idx] +			#break +	# +	#return component + + +#func _on_range_plus_pressed() -> void: +	#var towers = get_selected_towers() +	# +	#var cost = Client.current_stage.price_map.tower.attack_range.call(current_tower.attack_range, towers.size()) +	#if Client.player.money < cost: +		#Client.current_stage.add_status_message("Not enough money to upgrade") +		#return +	# +	#for tower: Tower in towers: +		#tower.attack_range += 8 +		#tower.selection_group_id = tower.get_group_id() +		#Client.update_tower(tower.get_path(), tower.to_network_data()) +	# +	#Network.update_player.rpc(Client.player.id, { +		#"money": -cost, +	#}) +	# +	##%Data.text = "Range: %s - Power: %s - Speed: %s" % [ +		##current_tower.attack_range, current_tower.attack_power, current_tower.attack_speed +	##] +# +# +#func _on_power_plus_pressed() -> void: +	#var towers = get_selected_towers() +	# +	#var cost = Client.current_stage.price_map.tower.attack_power.call(current_tower.attack_power, towers.size()) +	#if Client.player.money < cost: +		#Client.current_stage.add_status_message("Not enough money to upgrade") +		#return +	# +	#for tower: Tower in towers: +		#tower.attack_power += 1 +		#tower.selection_group_id = tower.get_group_id() +		#Client.update_tower(tower.get_path(), tower.to_network_data()) +	# +	#Network.update_player.rpc(Client.player.id, { +		#"money": -cost, +	#}) +	# +	##%Data.text = "Range: %s - Power: %s - Speed: %s" % [ +		##current_tower.attack_range, current_tower.attack_power, current_tower.attack_speed +	##] +# +# +#func _on_speed_plus_pressed() -> void: +	#var towers = get_selected_towers() +	# +	#var cost = Client.current_stage.price_map.tower.attack_speed.call(current_tower.attack_speed, towers.size()) +	#if Client.player.money < cost: +		#Client.current_stage.add_status_message("Not enough money to upgrade") +		#return +	# +	#for tower: Tower in towers: +		#tower.attack_speed += 1 +		#tower.selection_group_id = tower.get_group_id() +		#Client.update_tower(tower.get_path(), tower.to_network_data()) +	# +	#Network.update_player.rpc(Client.player.id, { +		#"money": -cost, +	#}) +	# +	##%Data.text = "Range: %s - Power: %s - Speed: %s" % [ +		##current_tower.attack_range, current_tower.attack_power, current_tower.attack_speed +	##] + + +func _on_range_gui_input(event: InputEvent) -> void: +	if event.is_action_pressed("select"): +		get_viewport().set_input_as_handled() +		 +		if current_tower.components.has(TowerComponent.ComponentType.Range): +			Client.current_stage.add_status_message("Component already added") +			return +		 +		var towers = get_selected_towers() +		 +		var cost = 100 * towers.size() +		if Client.player.money < cost: +			Client.current_stage.add_status_message("Not enough money to add component") +			return +		 +		for tower: Tower in towers: +			tower.add_component(preload("res://Towers/Components/RangeComponent.gd").new()) +			 +			Client.update_tower(tower.get_path(), tower.to_network_data()) +		 +		Network.update_player.rpc(Client.player.id, { +			"money": -cost, +		}) -func _on_speed_plus_pressed() -> void: -	var towers = get_selected_towers() -	 -	var cost = Client.current_stage.price_map.tower.attack_speed.call(current_tower.attack_speed, towers.size()) -	if Client.player.money < cost: -		Client.current_stage.add_status_message("Not enough money to upgrade") -		return -	 -	for tower: Tower in towers: -		tower.attack_speed += 1 -		tower.selection_group_id = tower.get_group_id() -		Client.update_tower(tower.get_path(), tower.to_network_data()) -	 -	Network.update_player.rpc(Client.player.id, { -		"money": -cost, -	}) -	 -	%Data.text = "Range: %s - Power: %s - Speed: %s" % [ -		current_tower.attack_range, current_tower.attack_power, current_tower.attack_speed -	] +func _on_attack_gui_input(event: InputEvent) -> void: +	if event.is_action_pressed("select"): +		get_viewport().set_input_as_handled() +		 +		if current_tower.components.has(TowerComponent.ComponentType.Attack): +			Client.current_stage.add_status_message("Component already added") +			return +		 +		var towers = get_selected_towers() +		 +		var cost = 100 * towers.size() +		if Client.player.money < cost: +			Client.current_stage.add_status_message("Not enough money to add component") +			return +		 +		for tower: Tower in towers: +			tower.add_component(preload("res://Towers/Components/AttackComponent.gd").new()) +			 +			Client.update_tower(tower.get_path(), tower.to_network_data()) +		 +		Network.update_player.rpc(Client.player.id, { +			"money": -cost, +		})  func _on_frost_gui_input(event: InputEvent) -> void:  	if event.is_action_pressed("select"):  		get_viewport().set_input_as_handled() -		if get_component(current_tower, "Frost"): +		if current_tower.components.has(TowerComponent.ComponentType.Frost):  			Client.current_stage.add_status_message("Component already added")  			return @@ -132,16 +181,7 @@ func _on_frost_gui_input(event: InputEvent) -> void:  			return  		for tower: Tower in towers: -			var found = false -			for idx in range(tower.components.size()): -				var component = tower.components[idx] -				if component.name == "Frost": -					found = true -					tower.remove_component(component.name) -					break -			 -			if not found: -				tower.add_component(preload("res://Towers/Components/FrostComponent.gd").new()) +			tower.add_component(preload("res://Towers/Components/FrostComponent.gd").new())  			Client.update_tower(tower.get_path(), tower.to_network_data()) @@ -154,7 +194,7 @@ func _on_burn_gui_input(event: InputEvent) -> void:  	if event.is_action_pressed("select"):  		get_viewport().set_input_as_handled() -		if get_component(current_tower, "Burn"): +		if current_tower.components.has(TowerComponent.ComponentType.Burn):  			Client.current_stage.add_status_message("Component already added")  			return @@ -166,16 +206,7 @@ func _on_burn_gui_input(event: InputEvent) -> void:  			return  		for tower: Tower in towers: -			var found = false -			for idx in range(tower.components.size()): -				var component = tower.components[idx] -				if component.name == "Burn": -					found = true -					tower.remove_component(component.name) -					break -			 -			if not found: -				tower.add_component(preload("res://Towers/Components/BurnComponent.gd").new()) +			tower.add_component(preload("res://Towers/Components/BurnComponent.gd").new())  			Client.update_tower(tower.get_path(), tower.to_network_data()) @@ -184,14 +215,62 @@ func _on_burn_gui_input(event: InputEvent) -> void:  		}) +func _on_range_level_up_pressed() -> void: +	var towers = get_selected_towers() +	 +	var component: TowerComponent = current_tower.components.get(TowerComponent.ComponentType.Range) +	 +	if not component: +		return +	 +	var cost = 25 * component.level * towers.size() +	if Client.player.money < cost: +		Client.current_stage.add_status_message("Not enough money to level up") +		return +	 +	for tower: Tower in towers: +		var tower_component: TowerComponent = tower.components.get(TowerComponent.ComponentType.Range) +		 +		tower_component.level += 1 +		tower.components_changed.emit() +		 +		Client.update_tower(tower.get_path(), tower.to_network_data()) +	 +	Network.update_player.rpc(Client.player.id, { +		"money": -cost, +	}) + + +func _on_attack_level_up_pressed() -> void: +	var towers = get_selected_towers() +	 +	var component: TowerComponent = current_tower.components.get(TowerComponent.ComponentType.Attack) +	 +	if not component: +		return +	 +	var cost = 10 * component.level * towers.size() +	if Client.player.money < cost: +		Client.current_stage.add_status_message("Not enough money to level up") +		return +	 +	for tower: Tower in towers: +		var tower_component: TowerComponent = tower.components.get(TowerComponent.ComponentType.Attack) +		 +		tower_component.level += 1 +		tower.components_changed.emit() +		 +		Client.update_tower(tower.get_path(), tower.to_network_data()) +	 +	Network.update_player.rpc(Client.player.id, { +		"money": -cost, +	}) + +  func _on_frost_level_up_pressed() -> void:  	var towers = get_selected_towers() -	var component: TowerComponent -	for idx in range(current_tower.components.size()): -		component = current_tower.components[idx] -		if component.name == "Frost": -			break +	var component: TowerComponent = current_tower.components.get(TowerComponent.ComponentType.Frost)  	if not component:  		return @@ -202,14 +281,11 @@ func _on_frost_level_up_pressed() -> void:  		return  	for tower: Tower in towers: -		var tower_component: TowerComponent -		for idx in range(tower.components.size()): -			tower_component = tower.components[idx] -			if tower_component.name == "Frost": -				break +		var tower_component: TowerComponent = tower.components.get(TowerComponent.ComponentType.Frost)  		tower_component.level += 1  		tower.components_changed.emit() +		  		Client.update_tower(tower.get_path(), tower.to_network_data())  	Network.update_player.rpc(Client.player.id, { @@ -220,12 +296,7 @@ func _on_frost_level_up_pressed() -> void:  func _on_burn_level_up_pressed() -> void:  	var towers = get_selected_towers() -	var component: TowerComponent -	for idx in range(current_tower.components.size()): -		component = current_tower.components[idx] -		if component.name == "Burn": -			break -	 +	var component: TowerComponent = current_tower.components.get(TowerComponent.ComponentType.Burn)  	if not component:  		return @@ -235,14 +306,11 @@ func _on_burn_level_up_pressed() -> void:  		return  	for tower: Tower in towers: -		var tower_component: TowerComponent -		for idx in range(tower.components.size()): -			tower_component = tower.components[idx] -			if tower_component.name == "Burn": -				break +		var tower_component: TowerComponent = tower.components.get(TowerComponent.ComponentType.Burn)  		tower_component.level += 1  		tower.components_changed.emit() +		  		Client.update_tower(tower.get_path(), tower.to_network_data())  	Network.update_player.rpc(Client.player.id, { @@ -250,28 +318,70 @@ func _on_burn_level_up_pressed() -> void:  	}) -func _on_range_plus_mouse_entered() -> void: +#func _on_range_plus_mouse_entered() -> void: +	#var towers = get_selected_towers() +	#var cost = Client.current_stage.price_map.tower.attack_range.call(current_tower.attack_range, towers.size()) +	#%RangePlus.tooltip_text = "Cost: " + str(cost) +# +#func _on_power_plus_mouse_entered() -> void: +	#var towers = get_selected_towers() +	#var cost = Client.current_stage.price_map.tower.attack_power.call(current_tower.attack_power, towers.size()) +	#%PowerPlus.tooltip_text = "Cost: " + str(cost) +# +#func _on_speed_plus_mouse_entered() -> void: +	#var towers = get_selected_towers() +	#var cost = Client.current_stage.price_map.tower.attack_speed.call(current_tower.attack_speed, towers.size()) +	#%SpeedPlus.tooltip_text = "Cost: " + str(cost) + +func _on_range_mouse_entered() -> void: +	if current_tower.components.has(TowerComponent.ComponentType.Range): +		$Components/Range.tooltip_text = "" +		return +	  	var towers = get_selected_towers() -	var cost = Client.current_stage.price_map.tower.attack_range.call(current_tower.attack_range, towers.size()) -	%RangePlus.tooltip_text = "Cost: " + str(cost) +	var cost = 100 * towers.size() +	$Components/Range.tooltip_text = "Cost: " + str(cost) -func _on_power_plus_mouse_entered() -> void: +func _on_range_level_up_mouse_entered() -> void: +	var component = current_tower.components.get(TowerComponent.ComponentType.Range) +	if not component: +		$Components/Range/RangeLevelUp.tooltip_text = "" +		return +	 +	var towers = get_selected_towers() +	var cost = 25 * component.level * towers.size() +	$Components/Range/RangeLevelUp.tooltip_text = "Cost: " + str(cost) + +func _on_attack_mouse_entered() -> void: +	if current_tower.components.has(TowerComponent.ComponentType.Attack): +		$Components/Range.tooltip_text = "" +		return +	  	var towers = get_selected_towers() -	var cost = Client.current_stage.price_map.tower.attack_power.call(current_tower.attack_power, towers.size()) -	%PowerPlus.tooltip_text = "Cost: " + str(cost) +	var cost = 100 * towers.size() +	$Components/Attack.tooltip_text = "Cost: " + str(cost) -func _on_speed_plus_mouse_entered() -> void: +func _on_attack_level_up_mouse_entered() -> void: +	var component = current_tower.components.get(TowerComponent.ComponentType.Attack) +	if not component: +		$Components/Attack/AttackLevelUp.tooltip_text = "" +		return +	  	var towers = get_selected_towers() -	var cost = Client.current_stage.price_map.tower.attack_speed.call(current_tower.attack_speed, towers.size()) -	%SpeedPlus.tooltip_text = "Cost: " + str(cost) +	var cost = 10 * component.level * towers.size() +	$Components/Attack/AttackLevelUp.tooltip_text = "Cost: " + str(cost)  func _on_frost_mouse_entered() -> void: +	if current_tower.components.has(TowerComponent.ComponentType.Frost): +		$Components/Range.tooltip_text = "" +		return +	  	var towers = get_selected_towers()  	var cost = 100 * towers.size()  	$Components/Frost.tooltip_text = "Cost: " + str(cost)  func _on_frost_level_up_mouse_entered() -> void: -	var component = get_component(current_tower, "Frost") +	var component = current_tower.components.get(TowerComponent.ComponentType.Frost)  	if not component:  		$Components/Frost/FrostLevelUp.tooltip_text = ""  		return @@ -281,12 +391,16 @@ func _on_frost_level_up_mouse_entered() -> void:  	$Components/Frost/FrostLevelUp.tooltip_text = "Cost: " + str(cost)  func _on_burn_mouse_entered() -> void: +	if current_tower.components.has(TowerComponent.ComponentType.Burn): +		$Components/Range.tooltip_text = "" +		return +	  	var towers = get_selected_towers()  	var cost = 100 * towers.size()  	$Components/Burn.tooltip_text = "Cost: " + str(cost)  func _on_burn_level_up_mouse_entered() -> void: -	var component = get_component(current_tower, "Burn") +	var component = current_tower.components.get(TowerComponent.ComponentType.Burn)  	if not component:  		$Components/Burn/BurnLevelUp.tooltip_text = ""  		return diff --git a/Stages/Wintermaul/hud_tower.tscn b/Stages/Wintermaul/hud_tower.tscn index 533c6b9..4a23f10 100644 --- a/Stages/Wintermaul/hud_tower.tscn +++ b/Stages/Wintermaul/hud_tower.tscn @@ -1,8 +1,10 @@ -[gd_scene load_steps=4 format=3 uid="uid://ei0ai7om3mkw"] +[gd_scene load_steps=6 format=3 uid="uid://ei0ai7om3mkw"]  [ext_resource type="Texture2D" uid="uid://ba3dmlce1wv2p" path="res://Towers/Components/Assets/frost-component.png" id="1_1rlop"]  [ext_resource type="Script" path="res://Stages/Wintermaul/hud_tower.gd" id="1_aog4m"] +[ext_resource type="Texture2D" uid="uid://dx07y4scyi5a1" path="res://Towers/Components/Assets/range-component.png" id="2_epopi"]  [ext_resource type="Texture2D" uid="uid://2djpswd6sgng" path="res://Towers/Components/Assets/burn-component.png" id="2_gcd2r"] +[ext_resource type="Texture2D" uid="uid://gbknvb38euuq" path="res://Towers/Components/Assets/attack-component.png" id="3_xygpi"]  [node name="HUDTower" type="VBoxContainer"]  offset_left = 64.0 @@ -12,10 +14,12 @@ script = ExtResource("1_aog4m")  [node name="Data" type="Label" parent="."]  unique_name_in_owner = true +visible = false  layout_mode = 2  text = "Data"  [node name="HBoxContainer" type="HBoxContainer" parent="."] +visible = false  layout_mode = 2  [node name="RangePlus" type="Button" parent="HBoxContainer"] @@ -40,6 +44,52 @@ text = "+Speed"  unique_name_in_owner = true  layout_mode = 2 +[node name="Range" type="HBoxContainer" parent="Components"] +layout_mode = 2 +mouse_default_cursor_shape = 2 + +[node name="TextureRect" type="TextureRect" parent="Components/Range"] +custom_minimum_size = Vector2(32, 0) +layout_mode = 2 +texture = ExtResource("2_epopi") +stretch_mode = 5 + +[node name="Label" type="Label" parent="Components/Range"] +layout_mode = 2 +text = "Range" + +[node name="Level" type="Label" parent="Components/Range"] +layout_mode = 2 +text = ": 1" + +[node name="RangeLevelUp" type="Button" parent="Components/Range"] +layout_mode = 2 +mouse_default_cursor_shape = 2 +text = "+Level" + +[node name="Attack" type="HBoxContainer" parent="Components"] +layout_mode = 2 +mouse_default_cursor_shape = 2 + +[node name="TextureRect" type="TextureRect" parent="Components/Attack"] +custom_minimum_size = Vector2(32, 0) +layout_mode = 2 +texture = ExtResource("3_xygpi") +stretch_mode = 5 + +[node name="Label" type="Label" parent="Components/Attack"] +layout_mode = 2 +text = "Attack" + +[node name="Level" type="Label" parent="Components/Attack"] +layout_mode = 2 +text = ": 1" + +[node name="AttackLevelUp" type="Button" parent="Components/Attack"] +layout_mode = 2 +mouse_default_cursor_shape = 2 +text = "+Level" +  [node name="Frost" type="HBoxContainer" parent="Components"]  layout_mode = 2  mouse_default_cursor_shape = 2 @@ -92,6 +142,14 @@ text = "+Level"  [connection signal="pressed" from="HBoxContainer/PowerPlus" to="." method="_on_power_plus_pressed"]  [connection signal="mouse_entered" from="HBoxContainer/SpeedPlus" to="." method="_on_speed_plus_mouse_entered"]  [connection signal="pressed" from="HBoxContainer/SpeedPlus" to="." method="_on_speed_plus_pressed"] +[connection signal="gui_input" from="Components/Range" to="." method="_on_range_gui_input"] +[connection signal="mouse_entered" from="Components/Range" to="." method="_on_range_mouse_entered"] +[connection signal="mouse_entered" from="Components/Range/RangeLevelUp" to="." method="_on_range_level_up_mouse_entered"] +[connection signal="pressed" from="Components/Range/RangeLevelUp" to="." method="_on_range_level_up_pressed"] +[connection signal="gui_input" from="Components/Attack" to="." method="_on_attack_gui_input"] +[connection signal="mouse_entered" from="Components/Attack" to="." method="_on_attack_mouse_entered"] +[connection signal="mouse_entered" from="Components/Attack/AttackLevelUp" to="." method="_on_attack_level_up_mouse_entered"] +[connection signal="pressed" from="Components/Attack/AttackLevelUp" to="." method="_on_attack_level_up_pressed"]  [connection signal="gui_input" from="Components/Frost" to="." method="_on_frost_gui_input"]  [connection signal="mouse_entered" from="Components/Frost" to="." method="_on_frost_mouse_entered"]  [connection signal="mouse_entered" from="Components/Frost/FrostLevelUp" to="." method="_on_frost_level_up_mouse_entered"] diff --git a/Stages/Wintermaul/wintermaul.gd b/Stages/Wintermaul/wintermaul.gd index 95d914a..90abf6b 100644 --- a/Stages/Wintermaul/wintermaul.gd +++ b/Stages/Wintermaul/wintermaul.gd @@ -59,7 +59,7 @@ func _ready():  	if multiplayer.is_server():  		for player in Network.get_players():  			Network.update_player.rpc(player.id, { -				"money": 50, +				"money": 50 * 10000,  				"income": 5,  			}) | 
