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-rw-r--r--Stages/Wintermaul/HUD.gd2
-rw-r--r--Stages/Wintermaul/hud_tower.gd33
-rw-r--r--Stages/Wintermaul/hud_tower.tscn1
3 files changed, 26 insertions, 10 deletions
diff --git a/Stages/Wintermaul/HUD.gd b/Stages/Wintermaul/HUD.gd
index be2dacb..1033c8e 100644
--- a/Stages/Wintermaul/HUD.gd
+++ b/Stages/Wintermaul/HUD.gd
@@ -104,6 +104,8 @@ func _ready():
)
tower.selection_group_id_changed.connect(func(previous_id: String):
+ #Client.selection.change_selection_group_id([tower], previous_id, tower.selection_group_id)
+
if not tower.selection_group_id in selection_groups:
selection_groups[tower.selection_group_id] = []
selection_groups[tower.selection_group_id].append(tower)
diff --git a/Stages/Wintermaul/hud_tower.gd b/Stages/Wintermaul/hud_tower.gd
index 24a7a8d..99d9e62 100644
--- a/Stages/Wintermaul/hud_tower.gd
+++ b/Stages/Wintermaul/hud_tower.gd
@@ -17,9 +17,12 @@ func set_current_tower(tower: Tower):
redraw_components()
current_tower.components_changed.connect(redraw_components)
- #%Data.text = "Range: %s - Power: %s - Speed: %s" % [
- #current_tower.attack_range, current_tower.attack_power, current_tower.attack_speed
- #]
+
+ %Data.text = "Range: %s - Power: %s - Speed: %s" % [
+ current_tower.components.get(TowerComponent.ComponentType.Range).range,
+ current_tower.components.get(TowerComponent.ComponentType.Attack).power,
+ current_tower.components.get(TowerComponent.ComponentType.Attack).speed,
+ ]
func redraw_components():
@@ -131,7 +134,7 @@ func _on_range_gui_input(event: InputEvent) -> void:
return
for tower: Tower in towers:
- tower.add_component(preload("res://Towers/Components/RangeComponent.gd").new())
+ tower.add_component(preload("res://Towers/Components/RangeComponent.tscn").instantiate())
Client.update_tower(tower.get_path(), tower.to_network_data())
@@ -156,7 +159,7 @@ func _on_attack_gui_input(event: InputEvent) -> void:
return
for tower: Tower in towers:
- tower.add_component(preload("res://Towers/Components/AttackComponent.gd").new())
+ tower.add_component(preload("res://Towers/Components/AttackComponent.tscn").instantiate())
Client.update_tower(tower.get_path(), tower.to_network_data())
@@ -181,7 +184,7 @@ func _on_frost_gui_input(event: InputEvent) -> void:
return
for tower: Tower in towers:
- tower.add_component(preload("res://Towers/Components/FrostComponent.gd").new())
+ tower.add_component(preload("res://Towers/Components/FrostComponent.tscn").instantiate())
Client.update_tower(tower.get_path(), tower.to_network_data())
@@ -206,7 +209,7 @@ func _on_burn_gui_input(event: InputEvent) -> void:
return
for tower: Tower in towers:
- tower.add_component(preload("res://Towers/Components/BurnComponent.gd").new())
+ tower.add_component(preload("res://Towers/Components/BurnComponent.tscn").instantiate())
Client.update_tower(tower.get_path(), tower.to_network_data())
@@ -223,7 +226,7 @@ func _on_range_level_up_pressed() -> void:
if not component:
return
- var cost = 25 * component.level * towers.size()
+ var cost = pow(5, component.level) * towers.size()
if Client.player.money < cost:
Client.current_stage.add_status_message("Not enough money to level up")
return
@@ -239,6 +242,12 @@ func _on_range_level_up_pressed() -> void:
Network.update_player.rpc(Client.player.id, {
"money": -cost,
})
+
+ %Data.text = "Range: %s - Power: %s - Speed: %s" % [
+ current_tower.components.get(TowerComponent.ComponentType.Range).range,
+ current_tower.components.get(TowerComponent.ComponentType.Attack).power,
+ current_tower.components.get(TowerComponent.ComponentType.Attack).speed,
+ ]
func _on_attack_level_up_pressed() -> void:
@@ -265,6 +274,12 @@ func _on_attack_level_up_pressed() -> void:
Network.update_player.rpc(Client.player.id, {
"money": -cost,
})
+
+ %Data.text = "Range: %s - Power: %s - Speed: %s" % [
+ current_tower.components.get(TowerComponent.ComponentType.Range).range,
+ current_tower.components.get(TowerComponent.ComponentType.Attack).power,
+ current_tower.components.get(TowerComponent.ComponentType.Attack).speed,
+ ]
func _on_frost_level_up_pressed() -> void:
@@ -349,7 +364,7 @@ func _on_range_level_up_mouse_entered() -> void:
return
var towers = get_selected_towers()
- var cost = 25 * component.level * towers.size()
+ var cost = pow(5, component.level) * towers.size()
$Components/Range/RangeLevelUp.tooltip_text = "Cost: " + str(cost)
func _on_attack_mouse_entered() -> void:
diff --git a/Stages/Wintermaul/hud_tower.tscn b/Stages/Wintermaul/hud_tower.tscn
index 4a23f10..e8c6487 100644
--- a/Stages/Wintermaul/hud_tower.tscn
+++ b/Stages/Wintermaul/hud_tower.tscn
@@ -14,7 +14,6 @@ script = ExtResource("1_aog4m")
[node name="Data" type="Label" parent="."]
unique_name_in_owner = true
-visible = false
layout_mode = 2
text = "Data"