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path: root/Stages/Wintermaul2/TileSet2.tres
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Diffstat (limited to 'Stages/Wintermaul2/TileSet2.tres')
-rw-r--r--Stages/Wintermaul2/TileSet2.tres496
1 files changed, 496 insertions, 0 deletions
diff --git a/Stages/Wintermaul2/TileSet2.tres b/Stages/Wintermaul2/TileSet2.tres
new file mode 100644
index 0000000..f86a629
--- /dev/null
+++ b/Stages/Wintermaul2/TileSet2.tres
@@ -0,0 +1,496 @@
+[gd_resource type="TileSet" load_steps=11 format=3 uid="uid://dnktpea4trnw4"]
+
+[ext_resource type="Texture2D" uid="uid://c6wcnip6bi1mn" path="res://Stages/Wintermaul2/Assets/TX Tileset Grass.png" id="1_obbaj"]
+[ext_resource type="Texture2D" uid="uid://b7mt1bsv77031" path="res://Stages/Wintermaul2/Assets/TX Tileset Stone Ground.png" id="2_cof00"]
+[ext_resource type="Texture2D" uid="uid://b743n2xap6s2n" path="res://Stages/Wintermaul2/Assets/TX Tileset Wall.png" id="3_nnhqf"]
+[ext_resource type="Texture2D" uid="uid://cupt7gtv5jilx" path="res://Stages/Wintermaul2/Assets/TX Props.png" id="4_oiw0k"]
+[ext_resource type="Texture2D" uid="uid://bjk8aa1ljlg5p" path="res://Stages/Wintermaul2/Assets/TX Shadow.png" id="5_u8x6l"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0lwui"]
+texture = ExtResource("1_obbaj")
+texture_region_size = Vector2i(32, 32)
+0:0/0 = 0
+1:0/0 = 0
+2:0/0 = 0
+3:0/0 = 0
+4:0/0 = 0
+5:0/0 = 0
+6:0/0 = 0
+7:0/0 = 0
+0:1/0 = 0
+1:1/0 = 0
+2:1/0 = 0
+3:1/0 = 0
+4:1/0 = 0
+5:1/0 = 0
+6:1/0 = 0
+7:1/0 = 0
+0:2/0 = 0
+1:2/0 = 0
+2:2/0 = 0
+3:2/0 = 0
+4:2/0 = 0
+5:2/0 = 0
+6:2/0 = 0
+7:2/0 = 0
+0:3/0 = 0
+1:3/0 = 0
+2:3/0 = 0
+3:3/0 = 0
+4:3/0 = 0
+5:3/0 = 0
+6:3/0 = 0
+7:3/0 = 0
+0:4/0 = 0
+1:4/0 = 0
+2:4/0 = 0
+3:4/0 = 0
+4:4/0 = 0
+5:4/0 = 0
+6:4/0 = 0
+7:4/0 = 0
+0:5/0 = 0
+1:5/0 = 0
+2:5/0 = 0
+3:5/0 = 0
+4:5/0 = 0
+5:5/0 = 0
+6:5/0 = 0
+7:5/0 = 0
+0:6/0 = 0
+1:6/0 = 0
+2:6/0 = 0
+3:6/0 = 0
+4:6/0 = 0
+5:6/0 = 0
+6:6/0 = 0
+7:6/0 = 0
+0:7/0 = 0
+1:7/0 = 0
+2:7/0 = 0
+3:7/0 = 0
+4:7/0 = 0
+5:7/0 = 0
+6:7/0 = 0
+7:7/0 = 0
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j0hp3"]
+texture = ExtResource("2_cof00")
+texture_region_size = Vector2i(32, 32)
+0:0/0 = 0
+1:0/0 = 0
+2:0/0 = 0
+3:0/0 = 0
+4:0/0 = 0
+5:0/0 = 0
+6:0/0 = 0
+7:0/0 = 0
+0:1/0 = 0
+1:1/0 = 0
+2:1/0 = 0
+3:1/0 = 0
+4:1/0 = 0
+5:1/0 = 0
+6:1/0 = 0
+7:1/0 = 0
+0:2/0 = 0
+1:2/0 = 0
+2:2/0 = 0
+3:2/0 = 0
+4:2/0 = 0
+5:2/0 = 0
+6:2/0 = 0
+7:2/0 = 0
+0:3/0 = 0
+1:3/0 = 0
+2:3/0 = 0
+3:3/0 = 0
+4:3/0 = 0
+6:3/0 = 0
+5:4/0 = 0
+6:4/0 = 0
+7:4/0 = 0
+0:5/0 = 0
+1:5/0 = 0
+2:5/0 = 0
+6:5/0 = 0
+0:6/0 = 0
+2:6/0 = 0
+4:6/0 = 0
+5:6/0 = 0
+6:6/0 = 0
+7:6/0 = 0
+0:7/0 = 0
+1:7/0 = 0
+2:7/0 = 0
+4:7/0 = 0
+5:7/0 = 0
+6:7/0 = 0
+7:7/0 = 0
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gfnck"]
+texture = ExtResource("3_nnhqf")
+texture_region_size = Vector2i(32, 32)
+1:1/0 = 0
+1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+2:1/0 = 0
+2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+3:1/0 = 0
+3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+4:1/0 = 0
+4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+5:1/0 = 0
+5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+6:1/0 = 0
+6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+7:1/0 = 0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+8:1/0 = 0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+9:1/0 = 0
+9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+10:1/0 = 0
+10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+12:1/0 = 0
+12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+13:1/0 = 0
+13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+14:1/0 = 0
+14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+1:2/0 = 0
+1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+3:2/0 = 0
+3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+4:2/0 = 0
+4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+5:2/0 = 0
+5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+6:2/0 = 0
+6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+7:2/0 = 0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+8:2/0 = 0
+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+9:2/0 = 0
+9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+10:2/0 = 0
+10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+12:2/0 = 0
+12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+13:2/0 = 0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+1:3/0 = 0
+1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+2:3/0 = 0
+2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+3:3/0 = 0
+3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+4:3/0 = 0
+4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+8:3/0 = 0
+8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+9:3/0 = 0
+9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+10:3/0 = 0
+10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+12:3/0 = 0
+12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+13:3/0 = 0
+13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+1:4/0 = 0
+1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+2:4/0 = 0
+2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+3:4/0 = 0
+3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+4:4/0 = 0
+4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+5:4/0 = 0
+5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+6:4/0 = 0
+6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+7:4/0 = 0
+7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+8:4/0 = 0
+8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+12:4/0 = 0
+12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+13:4/0 = 0
+13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+1:6/0 = 0
+1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+2:6/0 = 0
+2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+3:6/0 = 0
+3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+4:6/0 = 0
+4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+6:6/0 = 0
+6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+1:7/0 = 0
+1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+2:7/0 = 0
+2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+3:7/0 = 0
+3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+4:7/0 = 0
+4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+6:7/0 = 0
+6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+1:9/0 = 0
+1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+2:9/0 = 0
+2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+4:9/0 = 0
+4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+5:9/0 = 0
+5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+1:10/0 = 0
+1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+2:10/0 = 0
+2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+4:10/0 = 0
+4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+5:10/0 = 0
+5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rg2ax"]
+texture = ExtResource("4_oiw0k")
+texture_region_size = Vector2i(32, 32)
+1:0/0 = 0
+3:0/0 = 0
+5:0/0 = 0
+7:0/0 = 0
+8:0/0 = 0
+9:0/0 = 0
+10:0/0 = 0
+12:0/0 = 0
+14:0/0 = 0
+1:1/0 = 0
+3:1/0 = 0
+5:1/0 = 0
+7:1/0 = 0
+8:1/0 = 0
+9:1/0 = 0
+10:1/0 = 0
+12:1/0 = 0
+14:1/0 = 0
+3:2/0 = 0
+5:2/0 = 0
+7:2/0 = 0
+9:2/0 = 0
+10:2/0 = 0
+13:2/0 = 0
+14:2/0 = 0
+15:2/0 = 0
+0:3/0 = 0
+1:3/0 = 0
+2:3/0 = 0
+3:3/0 = 0
+5:3/0 = 0
+7:3/0 = 0
+8:3/0 = 0
+9:3/0 = 0
+10:3/0 = 0
+12:3/0 = 0
+14:3/0 = 0
+0:4/0 = 0
+1:4/0 = 0
+2:4/0 = 0
+5:4/0 = 0
+7:4/0 = 0
+8:4/0 = 0
+9:4/0 = 0
+12:4/0 = 0
+14:4/0 = 0
+0:5/0 = 0
+1:5/0 = 0
+2:5/0 = 0
+3:5/0 = 0
+5:5/0 = 0
+7:5/0 = 0
+9:5/0 = 0
+11:5/0 = 0
+0:6/0 = 0
+1:6/0 = 0
+2:6/0 = 0
+5:6/0 = 0
+7:6/0 = 0
+8:6/0 = 0
+9:6/0 = 0
+11:6/0 = 0
+13:6/0 = 0
+3:7/0 = 0
+5:7/0 = 0
+7:7/0 = 0
+9:7/0 = 0
+11:7/0 = 0
+13:7/0 = 0
+7:8/0 = 0
+9:8/0 = 0
+10:8/0 = 0
+11:8/0 = 0
+12:8/0 = 0
+13:8/0 = 0
+5:9/0 = 0
+7:9/0 = 0
+9:9/0 = 0
+11:9/0 = 0
+12:9/0 = 0
+13:9/0 = 0
+5:10/0 = 0
+7:10/0 = 0
+9:10/0 = 0
+11:10/0 = 0
+12:10/0 = 0
+13:10/0 = 0
+5:11/0 = 0
+13:11/0 = 0
+14:11/0 = 0
+13:12/0 = 0
+14:12/0 = 0
+0:13/0 = 0
+1:13/0 = 0
+0:14/0 = 0
+1:14/0 = 0
+0:15/0 = 0
+1:15/0 = 0
+2:15/0 = 0
+3:15/0 = 0
+4:15/0 = 0
+5:15/0 = 0
+7:15/0 = 0
+8:15/0 = 0
+9:15/0 = 0
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5u6yd"]
+texture = ExtResource("5_u8x6l")
+texture_region_size = Vector2i(32, 32)
+1:0/0 = 0
+2:0/0 = 0
+5:0/0 = 0
+6:0/0 = 0
+7:0/0 = 0
+8:0/0 = 0
+12:0/0 = 0
+13:0/0 = 0
+1:1/0 = 0
+2:1/0 = 0
+3:1/0 = 0
+4:1/0 = 0
+5:1/0 = 0
+6:1/0 = 0
+7:1/0 = 0
+8:1/0 = 0
+9:1/0 = 0
+10:1/0 = 0
+11:1/0 = 0
+12:1/0 = 0
+13:1/0 = 0
+14:1/0 = 0
+15:1/0 = 0
+3:2/0 = 0
+4:2/0 = 0
+9:2/0 = 0
+10:2/0 = 0
+11:2/0 = 0
+13:2/0 = 0
+14:2/0 = 0
+15:2/0 = 0
+1:3/0 = 0
+2:3/0 = 0
+3:3/0 = 0
+4:3/0 = 0
+5:3/0 = 0
+6:3/0 = 0
+7:3/0 = 0
+8:3/0 = 0
+9:3/0 = 0
+10:3/0 = 0
+11:3/0 = 0
+12:3/0 = 0
+13:3/0 = 0
+0:4/0 = 0
+1:4/0 = 0
+2:4/0 = 0
+7:4/0 = 0
+8:4/0 = 0
+12:4/0 = 0
+13:4/0 = 0
+14:4/0 = 0
+15:4/0 = 0
+3:5/0 = 0
+5:5/0 = 0
+6:5/0 = 0
+9:5/0 = 0
+10:5/0 = 0
+0:6/0 = 0
+1:6/0 = 0
+2:6/0 = 0
+7:6/0 = 0
+8:6/0 = 0
+9:6/0 = 0
+10:6/0 = 0
+11:6/0 = 0
+12:6/0 = 0
+13:6/0 = 0
+14:6/0 = 0
+15:6/0 = 0
+3:7/0 = 0
+5:7/0 = 0
+11:7/0 = 0
+12:7/0 = 0
+13:7/0 = 0
+14:7/0 = 0
+15:7/0 = 0
+7:8/0 = 0
+8:8/0 = 0
+9:8/0 = 0
+10:8/0 = 0
+11:8/0 = 0
+12:8/0 = 0
+13:8/0 = 0
+15:8/0 = 0
+5:9/0 = 0
+7:9/0 = 0
+9:9/0 = 0
+10:9/0 = 0
+11:9/0 = 0
+12:9/0 = 0
+13:9/0 = 0
+14:9/0 = 0
+15:9/0 = 0
+7:10/0 = 0
+8:10/0 = 0
+9:10/0 = 0
+10:10/0 = 0
+11:10/0 = 0
+12:10/0 = 0
+13:10/0 = 0
+15:10/0 = 0
+5:11/0 = 0
+13:11/0 = 0
+14:11/0 = 0
+15:11/0 = 0
+13:12/0 = 0
+14:12/0 = 0
+0:13/0 = 0
+1:13/0 = 0
+0:14/0 = 0
+1:14/0 = 0
+0:15/0 = 0
+1:15/0 = 0
+2:15/0 = 0
+3:15/0 = 0
+4:15/0 = 0
+5:15/0 = 0
+
+[resource]
+tile_size = Vector2i(32, 32)
+physics_layer_0/collision_layer = 8
+physics_layer_0/collision_mask = 0
+sources/0 = SubResource("TileSetAtlasSource_0lwui")
+sources/1 = SubResource("TileSetAtlasSource_j0hp3")
+sources/2 = SubResource("TileSetAtlasSource_gfnck")
+sources/3 = SubResource("TileSetAtlasSource_rg2ax")
+sources/4 = SubResource("TileSetAtlasSource_5u6yd")