diff options
Diffstat (limited to 'Stages/Wintermaul2/TileSet2.tres')
-rw-r--r-- | Stages/Wintermaul2/TileSet2.tres | 496 |
1 files changed, 496 insertions, 0 deletions
diff --git a/Stages/Wintermaul2/TileSet2.tres b/Stages/Wintermaul2/TileSet2.tres new file mode 100644 index 0000000..f86a629 --- /dev/null +++ b/Stages/Wintermaul2/TileSet2.tres @@ -0,0 +1,496 @@ +[gd_resource type="TileSet" load_steps=11 format=3 uid="uid://dnktpea4trnw4"] + +[ext_resource type="Texture2D" uid="uid://c6wcnip6bi1mn" path="res://Stages/Wintermaul2/Assets/TX Tileset Grass.png" id="1_obbaj"] +[ext_resource type="Texture2D" uid="uid://b7mt1bsv77031" path="res://Stages/Wintermaul2/Assets/TX Tileset Stone Ground.png" id="2_cof00"] +[ext_resource type="Texture2D" uid="uid://b743n2xap6s2n" path="res://Stages/Wintermaul2/Assets/TX Tileset Wall.png" id="3_nnhqf"] +[ext_resource type="Texture2D" uid="uid://cupt7gtv5jilx" path="res://Stages/Wintermaul2/Assets/TX Props.png" id="4_oiw0k"] +[ext_resource type="Texture2D" uid="uid://bjk8aa1ljlg5p" path="res://Stages/Wintermaul2/Assets/TX Shadow.png" id="5_u8x6l"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0lwui"] +texture = ExtResource("1_obbaj") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +1:0/0 = 0 +2:0/0 = 0 +3:0/0 = 0 +4:0/0 = 0 +5:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +3:1/0 = 0 +4:1/0 = 0 +5:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +0:2/0 = 0 +1:2/0 = 0 +2:2/0 = 0 +3:2/0 = 0 +4:2/0 = 0 +5:2/0 = 0 +6:2/0 = 0 +7:2/0 = 0 +0:3/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +3:4/0 = 0 +4:4/0 = 0 +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +4:5/0 = 0 +5:5/0 = 0 +6:5/0 = 0 +7:5/0 = 0 +0:6/0 = 0 +1:6/0 = 0 +2:6/0 = 0 +3:6/0 = 0 +4:6/0 = 0 +5:6/0 = 0 +6:6/0 = 0 +7:6/0 = 0 +0:7/0 = 0 +1:7/0 = 0 +2:7/0 = 0 +3:7/0 = 0 +4:7/0 = 0 +5:7/0 = 0 +6:7/0 = 0 +7:7/0 = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_j0hp3"] +texture = ExtResource("2_cof00") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +1:0/0 = 0 +2:0/0 = 0 +3:0/0 = 0 +4:0/0 = 0 +5:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +0:1/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +3:1/0 = 0 +4:1/0 = 0 +5:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +0:2/0 = 0 +1:2/0 = 0 +2:2/0 = 0 +3:2/0 = 0 +4:2/0 = 0 +5:2/0 = 0 +6:2/0 = 0 +7:2/0 = 0 +0:3/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +6:3/0 = 0 +5:4/0 = 0 +6:4/0 = 0 +7:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +2:5/0 = 0 +6:5/0 = 0 +0:6/0 = 0 +2:6/0 = 0 +4:6/0 = 0 +5:6/0 = 0 +6:6/0 = 0 +7:6/0 = 0 +0:7/0 = 0 +1:7/0 = 0 +2:7/0 = 0 +4:7/0 = 0 +5:7/0 = 0 +6:7/0 = 0 +7:7/0 = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gfnck"] +texture = ExtResource("3_nnhqf") +texture_region_size = Vector2i(32, 32) +1:1/0 = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0 = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +3:1/0 = 0 +3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0 = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +5:1/0 = 0 +5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:1/0 = 0 +6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +7:1/0 = 0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +8:1/0 = 0 +8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +9:1/0 = 0 +9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +10:1/0 = 0 +10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +12:1/0 = 0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +13:1/0 = 0 +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +14:1/0 = 0 +14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:2/0 = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +3:2/0 = 0 +3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:2/0 = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +5:2/0 = 0 +5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:2/0 = 0 +6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +7:2/0 = 0 +7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +8:2/0 = 0 +8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +9:2/0 = 0 +9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +10:2/0 = 0 +10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +12:2/0 = 0 +12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +13:2/0 = 0 +13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:3/0 = 0 +1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:3/0 = 0 +2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +3:3/0 = 0 +3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:3/0 = 0 +4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +8:3/0 = 0 +8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +9:3/0 = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +10:3/0 = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +12:3/0 = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +13:3/0 = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0 = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:4/0 = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +3:4/0 = 0 +3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:4/0 = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +5:4/0 = 0 +5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:4/0 = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +7:4/0 = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +8:4/0 = 0 +8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +12:4/0 = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +13:4/0 = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:6/0 = 0 +1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:6/0 = 0 +2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +3:6/0 = 0 +3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:6/0 = 0 +4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:6/0 = 0 +6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:7/0 = 0 +1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:7/0 = 0 +2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +3:7/0 = 0 +3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:7/0 = 0 +4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:7/0 = 0 +6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:9/0 = 0 +1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:9/0 = 0 +2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:9/0 = 0 +4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +5:9/0 = 0 +5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:10/0 = 0 +1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:10/0 = 0 +2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:10/0 = 0 +4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +5:10/0 = 0 +5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rg2ax"] +texture = ExtResource("4_oiw0k") +texture_region_size = Vector2i(32, 32) +1:0/0 = 0 +3:0/0 = 0 +5:0/0 = 0 +7:0/0 = 0 +8:0/0 = 0 +9:0/0 = 0 +10:0/0 = 0 +12:0/0 = 0 +14:0/0 = 0 +1:1/0 = 0 +3:1/0 = 0 +5:1/0 = 0 +7:1/0 = 0 +8:1/0 = 0 +9:1/0 = 0 +10:1/0 = 0 +12:1/0 = 0 +14:1/0 = 0 +3:2/0 = 0 +5:2/0 = 0 +7:2/0 = 0 +9:2/0 = 0 +10:2/0 = 0 +13:2/0 = 0 +14:2/0 = 0 +15:2/0 = 0 +0:3/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +5:3/0 = 0 +7:3/0 = 0 +8:3/0 = 0 +9:3/0 = 0 +10:3/0 = 0 +12:3/0 = 0 +14:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +5:4/0 = 0 +7:4/0 = 0 +8:4/0 = 0 +9:4/0 = 0 +12:4/0 = 0 +14:4/0 = 0 +0:5/0 = 0 +1:5/0 = 0 +2:5/0 = 0 +3:5/0 = 0 +5:5/0 = 0 +7:5/0 = 0 +9:5/0 = 0 +11:5/0 = 0 +0:6/0 = 0 +1:6/0 = 0 +2:6/0 = 0 +5:6/0 = 0 +7:6/0 = 0 +8:6/0 = 0 +9:6/0 = 0 +11:6/0 = 0 +13:6/0 = 0 +3:7/0 = 0 +5:7/0 = 0 +7:7/0 = 0 +9:7/0 = 0 +11:7/0 = 0 +13:7/0 = 0 +7:8/0 = 0 +9:8/0 = 0 +10:8/0 = 0 +11:8/0 = 0 +12:8/0 = 0 +13:8/0 = 0 +5:9/0 = 0 +7:9/0 = 0 +9:9/0 = 0 +11:9/0 = 0 +12:9/0 = 0 +13:9/0 = 0 +5:10/0 = 0 +7:10/0 = 0 +9:10/0 = 0 +11:10/0 = 0 +12:10/0 = 0 +13:10/0 = 0 +5:11/0 = 0 +13:11/0 = 0 +14:11/0 = 0 +13:12/0 = 0 +14:12/0 = 0 +0:13/0 = 0 +1:13/0 = 0 +0:14/0 = 0 +1:14/0 = 0 +0:15/0 = 0 +1:15/0 = 0 +2:15/0 = 0 +3:15/0 = 0 +4:15/0 = 0 +5:15/0 = 0 +7:15/0 = 0 +8:15/0 = 0 +9:15/0 = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5u6yd"] +texture = ExtResource("5_u8x6l") +texture_region_size = Vector2i(32, 32) +1:0/0 = 0 +2:0/0 = 0 +5:0/0 = 0 +6:0/0 = 0 +7:0/0 = 0 +8:0/0 = 0 +12:0/0 = 0 +13:0/0 = 0 +1:1/0 = 0 +2:1/0 = 0 +3:1/0 = 0 +4:1/0 = 0 +5:1/0 = 0 +6:1/0 = 0 +7:1/0 = 0 +8:1/0 = 0 +9:1/0 = 0 +10:1/0 = 0 +11:1/0 = 0 +12:1/0 = 0 +13:1/0 = 0 +14:1/0 = 0 +15:1/0 = 0 +3:2/0 = 0 +4:2/0 = 0 +9:2/0 = 0 +10:2/0 = 0 +11:2/0 = 0 +13:2/0 = 0 +14:2/0 = 0 +15:2/0 = 0 +1:3/0 = 0 +2:3/0 = 0 +3:3/0 = 0 +4:3/0 = 0 +5:3/0 = 0 +6:3/0 = 0 +7:3/0 = 0 +8:3/0 = 0 +9:3/0 = 0 +10:3/0 = 0 +11:3/0 = 0 +12:3/0 = 0 +13:3/0 = 0 +0:4/0 = 0 +1:4/0 = 0 +2:4/0 = 0 +7:4/0 = 0 +8:4/0 = 0 +12:4/0 = 0 +13:4/0 = 0 +14:4/0 = 0 +15:4/0 = 0 +3:5/0 = 0 +5:5/0 = 0 +6:5/0 = 0 +9:5/0 = 0 +10:5/0 = 0 +0:6/0 = 0 +1:6/0 = 0 +2:6/0 = 0 +7:6/0 = 0 +8:6/0 = 0 +9:6/0 = 0 +10:6/0 = 0 +11:6/0 = 0 +12:6/0 = 0 +13:6/0 = 0 +14:6/0 = 0 +15:6/0 = 0 +3:7/0 = 0 +5:7/0 = 0 +11:7/0 = 0 +12:7/0 = 0 +13:7/0 = 0 +14:7/0 = 0 +15:7/0 = 0 +7:8/0 = 0 +8:8/0 = 0 +9:8/0 = 0 +10:8/0 = 0 +11:8/0 = 0 +12:8/0 = 0 +13:8/0 = 0 +15:8/0 = 0 +5:9/0 = 0 +7:9/0 = 0 +9:9/0 = 0 +10:9/0 = 0 +11:9/0 = 0 +12:9/0 = 0 +13:9/0 = 0 +14:9/0 = 0 +15:9/0 = 0 +7:10/0 = 0 +8:10/0 = 0 +9:10/0 = 0 +10:10/0 = 0 +11:10/0 = 0 +12:10/0 = 0 +13:10/0 = 0 +15:10/0 = 0 +5:11/0 = 0 +13:11/0 = 0 +14:11/0 = 0 +15:11/0 = 0 +13:12/0 = 0 +14:12/0 = 0 +0:13/0 = 0 +1:13/0 = 0 +0:14/0 = 0 +1:14/0 = 0 +0:15/0 = 0 +1:15/0 = 0 +2:15/0 = 0 +3:15/0 = 0 +4:15/0 = 0 +5:15/0 = 0 + +[resource] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 8 +physics_layer_0/collision_mask = 0 +sources/0 = SubResource("TileSetAtlasSource_0lwui") +sources/1 = SubResource("TileSetAtlasSource_j0hp3") +sources/2 = SubResource("TileSetAtlasSource_gfnck") +sources/3 = SubResource("TileSetAtlasSource_rg2ax") +sources/4 = SubResource("TileSetAtlasSource_5u6yd") |