diff options
Diffstat (limited to 'Stages/Wintermaul/wintermaul.gd')
-rw-r--r-- | Stages/Wintermaul/wintermaul.gd | 52 |
1 files changed, 34 insertions, 18 deletions
diff --git a/Stages/Wintermaul/wintermaul.gd b/Stages/Wintermaul/wintermaul.gd index 680f692..b638c97 100644 --- a/Stages/Wintermaul/wintermaul.gd +++ b/Stages/Wintermaul/wintermaul.gd @@ -16,11 +16,13 @@ class Team extends Resource: var teams := Teams.new() +var income_frequency := 15.0 + func _init(): super._init() - transform_players(preload("res://Stages/Wintermaul/player.gd")) + set_player_script(preload("res://Stages/Wintermaul/player.gd")) teams.top.lives = 10 teams.bottom.lives = 10 @@ -33,8 +35,8 @@ func _ready(): if multiplayer.is_server(): for player in Network.get_players(): Network.update_player.rpc(player.id, { - "money": 5, - "income": 1, + "money": 50, + "income": 5, }) # set camera limits @@ -58,36 +60,43 @@ func _ready(): %HUD.get_node("%TeamTop").players = teams.top.players %HUD.get_node("%TeamBottom").players = teams.bottom.players - # start timer on server - if multiplayer.is_server(): - $IncomeTimer.start() + # initialize timer and start + $IncomeTimer.wait_time = income_frequency + $IncomeTimer.start() # initialize lives display update_lives("top", 0) update_lives("bottom", 0) +func _process(_delta: float) -> void: + %HUD.time.text = "Time: %.0fs" % clamp($IncomeTimer.time_left + 0.5, 0, $IncomeTimer.wait_time) + + @rpc("any_peer", "call_local") func place_tower(remote_data: Dictionary): var data: Tower.NetworkData = dict_to_inst(remote_data) var tower = Tower.from_network_data(data) - Network.get_player(tower.owner_id).towers[tower.global_position] = tower + var player = Network.get_player(tower.owner_id) + player.towers[tower.global_position] = tower if multiplayer.is_server(): - var player = Network.get_player(tower.owner_id) - Network.update_player.rpc(player.id, {"money": -1}) + Network.update_player.rpc(player.id, {"money": -5}) _place_tower(%Towers, tower) + Client.placed_tower.emit(tower) + @rpc("any_peer", "call_local") func spawn_unit(remote_data: Dictionary): var data: Unit.NetworkData = dict_to_inst(remote_data) var unit := Unit.from_network_data(data) + var player = Network.get_player(unit.owner_id) + player.units.append(unit) + if multiplayer.is_server(): - var player = Network.get_player(unit.owner_id) - unit.reached_goal.connect(func(): var team = get_team(player) if team == teams.top: @@ -97,7 +106,7 @@ func spawn_unit(remote_data: Dictionary): ) Network.update_player.rpc(player.id, { - "money": -1, + "money": -5, "income": 1, }) @@ -105,14 +114,14 @@ func spawn_unit(remote_data: Dictionary): func can_place_tower(): - if Client.player.money < 1: + if Client.player.money < 5: print("Not enough money to build tower") return false return true func can_spawn_unit(): - if Client.player.money < 1: + if Client.player.money < 5: print("Not enough money to spawn unit") return false @@ -156,10 +165,17 @@ func get_builder_collision_masks(): func _on_income_timer_timeout() -> void: - for player in Network.get_players(): - Network.update_player.rpc(player.id, { - "money": player.income, - }) + if multiplayer.is_server(): + for player in Network.get_players(): + Network.update_player.rpc(player.id, { + "money": player.income, + }) + reset_timer.rpc() + +@rpc("authority", "call_local") +func reset_timer(): + $IncomeTimer.wait_time = income_frequency + $IncomeTimer.start() @rpc("authority", "call_local") |