diff options
Diffstat (limited to 'Stages/Wintermaul/hud_tower.gd')
-rw-r--r-- | Stages/Wintermaul/hud_tower.gd | 73 |
1 files changed, 71 insertions, 2 deletions
diff --git a/Stages/Wintermaul/hud_tower.gd b/Stages/Wintermaul/hud_tower.gd index 99d9e62..2c92a11 100644 --- a/Stages/Wintermaul/hud_tower.gd +++ b/Stages/Wintermaul/hud_tower.gd @@ -218,6 +218,31 @@ func _on_burn_gui_input(event: InputEvent) -> void: }) +func _on_poison_gui_input(event: InputEvent) -> void: + if event.is_action_pressed("select"): + get_viewport().set_input_as_handled() + + if current_tower.components.has(TowerComponent.ComponentType.Poison): + Client.current_stage.add_status_message("Component already added") + return + + var towers = get_selected_towers() + + var cost = 100 * towers.size() + if Client.player.money < cost: + Client.current_stage.add_status_message("Not enough money to add component") + return + + for tower: Tower in towers: + tower.add_component(preload("res://Towers/Components/PoisonComponent.tscn").instantiate()) + + Client.update_tower(tower.get_path(), tower.to_network_data()) + + Network.update_player.rpc(Client.player.id, { + "money": -cost, + }) + + func _on_range_level_up_pressed() -> void: var towers = get_selected_towers() @@ -333,6 +358,31 @@ func _on_burn_level_up_pressed() -> void: }) +func _on_poison_level_up_pressed() -> void: + var towers = get_selected_towers() + + var component: TowerComponent = current_tower.components.get(TowerComponent.ComponentType.Poison) + if not component: + return + + var cost = 10 * component.level * towers.size() + if Client.player.money < cost: + Client.current_stage.add_status_message("Not enough money to level up") + return + + for tower: Tower in towers: + var tower_component: TowerComponent = tower.components.get(TowerComponent.ComponentType.Poison) + + tower_component.level += 1 + tower.components_changed.emit() + + Client.update_tower(tower.get_path(), tower.to_network_data()) + + Network.update_player.rpc(Client.player.id, { + "money": -cost, + }) + + #func _on_range_plus_mouse_entered() -> void: #var towers = get_selected_towers() #var cost = Client.current_stage.price_map.tower.attack_range.call(current_tower.attack_range, towers.size()) @@ -369,7 +419,7 @@ func _on_range_level_up_mouse_entered() -> void: func _on_attack_mouse_entered() -> void: if current_tower.components.has(TowerComponent.ComponentType.Attack): - $Components/Range.tooltip_text = "" + $Components/Attack.tooltip_text = "" return var towers = get_selected_towers() @@ -388,7 +438,7 @@ func _on_attack_level_up_mouse_entered() -> void: func _on_frost_mouse_entered() -> void: if current_tower.components.has(TowerComponent.ComponentType.Frost): - $Components/Range.tooltip_text = "" + $Components/Frost.tooltip_text = "" return var towers = get_selected_towers() @@ -423,3 +473,22 @@ func _on_burn_level_up_mouse_entered() -> void: var towers = get_selected_towers() var cost = 10 * component.level * towers.size() $Components/Burn/BurnLevelUp.tooltip_text = "Cost: " + str(cost) + +func _on_poison_mouse_entered() -> void: + if current_tower.components.has(TowerComponent.ComponentType.Poison): + $Components/Poison.tooltip_text = "" + return + + var towers = get_selected_towers() + var cost = 100 * towers.size() + $Components/Poison.tooltip_text = "Cost: " + str(cost) + +func _on_poison_level_up_mouse_entered() -> void: + var component = current_tower.components.get(TowerComponent.ComponentType.Poison) + if not component: + $Components/Poison/PoisonLevelUp.tooltip_text = "" + return + + var towers = get_selected_towers() + var cost = 10 * component.level * towers.size() + $Components/Poison/PoisonLevelUp.tooltip_text = "Cost: " + str(cost) |