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-rw-r--r--Game/States/Default/StateDefault.gd10
1 files changed, 6 insertions, 4 deletions
diff --git a/Game/States/Default/StateDefault.gd b/Game/States/Default/StateDefault.gd
index 1d2dd9f..b7b630c 100644
--- a/Game/States/Default/StateDefault.gd
+++ b/Game/States/Default/StateDefault.gd
@@ -6,6 +6,12 @@ func _state_input(event: InputEvent) -> void:
if event.is_action_pressed("build_mode_start"):
set_state("StateBuild")
+ if event.is_action_pressed("select"):
+ if Unit.selected_unit:
+ Unit.selected_unit.is_selected = false
+
+
+func _state_unhandled_input(event: InputEvent) -> void:
# deselect
if event.is_action_pressed("select"):
# if not multi selecting
@@ -13,7 +19,3 @@ func _state_input(event: InputEvent) -> void:
if Tower.selected_towers:
for tower in Tower.selected_towers.duplicate():
tower.is_selected = false
-
- if event.is_action_pressed("select"):
- if Unit.selected_unit:
- Unit.selected_unit.is_selected = false