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-rw-r--r--Game/States/Build/StateBuild.gd9
1 files changed, 4 insertions, 5 deletions
diff --git a/Game/States/Build/StateBuild.gd b/Game/States/Build/StateBuild.gd
index dee5084..e7f122d 100644
--- a/Game/States/Build/StateBuild.gd
+++ b/Game/States/Build/StateBuild.gd
@@ -7,6 +7,10 @@ static var current_builder_element: BuilderElement
func _state_enter():
%BuildGrid.visible = true
+
+ if Tower.selected_towers:
+ for tower in Tower.selected_towers.duplicate():
+ tower.is_selected = false
func _state_exit():
@@ -20,11 +24,6 @@ func _state_input(event: InputEvent):
var placed_tower = current_builder_element.element.instantiate() as Tower
placed_tower.global_position = current_builder_element.global_position
- placed_tower.attack_range = [
- Client.current_stage.map.tile_set.tile_size.x * 2,
- Client.current_stage.map.tile_set.tile_size.x * 3,
- Client.current_stage.map.tile_set.tile_size.x * 4,
- ].pick_random()
Client.place_tower(placed_tower)