diff options
Diffstat (limited to 'Game/States/Build/StateBuild.gd')
-rw-r--r-- | Game/States/Build/StateBuild.gd | 30 |
1 files changed, 25 insertions, 5 deletions
diff --git a/Game/States/Build/StateBuild.gd b/Game/States/Build/StateBuild.gd index 84bfa2c..bd44524 100644 --- a/Game/States/Build/StateBuild.gd +++ b/Game/States/Build/StateBuild.gd @@ -4,11 +4,18 @@ extends State static var current_builder_element: BuilderElement +@export var hud: HUD @export var selection_manager: SelectionManager +@export var tower_manager: TowerManager + + +func _ready() -> void: + Client.placed_tower.connect(_on_placed_tower) func _state_enter(): %BuildGrid.visible = true + hud.tower_configurations_container.visible = true for tower: Tower in selection_manager.get_nodes().duplicate(): tower.is_selected = false @@ -16,9 +23,10 @@ func _state_enter(): func _state_exit(): %BuildGrid.visible = false + hud.tower_configurations_container.visible = false -func _state_input(event: InputEvent): +func _input(event: InputEvent): if event.is_action_pressed("builder_tower_select"): if current_builder_element: get_viewport().set_input_as_handled() @@ -28,7 +36,7 @@ func _state_input(event: InputEvent): placed_tower.global_position = current_builder_element.global_position - Client.place_tower(placed_tower) + tower_manager.place_tower(placed_tower) if not Input.is_action_pressed("builder_tower_place_keep"): current_builder_element.queue_free() @@ -41,7 +49,7 @@ func _state_input(event: InputEvent): current_builder_element.queue_free() current_builder_element = null - set_state("StateDefault") + state_manager.set_state(state_manager.state_default) if event.is_action_pressed("builder_cancel") and current_builder_element: get_viewport().set_input_as_handled() @@ -50,6 +58,18 @@ func _state_input(event: InputEvent): current_builder_element = null -func _state_unhandled_input(event: InputEvent) -> void: +func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("select"): - set_state("StateDefault") + state_manager.set_state(state_manager.state_default) + + +func _on_placed_tower(tower: Tower) -> void: + tower.selected_secondary.connect(_on_tower_selected_secondary.bind(tower)) + + +func _on_tower_selected_secondary(tower: Tower) -> void: + if state_manager.current_state != self: + return + + if Input.is_action_just_pressed("builder_cancel"): + Client.remove_tower(tower) |