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-rw-r--r--Game/States/Build/BuilderElement.gd4
-rw-r--r--Game/States/Build/StateBuild.gd30
-rw-r--r--Game/States/Build/StateBuild.tscn2
-rw-r--r--Game/States/Build/build_grid.gd6
4 files changed, 32 insertions, 10 deletions
diff --git a/Game/States/Build/BuilderElement.gd b/Game/States/Build/BuilderElement.gd
index b564379..e04d4c3 100644
--- a/Game/States/Build/BuilderElement.gd
+++ b/Game/States/Build/BuilderElement.gd
@@ -79,11 +79,11 @@ func _process(_delta):
func can_build():
for area in collision_areas:
if area.get_overlapping_areas().size() > 0:
- Client.current_stage.add_status_message("Can't build there")
+ Client.current_stage.notification_manager.add_status_message("Can't build there")
return false
if area.get_overlapping_bodies().size() > 0:
- Client.current_stage.add_status_message("Can't build there")
+ Client.current_stage.notification_manager.add_status_message("Can't build there")
return false
#if Client.current_stage.has_method("can_build"):
diff --git a/Game/States/Build/StateBuild.gd b/Game/States/Build/StateBuild.gd
index 84bfa2c..bd44524 100644
--- a/Game/States/Build/StateBuild.gd
+++ b/Game/States/Build/StateBuild.gd
@@ -4,11 +4,18 @@ extends State
static var current_builder_element: BuilderElement
+@export var hud: HUD
@export var selection_manager: SelectionManager
+@export var tower_manager: TowerManager
+
+
+func _ready() -> void:
+ Client.placed_tower.connect(_on_placed_tower)
func _state_enter():
%BuildGrid.visible = true
+ hud.tower_configurations_container.visible = true
for tower: Tower in selection_manager.get_nodes().duplicate():
tower.is_selected = false
@@ -16,9 +23,10 @@ func _state_enter():
func _state_exit():
%BuildGrid.visible = false
+ hud.tower_configurations_container.visible = false
-func _state_input(event: InputEvent):
+func _input(event: InputEvent):
if event.is_action_pressed("builder_tower_select"):
if current_builder_element:
get_viewport().set_input_as_handled()
@@ -28,7 +36,7 @@ func _state_input(event: InputEvent):
placed_tower.global_position = current_builder_element.global_position
- Client.place_tower(placed_tower)
+ tower_manager.place_tower(placed_tower)
if not Input.is_action_pressed("builder_tower_place_keep"):
current_builder_element.queue_free()
@@ -41,7 +49,7 @@ func _state_input(event: InputEvent):
current_builder_element.queue_free()
current_builder_element = null
- set_state("StateDefault")
+ state_manager.set_state(state_manager.state_default)
if event.is_action_pressed("builder_cancel") and current_builder_element:
get_viewport().set_input_as_handled()
@@ -50,6 +58,18 @@ func _state_input(event: InputEvent):
current_builder_element = null
-func _state_unhandled_input(event: InputEvent) -> void:
+func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("select"):
- set_state("StateDefault")
+ state_manager.set_state(state_manager.state_default)
+
+
+func _on_placed_tower(tower: Tower) -> void:
+ tower.selected_secondary.connect(_on_tower_selected_secondary.bind(tower))
+
+
+func _on_tower_selected_secondary(tower: Tower) -> void:
+ if state_manager.current_state != self:
+ return
+
+ if Input.is_action_just_pressed("builder_cancel"):
+ Client.remove_tower(tower)
diff --git a/Game/States/Build/StateBuild.tscn b/Game/States/Build/StateBuild.tscn
index ee721cf..cbdba9b 100644
--- a/Game/States/Build/StateBuild.tscn
+++ b/Game/States/Build/StateBuild.tscn
@@ -3,7 +3,7 @@
[ext_resource type="Script" uid="uid://dvxow1cgbr44o" path="res://Game/States/Build/StateBuild.gd" id="1_s0n2d"]
[ext_resource type="PackedScene" uid="uid://8oq8aa1q4c1h" path="res://Game/States/Build/BuildGrid.tscn" id="2_iheti"]
-[node name="StateBuild" type="Node"]
+[node name="StateBuild" type="Node2D"]
script = ExtResource("1_s0n2d")
[node name="BuildGrid" parent="." instance=ExtResource("2_iheti")]
diff --git a/Game/States/Build/build_grid.gd b/Game/States/Build/build_grid.gd
index 67c962e..22bc344 100644
--- a/Game/States/Build/build_grid.gd
+++ b/Game/States/Build/build_grid.gd
@@ -1,6 +1,8 @@
extends Node2D
+@export var stage: Stage
+
@onready var camera: Camera = get_viewport().get_camera_2d()
@@ -11,8 +13,8 @@ func _ready() -> void:
func _draw():
- var area = Client.current_stage.map.get_used_rect()
- var cell_size = Client.current_stage.map.tile_set.tile_size
+ var area = stage.map.get_used_rect()
+ var cell_size = stage.map.tile_set.tile_size
var offset = area.position
for row in range(0, area.size.y + 1):
draw_line(