diff options
Diffstat (limited to 'Game/Selection')
-rw-r--r-- | Game/Selection/SelectableArea.tscn | 10 | ||||
-rw-r--r-- | Game/Selection/SelectionManager.gd | 11 | ||||
-rw-r--r-- | Game/Selection/selectable_area.gd | 20 | ||||
-rw-r--r-- | Game/Selection/selection_rectangle.gd | 23 |
4 files changed, 37 insertions, 27 deletions
diff --git a/Game/Selection/SelectableArea.tscn b/Game/Selection/SelectableArea.tscn index e7cebfd..77d1ab9 100644 --- a/Game/Selection/SelectableArea.tscn +++ b/Game/Selection/SelectableArea.tscn @@ -7,8 +7,14 @@ collision_layer = 32 collision_mask = 16 script = ExtResource("1_8w2y0") -[connection signal="area_entered" from="." to="." method="_on_area_entered"] -[connection signal="area_exited" from="." to="." method="_on_area_exited"] +[node name="HoverControl" type="Control" parent="."] +layout_mode = 3 +anchors_preset = 0 +offset_right = 40.0 +offset_bottom = 40.0 +mouse_filter = 1 +mouse_default_cursor_shape = 2 + [connection signal="input_event" from="." to="." method="_on_input_event"] [connection signal="mouse_entered" from="." to="." method="_on_mouse_entered"] [connection signal="mouse_exited" from="." to="." method="_on_mouse_exited"] diff --git a/Game/Selection/SelectionManager.gd b/Game/Selection/SelectionManager.gd index 86f08af..7ea98ff 100644 --- a/Game/Selection/SelectionManager.gd +++ b/Game/Selection/SelectionManager.gd @@ -6,7 +6,7 @@ signal added_to_group(nodes: Array[Node], id: String) signal removed_from_group(nodes: Array[Node], id: String) signal moved_to_group(nodes: Array[Node], previous_id: String, new_id: String) -var selection_groups := {} +var selection_groups: Dictionary[String, Array] = {} signal selected_group_changed(previous_id: String, new_id: String) var selected_group := "": @@ -58,10 +58,7 @@ func move_to_selection_group(nodes: Array[Node], previous_id: String, new_id: St moved_to_group.emit(nodes, previous_id, new_id) -func get_ordered_group_ids() -> Array:#Array[String]: - # TODO: remove bound to Tower - # TODO: use static function on Tower get_sort_conditions? - +func get_ordered_group_ids() -> Array[String]: var keys = selection_groups.keys() keys.sort_custom(func(a, b): @@ -71,6 +68,8 @@ func get_ordered_group_ids() -> Array:#Array[String]: return group_a.size() > group_b.size() ) + # TODO: also sort in units and make node type checks + keys.sort_custom(func(a, b): var group_a = selection_groups[a] var group_b = selection_groups[b] @@ -94,7 +93,7 @@ func get_ordered_group_ids() -> Array:#Array[String]: return group_a[0].components.size() > group_b[0].components.size() ) - return keys + return keys as Array[String] func get_selected_nodes() -> Array: diff --git a/Game/Selection/selectable_area.gd b/Game/Selection/selectable_area.gd index 0b3557d..e611835 100644 --- a/Game/Selection/selectable_area.gd +++ b/Game/Selection/selectable_area.gd @@ -1,3 +1,4 @@ +class_name SelectableArea extends Area2D @@ -7,23 +8,22 @@ signal hover_exit signal select_primary(event: InputEvent) signal select_secondary(event: InputEvent) +@export var root: Node2D -#func _on_area_entered(_area: Area2D) -> void: - #hover_enter.emit() -# -# -#func _on_area_exited(_area: Area2D) -> void: - #hover_exit.emit() + +func _ready() -> void: + var cshapes := find_children("*", "CollisionShape2D") + assert(cshapes.size() > 0) + assert(cshapes[0].shape is RectangleShape2D) + $HoverControl.size = cshapes[0].shape.size func _on_mouse_entered() -> void: - if not get_tree().get_first_node_in_group("selection_rectangle").is_active: - hover_enter.emit() + hover_enter.emit() func _on_mouse_exited() -> void: - if not get_tree().get_first_node_in_group("selection_rectangle").is_active: - hover_exit.emit() + hover_exit.emit() func _on_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void: diff --git a/Game/Selection/selection_rectangle.gd b/Game/Selection/selection_rectangle.gd index 0b6bb22..1d1590a 100644 --- a/Game/Selection/selection_rectangle.gd +++ b/Game/Selection/selection_rectangle.gd @@ -1,20 +1,25 @@ extends Area2D +signal hover_entered(node: Node2D) +signal hover_exited(node: Node2D) + @export_group("Color", "color") @export var color_background: Color @export var color_border: Color +@export var is_enabled: bool + var anchor: Vector2 = Vector2.ZERO -var size: Vector2 = Vector2.ZERO : +var size: Vector2 = Vector2.ZERO: set(value): size = value $CollisionShape2D.position = size / 2 $CollisionShape2D.shape.size = abs(size) -var is_active: bool : +var is_active: bool: get(): - return abs(size) > Vector2(1, 1) and Client.state is StateDefault + return abs(size) > Vector2(1, 1) and is_enabled @onready var camera: Camera = get_viewport().get_camera_2d() @@ -50,11 +55,11 @@ func _draw(): draw_rect(rect, color_border, false, 1.1 / max(camera.zoom.x, camera.zoom.y)) -func _on_area_entered(area: Area2D) -> void: - if area.get_parent().owner_id == multiplayer.get_unique_id(): - area.get_parent().is_hovered = true +func _on_area_entered(area: SelectableArea) -> void: + if area.root.owner_id == multiplayer.get_unique_id(): + hover_entered.emit(area.root) -func _on_area_exited(area: Area2D) -> void: - if area.get_parent().owner_id == multiplayer.get_unique_id(): - area.get_parent().is_hovered = false +func _on_area_exited(area: SelectableArea) -> void: + if area.root.owner_id == multiplayer.get_unique_id(): + hover_exited.emit(area.root) |