diff options
Diffstat (limited to 'Game/Selection/SelectionManager.gd')
-rw-r--r-- | Game/Selection/SelectionManager.gd | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/Game/Selection/SelectionManager.gd b/Game/Selection/SelectionManager.gd index 86f08af..7ea98ff 100644 --- a/Game/Selection/SelectionManager.gd +++ b/Game/Selection/SelectionManager.gd @@ -6,7 +6,7 @@ signal added_to_group(nodes: Array[Node], id: String) signal removed_from_group(nodes: Array[Node], id: String) signal moved_to_group(nodes: Array[Node], previous_id: String, new_id: String) -var selection_groups := {} +var selection_groups: Dictionary[String, Array] = {} signal selected_group_changed(previous_id: String, new_id: String) var selected_group := "": @@ -58,10 +58,7 @@ func move_to_selection_group(nodes: Array[Node], previous_id: String, new_id: St moved_to_group.emit(nodes, previous_id, new_id) -func get_ordered_group_ids() -> Array:#Array[String]: - # TODO: remove bound to Tower - # TODO: use static function on Tower get_sort_conditions? - +func get_ordered_group_ids() -> Array[String]: var keys = selection_groups.keys() keys.sort_custom(func(a, b): @@ -71,6 +68,8 @@ func get_ordered_group_ids() -> Array:#Array[String]: return group_a.size() > group_b.size() ) + # TODO: also sort in units and make node type checks + keys.sort_custom(func(a, b): var group_a = selection_groups[a] var group_b = selection_groups[b] @@ -94,7 +93,7 @@ func get_ordered_group_ids() -> Array:#Array[String]: return group_a[0].components.size() > group_b[0].components.size() ) - return keys + return keys as Array[String] func get_selected_nodes() -> Array: |