diff options
author | Daniel Weipert <git@mail.dweipert.de> | 2024-08-20 17:00:49 +0200 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2024-08-20 17:00:49 +0200 |
commit | 8d4e709f7e2390e06c3e412c20662e8bc21f0d0c (patch) | |
tree | aec2214a1cc91524e78a7707c6c03612b6d346ba /project.godot |
initial commit
Diffstat (limited to 'project.godot')
-rw-r--r-- | project.godot | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..b3e68ab --- /dev/null +++ b/project.godot @@ -0,0 +1,75 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="TD" +run/main_scene="res://world.tscn" +config/features=PackedStringArray("4.3", "GL Compatibility") +config/icon="res://icon.svg" + +[autoload] + +Game="*res://Game.gd" + +[display] + +window/size/viewport_height=640 +window/stretch/mode="viewport" +window/stretch/aspect="expand" + +[input] + +camera_zoom_out={ +"deadzone": 0.5, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(143, 14),"global_position":Vector2(147, 55),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null) +] +} +camera_zoom_in={ +"deadzone": 0.5, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(93, 19),"global_position":Vector2(97, 60),"factor":1.0,"button_index":4,"canceled":false,"pressed":true,"double_click":false,"script":null) +] +} +camera_drag={ +"deadzone": 0.5, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":4,"position":Vector2(272, 18),"global_position":Vector2(276, 59),"factor":1.0,"button_index":3,"canceled":false,"pressed":true,"double_click":false,"script":null) +] +} +builder_tower_select={ +"deadzone": 0.5, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(215, 19),"global_position":Vector2(219, 60),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) +] +} +builder_cancel={ +"deadzone": 0.5, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(152, 20),"global_position":Vector2(156, 61),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null) +] +} +builder_tower_place_keep={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} +select={ +"deadzone": 0.5, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(101, 19),"global_position":Vector2(110, 65),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) +] +} + +[layer_names] + +2d_physics/layer_1="Mob" +2d_physics/layer_2="Path" +2d_physics/layer_3="Tower" + +[rendering] + +renderer/rendering_method="gl_compatibility" +renderer/rendering_method.mobile="gl_compatibility" |