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authorDaniel Weipert <git@mail.dweipert.de>2024-10-12 23:09:56 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-10-12 23:09:56 +0200
commit0697f674ec33f8381ba68cf064732ee40e6e584f (patch)
tree89334f288356390d193fa327bb3895fa366985b5 /UI/players_list.gd
parent647e2e1812c00e29337a61560644f7aa91d0eb0f (diff)
next commit
Diffstat (limited to 'UI/players_list.gd')
-rw-r--r--UI/players_list.gd24
1 files changed, 13 insertions, 11 deletions
diff --git a/UI/players_list.gd b/UI/players_list.gd
index 598d7ad..6bb7e14 100644
--- a/UI/players_list.gd
+++ b/UI/players_list.gd
@@ -1,35 +1,37 @@
extends PanelContainer
+@export var players: Array[Player]:
+ set(value):
+ players = value
+ update_players()
+
@onready var list: Control = %List
func _ready() -> void:
#players_list_container.visible = false
- Client.player.score_changed.connect(update_players)
Network.players_changed.connect(update_players)
- update_players()
multiplayer.peer_disconnected.connect(remove_player)
func update_players():
- for id in Network.get_ordered_player_ids():
- var player: Player = Network.get_player(id)
-
- var control: Control = list.get_node_or_null(str(id))
+ for player in players:
+ var control: Control = list.get_node_or_null(str(player.id))
if not control:
control = preload("res://UI/PlayersListItem.tscn").instantiate()
- control.name = str(id)
+ control.name = str(player.id)
control.modulate = player.get_color()
- control.get_node("%Indicator").visible = id == multiplayer.get_unique_id()
+ control.get_node("%Indicator").visible = player.id == multiplayer.get_unique_id()
list.add_child(control)
control.get_node("%ID").text = str(player.username)
- control.get_node("%ID").tooltip_text = str(id)
- control.get_node("%Score").text = str(player.score)
- list.move_child(control, Network.get_ordered_player_ids().find(id) + 1)
+ control.get_node("%ID").tooltip_text = str(player.id)
+ control.get_node("%Score").text = str(player.income)
+ list.move_child(control, Network.get_ordered_player_ids().find(player.id) + 1)
func remove_player(id):
list.remove_child(list.get_node(str(id)))
+ #players.remove_at(players.filter(func(item): return item.id == id)[0]) TODO