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authorDaniel Weipert <git@mail.dweipert.de>2024-11-26 17:13:40 +0100
committerDaniel Weipert <git@mail.dweipert.de>2024-11-26 17:13:40 +0100
commitcb9bb9d1c757b53707c741a3c8c218b513ffb5ec (patch)
tree1e3741a70672504d71685db98b22f7fe61e0e6cb /UI/PlayerLobby/lobby.gd
parent72863ffa31e27f4c6be862d80472cfb897fccaea (diff)
next commit
Diffstat (limited to 'UI/PlayerLobby/lobby.gd')
-rw-r--r--UI/PlayerLobby/lobby.gd201
1 files changed, 201 insertions, 0 deletions
diff --git a/UI/PlayerLobby/lobby.gd b/UI/PlayerLobby/lobby.gd
new file mode 100644
index 0000000..6506097
--- /dev/null
+++ b/UI/PlayerLobby/lobby.gd
@@ -0,0 +1,201 @@
+extends Control
+
+
+signal joined
+
+var current_map_idx := 0
+var current_map_scene: Node
+
+var settings := {}
+var teams := {}
+
+@onready var list: Control = %PlayersListContainer.list
+
+
+func _ready() -> void:
+ if not multiplayer.is_server():
+ %StartButton.disabled = true
+
+ if multiplayer.is_server():
+ joined.connect(func():
+ set_map.rpc(current_map_idx)
+ )
+ for idx in %Maps.get_child_count():
+ %Maps.get_child(idx).pressed.connect(func():
+ if current_map_idx != idx:
+ set_map.rpc(idx)
+ )
+
+ if not multiplayer.is_server():
+ for node: Control in %Maps.get_children():
+ node.mouse_filter = Control.MOUSE_FILTER_IGNORE
+
+ Network.players_changed.connect(update_players)
+ update_players()
+
+ multiplayer.peer_disconnected.connect(remove_player)
+ multiplayer.peer_connected.connect(_on_peer_connected)
+ multiplayer.peer_disconnected.connect(_on_peer_disconnected)
+
+ # reset map texture for clean load
+ %Thumbnail.texture = null
+ set_map(current_map_idx)
+
+ # send keep-alive to game-lobby-server
+ if multiplayer.is_server():
+ $KeepAliveTimer.start()
+ $KeepAliveTimer.timeout.connect(func():
+ Client.request(Client.game_lobby_url, [], HTTPClient.METHOD_POST, JSON.stringify({"keep-alive": Client.current_game_id}))
+ )
+
+
+func update_players():
+ update_list(list, Network.get_ordered_player_ids())
+
+
+func remove_player(id):
+ list.remove_child(list.get_node(str(id)))
+
+
+func update_list(current_list: Control, player_ids: Array):
+ for id in player_ids:
+ var player: Player = Network.get_player(id)
+
+ var control: Control = current_list.get_node_or_null(str(id))
+ if not control:
+ control = MarginContainer.new()
+ control.name = str(id)
+ var label = Label.new()
+ label.add_theme_color_override("font_color", player.get_color())
+ if id == multiplayer.get_unique_id():
+ label.add_theme_color_override("font_outline_color", Color(0.75, 0.75, 0.75, 0.75))
+ label.add_theme_constant_override("outline_size", 10)
+ control.add_child(label)
+ current_list.add_child(control)
+ #joined.emit()
+
+ control.get_child(0).text = str(player.username)
+ control.get_child(0).tooltip_text = str(id)
+ current_list.move_child(control, player_ids.find(id) + 1)
+
+
+func _on_peer_connected(id):
+ Network._on_peer_connected(id)
+func _on_peer_disconnected(id):
+ Network._on_peer_disconnected(id)
+
+
+func _on_start_button_pressed() -> void:
+ start.rpc()
+
+
+func _on_cancel_button_pressed() -> void:
+ multiplayer.multiplayer_peer.close()
+
+ await Client.request(
+ "%s" % [Client.game_lobby_url],
+ [],
+ HTTPClient.METHOD_POST,
+ JSON.stringify({"close": Client.current_game_id})
+ )
+
+ # TODO: if was host => Start. if was joined and connected from list => List
+ get_tree().change_scene_to_file("res://UI/Start.tscn")
+
+
+@rpc("authority", "call_local")
+func start():
+ var packed_scene = %Maps.get_child(current_map_idx).get_meta("map_scene")
+ var scene = packed_scene.instantiate()
+
+ for setting in settings:
+ scene[setting] = settings[setting]
+
+ if settings.get("use_premade_teams"):
+ var premade_teams = {}
+ for team_name in teams:
+ premade_teams[team_name] = teams[team_name]["players"]
+ scene.premade_teams = premade_teams
+
+ Client.change_scene_to_instance(scene)
+
+
+@rpc("authority", "call_local")
+func set_map(index: int):
+ current_map_idx = index
+
+ for node: Control in %Teams.get_children().slice(1):
+ node.queue_free()
+ %PlayersListContainer.visible = true
+
+ for node: Button in %Maps.get_children():
+ node.add_theme_color_override("font_color", Color(1.0, 1.0, 1.0, 0.5))
+
+ var map_button = %Maps.get_child(index)
+ var thumbnail = map_button.get_meta("thumbnail")
+
+ # settings
+ for child in %Settings.get_children():
+ child.queue_free()
+ if map_button.has_meta("settings"):
+ current_map_scene = map_button.get_meta("map_scene").instantiate()
+ var map_settings = map_button.get_meta("settings", [])
+ for setting in map_settings:
+ settings[setting] = current_map_scene[setting]
+ var control = preload("res://UI/PlayerLobby/lobby_setting.tscn").instantiate()
+ control.label = setting
+ control.value = settings[setting]
+ control.disabled = !multiplayer.is_server()
+ if multiplayer.is_server():
+ control.value_changed.connect(func(value):
+ set_setting.rpc(setting, value)
+ )
+ %Settings.add_child(control)
+
+ map_button.add_theme_color_override("font_color", Color(1.0, 1.0, 1.0, 1.0))
+ %Thumbnail.texture = thumbnail
+
+
+@rpc("authority", "call_local")
+func set_setting(key: String, value: Variant):
+ settings[key] = value
+
+ if not multiplayer.is_server():
+ %Settings.get_node(key).value = value
+
+ # generate PlayersLists per team with clickable labels to switch team
+ if settings.get("use_premade_teams"):
+ %PlayersListContainer.visible = false
+ var team_names = current_map_scene.teams.names()
+ var players_per_team = Network.get_ordered_player_ids().size() / team_names.size()
+ for idx in team_names.size():
+ var team_name = team_names[idx]
+
+ var new_list_container = preload("res://UI/players_list_container.tscn").instantiate()
+ new_list_container.label = team_name.to_upper()
+ new_list_container.clicked.connect(func():
+ switch_team.rpc(team_name)
+ )
+ %Teams.add_child(new_list_container)
+
+ var offset = players_per_team * idx
+ teams[team_name] = {}
+ teams[team_name]["players"] = Network.get_ordered_player_ids().slice(offset, offset + players_per_team)
+ teams[team_name]["list"] = new_list_container.list
+
+ update_list(teams[team_name]["list"], teams[team_name]["players"])
+
+
+@rpc("any_peer", "call_local")
+func switch_team(team_name: String):
+#func switch_team(previous_team_name: String, new_team_name: String):
+ var player_id = multiplayer.get_remote_sender_id()
+
+ for key in teams:
+ var team = teams[key]
+ team["players"].erase(player_id)
+ var node = team["list"].get_node_or_null(str(player_id))
+ if node: team["list"].remove_child(node)
+
+ teams[team_name]["players"].append(player_id)
+ update_list(teams[team_name]["list"], teams[team_name]["players"])