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author | Daniel Weipert <git@mail.dweipert.de> | 2024-09-28 15:27:43 +0200 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2024-09-28 15:27:43 +0200 |
commit | b96e384d8299473b14edcbf885fa914a9308d18f (patch) | |
tree | 0bde9428f42b309ea167a41473252bda8035e21a /Towers/Tower.gd | |
parent | 4597189f157834c80f56b12b701fd2b2a15c2798 (diff) |
next commit
Diffstat (limited to 'Towers/Tower.gd')
-rw-r--r-- | Towers/Tower.gd | 70 |
1 files changed, 36 insertions, 34 deletions
diff --git a/Towers/Tower.gd b/Towers/Tower.gd index f3b6667..54687fd 100644 --- a/Towers/Tower.gd +++ b/Towers/Tower.gd @@ -27,14 +27,11 @@ var is_hovered = false : var mobs_in_range: Array = [] -var selection_area: Area2D +#var selection_area: Area2D # rpc owner id var owner_id = 1 -# unique shared id on the network on all clients -var network_id - @export var attack_range: int = 32 @export var attack_power: int = 1 @export var attack_speed: int = 1 @@ -74,12 +71,12 @@ func _process(_delta: float) -> void: shoot() $ShootCooldown.start() - if selection_area and is_instance_valid(selection_area): - var bodies = selection_area.get_overlapping_bodies() - if bodies.size() > 0: - selection_area.queue_free() - for body in bodies: - Client.select_tower(body) + #if selection_area and is_instance_valid(selection_area): + #var bodies = selection_area.get_overlapping_bodies() + #if bodies.size() > 0: + #selection_area.queue_free() + #for body in bodies: + #Client.select_tower(body) func _on_input_event(_viewport: Node, event: InputEvent, _shape_idx: int): @@ -87,25 +84,7 @@ func _on_input_event(_viewport: Node, event: InputEvent, _shape_idx: int): if owner_id != multiplayer.get_unique_id(): return - if Client.state is StateDefault: - if event.is_action_pressed("builder_tower_select"): - Client.select_tower(self) - - if event is InputEventMouseButton: - if event.is_double_click(): - selection_area = Area2D.new() - selection_area.position = ( - Client.stage.get_node("Camera").get_rect().position + - Client.stage.get_node("Camera").get_rect().size / 2 - ) - selection_area.set_collision_mask_value(3, true) - var collision_shape = CollisionShape2D.new() - var shape = RectangleShape2D.new() - shape.size = Client.stage.get_node("Camera").get_rect().size - collision_shape.shape = shape - selection_area.add_child(collision_shape) - get_tree().current_scene.add_child(selection_area) - + if Client.state is StateBuild: if event.is_action_pressed("builder_cancel"): Client.remove_tower(self) @@ -114,22 +93,45 @@ func _on_range_body_entered(body: Node2D) -> void: mobs_in_range.append(body) func _on_range_body_exited(body: Node2D) -> void: - mobs_in_range.remove_at(mobs_in_range.find(body)) + mobs_in_range.erase(body) -func _on_mouse_entered() -> void: +func _on_selectable_area_hover_enter() -> void: is_hovered = true -func _on_mouse_exited() -> void: +func _on_selectable_area_hover_exit() -> void: is_hovered = false +func _on_selectable_area_select(event: InputEvent) -> void: + # disable remote select for now + if owner_id != multiplayer.get_unique_id(): + return + + if Client.state is StateDefault: + Client.select_tower(self) + + if event.is_double_click(): + var selection_area = preload("res://Game/Selection/MultiSelectArea.tscn").instantiate() + selection_area.set_collision_mask_value(3, true) + selection_area.select.connect(func(nodes): + for node in nodes: + Client.select_tower(node) + ) + get_tree().current_scene.add_child(selection_area) + + + func is_melee_range(): return attack_range <= (Client.stage.map.tile_set.tile_size.x * 2) func shoot(): - var target = mobs_in_range.pick_random() as Unit + if get_multiplayer_authority() != multiplayer.get_unique_id(): + # TODO: do shoot animation, but don't subtract hp + return + + var target = mobs_in_range[0] as Unit if is_melee_range(): target.set_hp(target.hp - 1) @@ -158,7 +160,7 @@ func _on_tree_exiting() -> void: func get_rpc_properties() -> Dictionary: return { + "name": null, "global_position": null, "owner_id": null, - "network_id": null, } |