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author | Daniel Weipert <git@mail.dweipert.de> | 2024-11-06 21:00:56 +0100 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2024-11-06 21:00:56 +0100 |
commit | f20b3a48a14f34def41d823fabb476981ef7055e (patch) | |
tree | 35608bd22ff3ec8d9210747df39186d212aa6ab7 /Towers/Components/AttackComponent.gd | |
parent | 6f17d6c1d458275e8744d57a7f433cc3eb5434d7 (diff) |
next commit
Diffstat (limited to 'Towers/Components/AttackComponent.gd')
-rw-r--r-- | Towers/Components/AttackComponent.gd | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/Towers/Components/AttackComponent.gd b/Towers/Components/AttackComponent.gd new file mode 100644 index 0000000..c7660cf --- /dev/null +++ b/Towers/Components/AttackComponent.gd @@ -0,0 +1,77 @@ +class_name AttackTowerComponent +extends TowerComponent + + +var power := 1 + +var speed_base := 1.0 +var speed := 1 + +var shoot_cooldown := Timer.new() +var shoot_sound := AudioStreamPlayer2D.new() + +@export var range_component: RangeTowerComponent: + get(): + return current_tower.components[ComponentType.Range] + + +func _init() -> void: + type = ComponentType.Attack + set_sprite(preload("res://Towers/Components/Assets/attack-component.png")) + + update_power() + update_speed() + level_changed.connect(update_power) + level_changed.connect(update_speed) + + +func update_power(): + power = ceil(level / 2.0) + +func update_speed(): + speed = level - ceil(level / 2.0) + shoot_cooldown.wait_time = speed_base / speed + +func update_range(): + shoot_sound.max_distance = range_component.range * Client.current_stage.map.tile_set.tile_size.x + + +func on_add(tower: Tower): + super.on_add(tower) + + shoot_cooldown.one_shot = true + tower.add_child(shoot_cooldown) + + shoot_sound.stream = preload("res://Towers/Assets/shoot.ogg") + tower.add_child(shoot_sound) + + update_range() + range_component.range_changed.connect(update_range) + + +func process(_delta: float): + if shoot_cooldown.is_stopped() and not range_component.units_in_range.is_empty(): + shoot() + shoot_cooldown.start() + + +func shoot(): + var target = range_component.units_in_range[0] + + for component in current_tower.components.values(): + if component.has_method("on_shoot"): + component.on_shoot(target) + + shoot_fx.rpc() + + if is_melee_range(): + target.set_hp(target.hp - 1) + else: # TODO + target.set_hp(target.hp - 1) + +@rpc("authority", "call_local") +func shoot_fx(): + shoot_sound.play() + +func is_melee_range(): + return range_component.range <= (Client.current_stage.map.tile_set.tile_size.x * 2) |