summaryrefslogtreecommitdiff
path: root/Stages/Wintermaul/wintermaul.gd
diff options
context:
space:
mode:
authorDaniel Weipert <git@mail.dweipert.de>2024-11-19 15:24:50 +0100
committerDaniel Weipert <git@mail.dweipert.de>2024-11-19 15:24:50 +0100
commit72863ffa31e27f4c6be862d80472cfb897fccaea (patch)
treece04be8d77b10c797c8ff854c8ff1a219eb1af46 /Stages/Wintermaul/wintermaul.gd
parent63d2a59042fb9d90a586ad85d8364de7c38aea8e (diff)
next commitHEADmain
Diffstat (limited to 'Stages/Wintermaul/wintermaul.gd')
-rw-r--r--Stages/Wintermaul/wintermaul.gd42
1 files changed, 35 insertions, 7 deletions
diff --git a/Stages/Wintermaul/wintermaul.gd b/Stages/Wintermaul/wintermaul.gd
index 90abf6b..82170c7 100644
--- a/Stages/Wintermaul/wintermaul.gd
+++ b/Stages/Wintermaul/wintermaul.gd
@@ -38,29 +38,46 @@ var price_map = {
"cost": 5,
"income": 1,
},
+ {
+ "cost": 10,
+ "income": 3,
+ },
+ {
+ "cost": 15,
+ "income": 5,
+ },
+ {
+ "cost": 20,
+ "income": 7,
+ },
],
},
}
+var starting_lives := 10
+var starting_money := 50
+var starting_income := 5
+
func _init():
super._init()
set_player_script(preload("res://Stages/Wintermaul/player.gd"))
-
- teams.top.lives = 10
- teams.bottom.lives = 10
func _ready():
super._ready()
+ # initialize team lives
+ teams.top.lives = starting_lives
+ teams.bottom.lives = starting_lives
+
# initialize player resources
if multiplayer.is_server():
for player in Network.get_players():
Network.update_player.rpc(player.id, {
- "money": 50 * 10000,
- "income": 5,
+ "money": starting_money,
+ "income": starting_income,
})
# set camera limits
@@ -120,8 +137,19 @@ func spawn_unit(remote_data: Dictionary):
var player = Network.get_player(unit.owner_id)
player.units.append(unit)
- player.money -= price_map.unit.tiers[0].cost
- player.income += price_map.unit.tiers[0].income
+ # TODO: make better. create WintermaulUnit? instead of additional_data.
+ # TODO: potentially better price map as well with better idx access
+ #var tier_idx := 0
+ #for idx in price_map.unit.tiers.size():
+ #var tier = price_map.unit.tiers[idx]
+ #if tier.cost == unit.additional_data["cost"]:
+ #tier_idx = idx
+ #break
+
+ #player.money -= price_map.unit.tiers[tier_idx].cost
+ #player.income += price_map.unit.tiers[tier_idx].income
+ player.money -= unit.unit_resource.cost
+ player.income += unit.unit_resource.income
Network.players_changed.emit()
if multiplayer.is_server():