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authorDaniel Weipert <git@mail.dweipert.de>2024-09-28 15:27:43 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-09-28 15:27:43 +0200
commitb96e384d8299473b14edcbf885fa914a9308d18f (patch)
tree0bde9428f42b309ea167a41473252bda8035e21a /Game/States/Default
parent4597189f157834c80f56b12b701fd2b2a15c2798 (diff)
next commit
Diffstat (limited to 'Game/States/Default')
-rw-r--r--Game/States/Default/StateDefault.gd6
1 files changed, 4 insertions, 2 deletions
diff --git a/Game/States/Default/StateDefault.gd b/Game/States/Default/StateDefault.gd
index 26384c5..1d2dd9f 100644
--- a/Game/States/Default/StateDefault.gd
+++ b/Game/States/Default/StateDefault.gd
@@ -4,9 +4,11 @@ extends State
func _state_input(event: InputEvent) -> void:
if event.is_action_pressed("build_mode_start"):
- set_state("StateBuild")
+ set_state("StateBuild")
- if event.is_action_pressed("builder_tower_select"):
+ # deselect
+ if event.is_action_pressed("select"):
+ # if not multi selecting
if not event.is_double_click() and not Input.is_action_pressed("select_multiple"):
if Tower.selected_towers:
for tower in Tower.selected_towers.duplicate():