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author | Daniel Weipert <git@mail.dweipert.de> | 2025-06-27 16:51:18 +0200 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2025-06-27 16:51:18 +0200 |
commit | 76d1ec723b6f6f68a512f27607749f3ff885f385 (patch) | |
tree | 36cee159d2e7bc7dc6df76de3e8fe20e3658ae8d /Game/States/Build | |
parent | 0b1fd02d3cb080effe29e00f14773994d87e2e27 (diff) |
Diffstat (limited to 'Game/States/Build')
-rw-r--r-- | Game/States/Build/StateBuild.gd | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Game/States/Build/StateBuild.gd b/Game/States/Build/StateBuild.gd index 303a2b1..84bfa2c 100644 --- a/Game/States/Build/StateBuild.gd +++ b/Game/States/Build/StateBuild.gd @@ -4,11 +4,13 @@ extends State static var current_builder_element: BuilderElement +@export var selection_manager: SelectionManager + func _state_enter(): %BuildGrid.visible = true - for tower: Tower in Client.selection.get_nodes().duplicate(): + for tower: Tower in selection_manager.get_nodes().duplicate(): tower.is_selected = false |