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authorDaniel Weipert <git@mail.dweipert.de>2025-07-04 23:00:25 +0200
committerDaniel Weipert <git@mail.dweipert.de>2025-07-04 23:00:25 +0200
commitd727e3e520d73afdcea4f1e8265876623c05f52a (patch)
tree2e1be6a07dca7003537e00ba15a21aa3d28b1003 /Game/States/Build/build_grid.gd
parent76d1ec723b6f6f68a512f27607749f3ff885f385 (diff)
refactor wipHEADmain
Diffstat (limited to 'Game/States/Build/build_grid.gd')
-rw-r--r--Game/States/Build/build_grid.gd6
1 files changed, 4 insertions, 2 deletions
diff --git a/Game/States/Build/build_grid.gd b/Game/States/Build/build_grid.gd
index 67c962e..22bc344 100644
--- a/Game/States/Build/build_grid.gd
+++ b/Game/States/Build/build_grid.gd
@@ -1,6 +1,8 @@
extends Node2D
+@export var stage: Stage
+
@onready var camera: Camera = get_viewport().get_camera_2d()
@@ -11,8 +13,8 @@ func _ready() -> void:
func _draw():
- var area = Client.current_stage.map.get_used_rect()
- var cell_size = Client.current_stage.map.tile_set.tile_size
+ var area = stage.map.get_used_rect()
+ var cell_size = stage.map.tile_set.tile_size
var offset = area.position
for row in range(0, area.size.y + 1):
draw_line(