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author | Daniel Weipert <git@mail.dweipert.de> | 2025-07-04 23:00:25 +0200 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2025-07-04 23:00:25 +0200 |
commit | d727e3e520d73afdcea4f1e8265876623c05f52a (patch) | |
tree | 2e1be6a07dca7003537e00ba15a21aa3d28b1003 /Game/States/Build/build_grid.gd | |
parent | 76d1ec723b6f6f68a512f27607749f3ff885f385 (diff) |
Diffstat (limited to 'Game/States/Build/build_grid.gd')
-rw-r--r-- | Game/States/Build/build_grid.gd | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Game/States/Build/build_grid.gd b/Game/States/Build/build_grid.gd index 67c962e..22bc344 100644 --- a/Game/States/Build/build_grid.gd +++ b/Game/States/Build/build_grid.gd @@ -1,6 +1,8 @@ extends Node2D +@export var stage: Stage + @onready var camera: Camera = get_viewport().get_camera_2d() @@ -11,8 +13,8 @@ func _ready() -> void: func _draw(): - var area = Client.current_stage.map.get_used_rect() - var cell_size = Client.current_stage.map.tile_set.tile_size + var area = stage.map.get_used_rect() + var cell_size = stage.map.tile_set.tile_size var offset = area.position for row in range(0, area.size.y + 1): draw_line( |