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authorDaniel Weipert <git@mail.dweipert.de>2025-07-04 23:00:25 +0200
committerDaniel Weipert <git@mail.dweipert.de>2025-07-04 23:00:25 +0200
commitd727e3e520d73afdcea4f1e8265876623c05f52a (patch)
tree2e1be6a07dca7003537e00ba15a21aa3d28b1003 /Game/States/Build/BuilderElement.gd
parent76d1ec723b6f6f68a512f27607749f3ff885f385 (diff)
refactor wipHEADmain
Diffstat (limited to 'Game/States/Build/BuilderElement.gd')
-rw-r--r--Game/States/Build/BuilderElement.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/States/Build/BuilderElement.gd b/Game/States/Build/BuilderElement.gd
index b564379..e04d4c3 100644
--- a/Game/States/Build/BuilderElement.gd
+++ b/Game/States/Build/BuilderElement.gd
@@ -79,11 +79,11 @@ func _process(_delta):
func can_build():
for area in collision_areas:
if area.get_overlapping_areas().size() > 0:
- Client.current_stage.add_status_message("Can't build there")
+ Client.current_stage.notification_manager.add_status_message("Can't build there")
return false
if area.get_overlapping_bodies().size() > 0:
- Client.current_stage.add_status_message("Can't build there")
+ Client.current_stage.notification_manager.add_status_message("Can't build there")
return false
#if Client.current_stage.has_method("can_build"):