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authorDaniel Weipert <git@mail.dweipert.de>2024-10-09 17:20:55 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-10-09 17:20:55 +0200
commit1aac583cee47d232ef22d8c5df97b888f689ab96 (patch)
tree7ef0796e4f01272fc68d199e1b0dc1812aaad1e0 /Game/States/Build/BuilderElement.gd
parentb96e384d8299473b14edcbf885fa914a9308d18f (diff)
intermediate commit
Diffstat (limited to 'Game/States/Build/BuilderElement.gd')
-rw-r--r--Game/States/Build/BuilderElement.gd11
1 files changed, 7 insertions, 4 deletions
diff --git a/Game/States/Build/BuilderElement.gd b/Game/States/Build/BuilderElement.gd
index bb10b06..c698f07 100644
--- a/Game/States/Build/BuilderElement.gd
+++ b/Game/States/Build/BuilderElement.gd
@@ -2,7 +2,8 @@ class_name BuilderElement
extends Node2D
-@export var element: Node2D
+@export var element: Resource
+var instance: Tower
var collision_shape: Shape2D
@@ -12,14 +13,16 @@ var collision_areas: Array[Area2D] = []
func _ready():
- var element_sprite: Sprite2D = element.get_node("Sprite2D")
+ instance = element.instantiate()
+
+ var element_sprite: Sprite2D = instance.get_node("Sprite2D")
$Sprite2D.texture = element_sprite.texture
$Sprite2D.region_enabled = element_sprite.region_enabled
$Sprite2D.region_rect = element_sprite.region_rect
$Sprite2D.scale = element_sprite.scale
$Sprite2D.position = element_sprite.position
- var element_collision_shape = element.get_node("CollisionShape2D").duplicate() as CollisionShape2D
+ var element_collision_shape = instance.get_node("CollisionShape2D").duplicate() as CollisionShape2D
collision_shape = element_collision_shape.shape
var tile_size = Client.stage.map.tile_set.tile_size
@@ -54,7 +57,7 @@ func _ready():
func _draw():
draw_circle(
Client.stage.map.tile_set.tile_size,
- 8 + element.attack_range,
+ 8 + instance.attack_range,
Color(1, 1, 1, 0.75),
false,
1.0