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authorDaniel Weipert <git@mail.dweipert.de>2024-09-28 15:27:43 +0200
committerDaniel Weipert <git@mail.dweipert.de>2024-09-28 15:27:43 +0200
commitb96e384d8299473b14edcbf885fa914a9308d18f (patch)
tree0bde9428f42b309ea167a41473252bda8035e21a /Game/Selection/multi_select_area.gd
parent4597189f157834c80f56b12b701fd2b2a15c2798 (diff)
next commit
Diffstat (limited to 'Game/Selection/multi_select_area.gd')
-rw-r--r--Game/Selection/multi_select_area.gd19
1 files changed, 19 insertions, 0 deletions
diff --git a/Game/Selection/multi_select_area.gd b/Game/Selection/multi_select_area.gd
new file mode 100644
index 0000000..9b2e8ce
--- /dev/null
+++ b/Game/Selection/multi_select_area.gd
@@ -0,0 +1,19 @@
+extends Area2D
+
+
+signal select(nodes: Array)
+
+
+func _ready() -> void:
+ var camera_rect = Client.stage.get_node("Camera").get_rect()
+
+ global_position = camera_rect.position + camera_rect.size / 2
+
+ $CollisionShape2D.shape.size = camera_rect.size
+
+
+func _process(_delta: float) -> void:
+ var nodes = get_overlapping_areas() + get_overlapping_bodies()
+ if nodes.size() > 0:
+ select.emit(nodes)
+ queue_free()