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author | Daniel Weipert <git@mail.dweipert.de> | 2024-11-27 14:36:20 +0100 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2024-11-27 14:36:20 +0100 |
commit | a854a1862a30632e49520f6e1e11333d5c8ff241 (patch) | |
tree | 2b10c4d19bb66b270a7726d660ed85d7fcf9482e /Game/Lobby | |
parent | cb9bb9d1c757b53707c741a3c8c218b513ffb5ec (diff) |
next commit
Diffstat (limited to 'Game/Lobby')
-rw-r--r-- | Game/Lobby/Server/index.php | 56 | ||||
-rw-r--r-- | Game/Lobby/game_lobby.gd | 89 |
2 files changed, 125 insertions, 20 deletions
diff --git a/Game/Lobby/Server/index.php b/Game/Lobby/Server/index.php index 16be3ef..ae734a6 100644 --- a/Game/Lobby/Server/index.php +++ b/Game/Lobby/Server/index.php @@ -2,9 +2,11 @@ /* * Routes: - * /host ?host&port=$port&name=$name - * /get-list ?get-list - * /join ?join=$id + * /host ?port=$port&name=$name + * /get-list ? + * /join ?id=$id + * /close ?id=$id + * /keep-alive ?id=$id */ $dbname = $_ENV['DB_NAME'] ?? 'db'; @@ -24,7 +26,8 @@ if (php_sapi_name() == 'cli') { port integer, creation_time integer, ping_time integer, - name text + name text, + secret text ); SQL) ->execute(); @@ -33,14 +36,19 @@ if (php_sapi_name() == 'cli') { return; } -$inputPost = json_decode(file_get_contents('php://input'), true); -if ($inputPost) { - $_POST = $inputPost + $_POST; +$url = parse_url("$_SERVER[HTTP_HOST]$_SERVER[REQUEST_URI]"); +$method = $_SERVER['REQUEST_METHOD']; + +if ($method == 'POST') { + $inputPost = json_decode(file_get_contents('php://input'), true); + if ($inputPost) { + $_POST = $inputPost + $_POST; + } } $response = []; -if (isset($_POST['host'])) { +if ($method == 'POST' && $url['path'] == '/host') { $ip = filter_var($_SERVER['REMOTE_ADDR'], FILTER_VALIDATE_IP); if ($ip === false) { @@ -54,9 +62,10 @@ if (isset($_POST['host'])) { $port = intval($_POST['port']); $name = $_POST['name']; $id = md5($name . time()); + $secret = md5($id . random_bytes($port)); $success = $db->prepare(<<<SQL - insert or replace into games (id, ip, port, creation_time, ping_time, name) values (:id, :ip, :port, :timestamp, :timestamp, :name) + insert or replace into games (id, ip, port, creation_time, ping_time, name, secret) values (:id, :ip, :port, :timestamp, :timestamp, :name, :secret) SQL) ->execute([ 'id' => $id, @@ -64,13 +73,16 @@ if (isset($_POST['host'])) { 'port' => $port, 'timestamp' => time(), 'name' => $name, + 'secret' => $secret, ]); - if ($success) { $response = [ 'success' => $success, - 'data' => $id, + 'data' => [ + 'id' => $id, + 'secret' => $secret, + ], ]; } else { $response = [ @@ -81,7 +93,7 @@ if (isset($_POST['host'])) { } } -else if (isset($_GET['get-list'])) { +else if ($method == 'GET' && $url['path'] == '/get-list') { $statement = $db->prepare(<<<SQL select id, name from games where ping_time > :comparison_time @@ -105,8 +117,8 @@ else if (isset($_GET['get-list'])) { ]; } -else if (isset($_GET['join'])) { - $id = $_GET['join']; +else if ($method == 'GET' && $url['path'] == '/join') { + $id = $_GET['id']; $statement = $db->prepare(<<<SQL select ip, port from games @@ -136,14 +148,16 @@ else if (isset($_GET['join'])) { } } -else if (isset($_POST['close'])) { - $id = $_POST['close']; +else if ($method == 'POST' && $url['path'] == '/close') { + $id = $_POST['id']; + $secret = $_POST['secret']; $success = $db->prepare(<<<SQL - delete from games where id = :id + delete from games where id = :id and secret = :secret SQL) ->execute([ 'id' => $id, + 'secret' => $secret, ]); $response = [ @@ -151,14 +165,16 @@ else if (isset($_POST['close'])) { ]; } -else if (isset($_POST['keep-alive'])) { - $id = $_POST['keep-alive']; +else if ($method == 'POST' && $url['path'] == '/keep-alive') { + $id = $_POST['id']; + $secret = $_POST['secret']; $success = $db->prepare(<<<SQL - update games set ping_time = :ping_time where id = :id + update games set ping_time = :ping_time where id = :id and secret = :secret SQL) ->execute([ 'id' => $id, + 'secret' => $secret, 'ping_time' => time(), ]); diff --git a/Game/Lobby/game_lobby.gd b/Game/Lobby/game_lobby.gd new file mode 100644 index 0000000..6bfa8be --- /dev/null +++ b/Game/Lobby/game_lobby.gd @@ -0,0 +1,89 @@ +extends Node + + +class HTTPRequestConfig extends Resource: + var headers: PackedStringArray + var method: HTTPClient.Method + var data: Dictionary + var node: HTTPRequest + + @warning_ignore("shadowed_variable") + func _init( + headers := PackedStringArray(), + method := HTTPClient.METHOD_GET, + data := {}, + node := HTTPRequest.new() + ) -> void: + self.headers = headers + self.method = method + self.data = data + self.node = node + + +class HTTPResponse extends Resource: + var result_code: HTTPRequest.Result + var response_code: int + var headers: PackedStringArray + var body: PackedByteArray + + func parse_json() -> Dictionary: + return JSON.parse_string(body.get_string_from_utf8()) + + +var server_base_url: String = Client.get_config().get_value("general", "game_lobby_server_base_url") +var current_game_id: String +var current_secret: String + + +func request( + url: String, + config: HTTPRequestConfig = HTTPRequestConfig.new() +) -> HTTPResponse: + get_tree().root.add_child(config.node) + + if config.method == HTTPClient.METHOD_POST: + config.set("id", current_game_id) + config.set("secret", current_secret) + + var response = HTTPResponse.new() + config.node.request_completed.connect( + func ( + result_code: int, + response_code: int, + headers: PackedStringArray, + body: PackedByteArray + ): + response.result_code = result_code + response.response_code = response_code + response.headers = headers + response.body = body + + get_tree().root.remove_child(config.node) + ) + config.node.request( + "%s%s" % [server_base_url, url], + config.headers, + config.method, + JSON.stringify(config.data) + ) + + await config.node.request_completed + return response + + +func request_get(url: String, headers := PackedStringArray()): + var config := HTTPRequestConfig.new(headers) + + return await request(url, config) + + +func request_post(url: String, data: Dictionary = {}, headers := PackedStringArray()): + var config := HTTPRequestConfig.new(headers, HTTPClient.METHOD_POST, data) + + return await request(url, config) + + +func check_available() -> bool: + var response = await GameLobby.request_get("") + + return response.result_code == HTTPRequest.RESULT_SUCCESS |