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author | Daniel Weipert <git@mail.dweipert.de> | 2024-11-26 17:13:40 +0100 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2024-11-26 17:13:40 +0100 |
commit | cb9bb9d1c757b53707c741a3c8c218b513ffb5ec (patch) | |
tree | 1e3741a70672504d71685db98b22f7fe61e0e6cb /Game/Client.gd | |
parent | 72863ffa31e27f4c6be862d80472cfb897fccaea (diff) |
next commit
Diffstat (limited to 'Game/Client.gd')
-rw-r--r-- | Game/Client.gd | 63 |
1 files changed, 51 insertions, 12 deletions
diff --git a/Game/Client.gd b/Game/Client.gd index 13fae56..fd24a07 100644 --- a/Game/Client.gd +++ b/Game/Client.gd @@ -9,6 +9,12 @@ signal placed_tower(tower: Tower) signal multi_select_finished(nodes) +var previous_scene: String + +var game_lobby_url := "http://localhost:8910" +@onready var game_lobby_server: HTTPRequest = %GameLobbyServer +var current_game_id := "" + var state: State : set(value): state = value @@ -23,6 +29,12 @@ var player: Player: return Network.get_player(multiplayer.get_unique_id()) +func _notification(what: int) -> void: + if what == NOTIFICATION_WM_CLOSE_REQUEST: + if multiplayer.is_server(): + await Network.close_game() # TODO: doesn't work? + + func initialize_stage(stage: Stage): current_stage = stage @@ -39,14 +51,6 @@ func place_tower(tower: Tower): tower.owner_id = network_id tower.name = "Tower@" + str(network_id) + "@" + str(Time.get_ticks_usec()) - #tower.attack_range = [ - #current_stage.map.tile_set.tile_size.x * 2, - #current_stage.map.tile_set.tile_size.x * 3, - #current_stage.map.tile_set.tile_size.x * 4, - #].pick_random() - #tower.attack_power = [1, 2, 3, 4].pick_random() - #tower.attack_speed = [1, 2, 3, 4].pick_random() - current_stage.place_tower.rpc(inst_to_dict(tower.to_network_data())) @@ -83,7 +87,7 @@ func update_tower(path: NodePath, data: Tower.NetworkData): func spawn_unit(unit: Unit, spawn: Spawn, overwrite_target: PathNode = null): - if not current_stage.can_spawn_unit(): + if not current_stage.can_spawn_unit(unit): return var network_id = multiplayer.get_unique_id() @@ -92,13 +96,10 @@ func spawn_unit(unit: Unit, spawn: Spawn, overwrite_target: PathNode = null): unit.global_position = spawn.spawn_position unit.target = spawn.next_node - #unit.hp = randi_range(5, 10) #20000b - #unit.base_speed = randi_range(50, 150) if overwrite_target: unit.target = overwrite_target - #var data := UnitCreationData.fromUnit(unit) current_stage.spawn_unit.rpc(inst_to_dict(unit.to_network_data())) @@ -124,3 +125,41 @@ func array_intersect(first, second): return true return false + + +class HTTPResponse extends Resource: + var result_code: HTTPRequest.Result + var response_code: int + var headers: PackedStringArray + var body: PackedByteArray + func parse_json() -> Dictionary: + return JSON.parse_string(body.get_string_from_utf8()) + +func request( + url: String, + custom_headers: PackedStringArray = PackedStringArray(), + method: HTTPClient.Method = HTTPClient.METHOD_GET, + request_data: String = "" +) -> HTTPResponse: + var response = HTTPResponse.new() + + %GameLobbyServer.request_completed.connect( + func ( + result_code: int, + response_code: int, + headers: PackedStringArray, + body: PackedByteArray + ): + response.result_code = result_code + response.response_code = response_code + response.headers = headers + response.body = body + ) + %GameLobbyServer.request(url, custom_headers, method, request_data) + + await %GameLobbyServer.request_completed + return response + +func check_game_lobby_available() -> bool: + var response = await Client.request("%s" % [Client.game_lobby_url], [], HTTPClient.METHOD_GET) + return response.result_code == HTTPRequest.RESULT_SUCCESS |