blob: 368d338296c2531065e50e689e9b209043efc651 (
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extends Control
func _ready():
Global.connect("level_map_updated", Callable(self, "draw"))
draw()
func draw():
var Cell = load("res://UI/LevelSelectCell.tscn")
for idx in range(Global.Level_Map.size()): # size = 9
var cell = Cell.instantiate()
cell.level_idx = idx
cell.set_rect_size(
get_viewport_rect().size.x/3,
get_viewport_rect().size.y/3
)
var column = idx % 3
var row = idx / 3
cell.position.x = cell.size.x*column
cell.position.y = cell.size.y*row
cell.connect("gui_input", Callable(self, '_button_pressed').bind(idx))
self.add_child(cell)
func _button_pressed(event, idx):
if event is InputEventMouseButton or event is InputEventKey:
if event.pressed:
Global.start_level(idx)
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