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extends Control
var players_selected = {}
var bg_color_selected = '#fffba5'
var style_selected = StyleBoxFlat.new()
var style_deselected = StyleBoxFlat.new()
func _ready():
self.style_selected.set_bg_color(self.bg_color_selected)
self.style_deselected.set_bg_color(Color(0, 0, 0, 0))
self.set_Wait_text()
if multiplayer.is_server():
$Panel/VBoxContainer/StartButton.visible = true
func set_Wait_text():
$Panel/VBoxContainer/MarginContainer/Wait.text = "Waiting for " + str(Network.get_player_count() - self.players_selected.size()) + " players to choose"
func set_bg_color_selected(character, previous_character = null):
if previous_character:
get_node("Panel/VBoxContainer/GridContainer/" + previous_character + "Panel").set("theme_override_styles/panel", self.style_deselected)
get_node("Panel/VBoxContainer/GridContainer/" + character + "Panel").set("theme_override_styles/panel", self.style_selected)
func _button_pressed(event, character):
if event is InputEventMouseButton or event is InputEventKey:
if event.pressed:
rpc("_character_selected", character)
self.set_bg_color_selected(character, Network.player.character)
Network.player.character = character
@rpc("any_peer", "call_local") func _character_selected(character):
var id = multiplayer.get_remote_sender_id()
if Network.players.has(id):
Network.players[id].character = character
self.players_selected[id] = true
self.set_Wait_text()
if Network.get_player_count() == self.players_selected.size():
if multiplayer.is_server():
$Panel/VBoxContainer/StartButton.disabled = false
func _on_start_button_pressed():
rpc("_start_game")
@rpc("any_peer", "call_local") func _start_game():
get_tree().change_scene_to_file("res://UI/LevelSelect.tscn")
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