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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Objects/CheckFall.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
size = Vector2( 384, 10 )
[node name="CheckFall" type="Area2D"]
collision_layer = 0
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_CheckFall_body_entered"]
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