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extends Control
func _ready():
Network.connect("connection_succeeded", self, "_on_connection_succeeded")
Network.connect("connection_failed", self, "_on_connection_failed")
Network.connect("player_list_changed", self, "refresh_lobby")
Network.connect("game_error", self, "_on_game_error")
Network.connect("game_ended", self, "_on_game_ended")
if OS.has_environment("USERNAME"):
$Connect/Name.text = OS.get_environment("USERNAME")
else:
var desktop_path = OS.get_system_dir(0).replace("\\", "/").split("/")
$Connect/Name.text = desktop_path[desktop_path.size() - 2]
func disable_connect_buttons(is_disabled = true):
$Connect/Host.disabled = is_disabled
$Connect/Join.disabled = is_disabled
func refresh_lobby():
var players = Network.players.values()
var player = Network.player
$Players/List.clear()
$Players/List.add_item(player.name + " (You)")
for p in players:
$Players/List.add_item(p.name)
$Players/Start.disabled = not get_tree().is_network_server()
func _on_connection_succeeded():
$Connect.hide()
$Players.show()
func _on_connection_failed():
self.disable_connect_buttons()
$Connect/Error.set_text("Connection failed!")
func _on_game_error(error):
$ErrorDialog.dialog_text = error
$ErrorDialog.popup_centered_minsize()
self.disable_connect_buttons()
func _on_game_ended():
self.show()
$Connect.show()
$Players.hide()
self.disable_connect_buttons()
func _on_Host_pressed():
$Connect.hide()
$Players.show()
$Connect/Error.text = ""
for ip in IP.get_local_addresses():
if ip.begins_with("192.168"):
$Players/IP.text = ip
break
var player_name = $Connect/Name.text
Network.host_game(player_name)
self.refresh_lobby()
func _on_Join_pressed():
var ip = $Connect/IP.text
if not ip.is_valid_ip_address():
$Connect/Error.text = "Invalid IP address!"
return
$Connect/Error.text = ""
self.disable_connect_buttons(false)
$Players/IP.text = IP.get_local_addresses()[6]
var player_name = $Connect/Name.text
Network.join_game(ip, player_name)
func _on_Start_pressed():
Global.start_game()
func _on_Back_pressed():
$Connect.show()
$Players.hide()
Network.leave_game()
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