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path: root/Levels/Level_0003.tscn
blob: bdc022c5467a81e0ca846c5e1b259ff891348a8e (plain)
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0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/4 = 4
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
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texture = ExtResource("6")
texture_region_size = Vector2i(128, 128)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)

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texture = ExtResource("15")
texture_region_size = Vector2i(364, 280)
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0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, 74)
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0

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texture = ExtResource("4")
texture_region_size = Vector2i(128, 128)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
0:0/5 = 5
0:0/5/flip_h = true
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4tr4h"]
texture = ExtResource("10")
texture_region_size = Vector2i(128, 93)
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, 18)
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, -64, -11.5, -17, -7, 4, 15, 31, 27, 64, 27, 64, -64)

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_iw1vl"]
texture = ExtResource("7")
texture_region_size = Vector2i(128, 93)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, 18)
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 20)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 26, -64, 28, -64, -64, 64, -64)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 46.5, 64, 46.5, 64, -46.5, -64, -46.5)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -46.5, -64, -46.5, -64, 46.5, 64, 46.5)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -46.5, 64, -46.5, 64, 46.5, -64, 46.5)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 46.5, -64, 46.5, -64, -46.5, 64, -46.5)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 46.5, 64, 46.5, 64, -46.5, -64, -46.5)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -46.5, -64, -46.5, -64, 46.5, 64, 46.5)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -46.5, 64, -46.5, 64, 46.5, -64, 46.5)

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fm080"]
texture = ExtResource("8")
texture_region_size = Vector2i(128, 93)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, 18)
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, 21, -8, -16, 23, -64, 30, -64, -64, 64, -64)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, -64, 46.5, -64, -46.5, 64, -46.5)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5)

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dpfxy"]
texture = ExtResource("12")
texture_region_size = Vector2i(128, 128)
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
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0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
0:0/4 = 4
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
0:0/5 = 5
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0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
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0:0/7 = 7
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qbb21"]
texture = ExtResource("11")
texture_region_size = Vector2i(128, 128)
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texture = ExtResource("14")
texture_region_size = Vector2i(511, 201)
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, -91.5, -255.5, -91.5, -159.5, 36.5, 128.5, 100.5)
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, 91.5, 255.5, 91.5, 159.5, -36.5, -128.5, -100.5)
0:0/6 = 6
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/7 = 7
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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texture = ExtResource("13")
texture_region_size = Vector2i(224, 280)
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0:0/0 = 0
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0:0/1 = 1
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/3 = 3
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/4 = 4
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/5 = 5
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/6 = 6
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/7 = 7
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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tile_size = Vector2i(128, 128)
physics_layer_0/collision_layer = 1
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sources/1 = SubResource("TileSetAtlasSource_6gi3y")
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sources/3 = SubResource("TileSetAtlasSource_4tr4h")
sources/4 = SubResource("TileSetAtlasSource_iw1vl")
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sources/8 = SubResource("TileSetAtlasSource_dnfcn")
sources/9 = SubResource("TileSetAtlasSource_7tl1w")
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script = ExtResource("9")

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scale = Vector2(0.125, 0.125)
tile_set = SubResource("10")
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position = Vector2(1099, -368)
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[node name="Character" parent="." instance=ExtResource("2")]
position = Vector2(1523, 340)

[node name="Camera2D" type="Camera2D" parent="Character"]
zoom = Vector2(2, 2)
limit_left = -150
limit_top = -500
limit_right = 1900
limit_bottom = 400
drag_horizontal_enabled = true
drag_vertical_enabled = true
editor_draw_limits = true

[node name="CheckFall" parent="." instance=ExtResource("5")]
position = Vector2(674, 435)
scale = Vector2(8, 1)

[node name="ParallaxBackground" type="ParallaxBackground" parent="."]

[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]

[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
position = Vector2(-153, -498)
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texture = ExtResource("16_iyx8m")
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