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path: root/Levels/Level_0003.tscn
blob: 7f895fca43d1ecd9b7500d4895b78e416698a7e2 (plain)
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/5 = 5
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
0:0/6 = 6
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/7 = 7
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0

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texture = ExtResource("4")
texture_region_size = Vector2i(128, 128)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
0:0/1 = 1
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/2 = 2
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0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/3 = 3
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
0:0/4 = 4
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/5 = 5
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0:0/6 = 6
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/7 = 7
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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texture = ExtResource("10")
texture_region_size = Vector2i(128, 93)
0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
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texture = ExtResource("7")
texture_region_size = Vector2i(128, 93)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, 18)
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 20)
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0:0/1 = 1
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 46.5, 64, 46.5, 64, -46.5, -64, -46.5)
0:0/2 = 2
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0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -46.5, -64, -46.5, -64, 46.5, 64, 46.5)
0:0/3 = 3
0:0/3/flip_h = true
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -46.5, 64, -46.5, 64, 46.5, -64, 46.5)
0:0/4 = 4
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 46.5, -64, 46.5, -64, -46.5, 64, -46.5)
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0:0/6 = 6
0:0/6/flip_v = true
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -46.5, 64, -46.5, 64, 46.5, -64, 46.5)

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texture = ExtResource("8")
texture_region_size = Vector2i(128, 93)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, 18)
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, 21, -8, -16, 23, -64, 30, -64, -64, 64, -64)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, -64, 46.5, -64, -46.5, 64, -46.5)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5)

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texture = ExtResource("12")
texture_region_size = Vector2i(128, 128)
0:0/next_alternative_id = 8
0:0/0 = 0
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0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qbb21"]
texture = ExtResource("11")
texture_region_size = Vector2i(128, 128)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dnfcn"]
texture = ExtResource("14")
texture_region_size = Vector2i(511, 201)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, 35)
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(252.5, 63.5, -254, 63.5, -238.5, 0, -216, -32, -179, -46.5, -143.5, -51, -121, -80.5, -72, -116, -16.5, -131.5, 28, -132, 53, -134.5, 81.5, -128.5, 123.5, -114.5, 153.5, -97.5, 186, -72, 220, -36, 245.5, 21)
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, 91.5, 255.5, 91.5, 159.5, -36.5, -128.5, -100.5)
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, -91.5, -255.5, -91.5, -159.5, 36.5, 128.5, 100.5)
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, -91.5, 255.5, -91.5, 159.5, 36.5, -128.5, 100.5)
0:0/4 = 4
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, 91.5, -255.5, 91.5, -159.5, -36.5, 128.5, -100.5)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, 91.5, 255.5, 91.5, 159.5, -36.5, -128.5, -100.5)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, -91.5, -255.5, -91.5, -159.5, 36.5, 128.5, 100.5)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, -91.5, 255.5, -91.5, 159.5, 36.5, -128.5, 100.5)

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7tl1w"]
texture = ExtResource("13")
texture_region_size = Vector2i(224, 280)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, 74)
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/2 = 2
0:0/2/flip_v = true
0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/3 = 3
0:0/3/flip_h = true
0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0

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tile_size = Vector2i(128, 128)
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_v701e")
sources/1 = SubResource("TileSetAtlasSource_6gi3y")
sources/2 = SubResource("TileSetAtlasSource_fnyyb")
sources/3 = SubResource("TileSetAtlasSource_4tr4h")
sources/4 = SubResource("TileSetAtlasSource_iw1vl")
sources/5 = SubResource("TileSetAtlasSource_fm080")
sources/6 = SubResource("TileSetAtlasSource_dpfxy")
sources/7 = SubResource("TileSetAtlasSource_qbb21")
sources/8 = SubResource("TileSetAtlasSource_dnfcn")
sources/9 = SubResource("TileSetAtlasSource_7tl1w")
sources/10 = SubResource("TileSetAtlasSource_d3wje")

[node name="Level_0003" type="Node2D"]
script = ExtResource("9")

[node name="TileMap" type="TileMap" parent="."]
scale = Vector2(0.125, 0.125)
tile_set = SubResource("10")
format = 2
layer_0/tile_data = PackedInt32Array(196603, 3, 0, 196605, 5, 0, -393216, 3, 0, -393214, 5, 0, 458759, 3, 0, 458761, 5, 0, -655349, 3, 0, -655347, 5, 0, 786450, 3, 0, -851948, 3, 0, 786452, 5, 0, -851946, 5, 0, 1114141, 3, 0, -1114082, 3, 0, 1114143, 5, 0, -1114080, 5, 0, -1376218, 3, 0, -1376216, 4, 0, 1441832, 0, 0, -1376214, 4, 0, 1441834, 1, 0, -1376212, 4, 0, 1441836, 1, 0, -1376210, 4, 0, 1441838, 1, 0, -1376208, 4, 0, 1441840, 1, 0, -1376206, 4, 0, 1441842, 1, 0, -1376204, 4, 0, 1441844, 1, 0, -1376202, 4, 0, 1441846, 1, 0, -1376200, 4, 0, 1441848, 1, 0, -1376198, 4, 0, 1441850, 1, 0, -1376196, 4, 0, 1441852, 1, 0, -1376194, 4, 0, 1441854, 1, 0, -1376192, 4, 0, 1441856, 1, 0, -1376190, 4, 0, 1441858, 1, 0, -1376188, 5, 0, 1441860, 1, 0, 1441862, 1, 0, 1441864, 1, 0, 1441866, 1, 0, 1441868, 1, 0, 1441870, 1, 0, 1441872, 1, 0, 1441874, 1, 0, 1441876, 1, 0, 1441878, 1, 0, 1441880, 1, 0, 1376361, 8, 0, 1441898, 1, 0, 1441899, 1, 0, 1441900, 1, 0, 1441901, 1, 0, 1441902, 1, 0, 1441903, 1, 0, 1441904, 1, 0, 1376369, 9, 0, 1441905, 1, 0, 1441906, 2, 0, 1441897, 1, 0, 1441896, 1, 0, 1441895, 1, 0, 1441894, 1, 0, 1441893, 1, 0, 1441892, 1, 0, 1441891, 1, 0, 1441890, 1, 0, 1441889, 1, 0, 1441888, 1, 0, 1441887, 1, 0, 1441886, 1, 0, 1441885, 1, 0, 1441884, 1, 0, 1441883, 1, 0, 1441882, 1, 0, 1441881, 1, 0, 1441879, 1, 0, 1441877, 1, 0, 1441875, 1, 0, 1441873, 1, 0, 1441871, 1, 0, 1441869, 1, 0, 1441867, 1, 0, 1441865, 1, 0, 1441863, 1, 0, 1441861, 1, 0, 1441859, 1, 0, 1441857, 1, 0, 1441855, 1, 0, 1441853, 1, 0, 1441851, 1, 0, 1441849, 1, 0, 1441847, 1, 0, 1441845, 1, 0, 1441843, 1, 0, 1441841, 1, 0, 1441839, 1, 0, 1441837, 1, 0, 1441835, 1, 0, 1441833, 1, 0, 1114142, 4, 0, 786451, 4, 0, 458760, 4, 0, 196604, 4, 0, -393215, 4, 0, -655348, 4, 0, -851947, 4, 0, -1114081, 4, 0, -1376217, 4, 0, -1376215, 4, 0, -1376213, 4, 0, -1376211, 4, 0, -1376209, 4, 0, -1376207, 4, 0, -1376205, 4, 0, -1376203, 4, 0, -1376201, 4, 0, -1376199, 4, 0, -1376197, 4, 0, -1376195, 4, 0, -1376193, 4, 0, -1376191, 4, 0, -1376189, 4, 0, -1441743, 10, 0, -1441752, 8, 0, -720884, 9, 0, 131068, 10, 0, 1376301, 9, 0, 1376326, 10, 0, 1376337, 9, 0)

[node name="Flag" parent="." instance=ExtResource("3")]
position = Vector2(1099, -368)
scale = Vector2(2, 2)

[node name="Character" parent="." instance=ExtResource("2")]
position = Vector2(1523, 340)

[node name="Camera2D" type="Camera2D" parent="Character"]
zoom = Vector2(2, 2)
limit_left = -150
limit_top = -500
limit_right = 1900
limit_bottom = 400
drag_horizontal_enabled = true
drag_vertical_enabled = true
editor_draw_limits = true

[node name="CheckFall" parent="." instance=ExtResource("5")]
position = Vector2(674, 435)
scale = Vector2(8, 1)