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path: root/Levels/Level_0002.tscn
blob: 8c7c9fa5fa82111a70baa6ad166f3276d96a3f64 (plain)
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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texture = ExtResource("4")
texture_region_size = Vector2i(128, 128)
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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texture = ExtResource("10")
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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texture = ExtResource("7")
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/6 = 6
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/7 = 7
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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texture = ExtResource("8")
texture_region_size = Vector2i(128, 93)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, 18)
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/1 = 1
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0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5)
0:0/2 = 2
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0:0/3 = 3
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0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, -64, 46.5, -64, -46.5, 64, -46.5)
0:0/5 = 5
0:0/5/flip_h = true
0:0/5/transpose = true
0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5)
0:0/6 = 6
0:0/6/flip_v = true
0:0/6/transpose = true
0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5)

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texture = ExtResource("12")
texture_region_size = Vector2i(128, 128)
0:0/next_alternative_id = 8
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
0:0/2 = 2
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0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
0:0/3 = 3
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0:0/3/flip_v = true
0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
0:0/4 = 4
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
0:0/5 = 5
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0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/6 = 6
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0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/7 = 7
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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texture = ExtResource("11")
texture_region_size = Vector2i(128, 128)
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
0:0/4 = 4
0:0/4/transpose = true
0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/5 = 5
0:0/5/flip_h = true
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
0:0/6 = 6
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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texture = ExtResource("14")
texture_region_size = Vector2i(511, 201)
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0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, 35)
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/angular_velocity = 0.0
0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, -91.5, -255.5, -91.5, -159.5, 36.5, 128.5, 100.5)
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/4 = 4
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/4/physics_layer_0/angular_velocity = 0.0
0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, 91.5, -255.5, 91.5, -159.5, -36.5, 128.5, -100.5)
0:0/5 = 5
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/6 = 6
0:0/6/flip_v = true
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/6/physics_layer_0/angular_velocity = 0.0
0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, -91.5, -255.5, -91.5, -159.5, 36.5, 128.5, 100.5)
0:0/7 = 7
0:0/7/flip_h = true
0:0/7/flip_v = true
0:0/7/transpose = true
0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/7/physics_layer_0/angular_velocity = 0.0
0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, -91.5, 255.5, -91.5, 159.5, 36.5, -128.5, 100.5)

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texture = ExtResource("13")
texture_region_size = Vector2i(224, 280)
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, 74)
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0

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tile_size = Vector2i(128, 128)
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_bmefr")
sources/1 = SubResource("TileSetAtlasSource_4t88c")
sources/2 = SubResource("TileSetAtlasSource_t80pq")
sources/3 = SubResource("TileSetAtlasSource_njhw8")
sources/4 = SubResource("TileSetAtlasSource_a8b7p")
sources/5 = SubResource("TileSetAtlasSource_l0sfa")
sources/6 = SubResource("TileSetAtlasSource_mi8qo")
sources/7 = SubResource("TileSetAtlasSource_203cn")
sources/8 = SubResource("TileSetAtlasSource_3hflk")
sources/9 = SubResource("TileSetAtlasSource_twmev")
sources/10 = SubResource("TileSetAtlasSource_gm8v3")

[node name="Level_0002" type="Node2D"]
script = ExtResource("9")

[node name="TileMap" type="TileMap" parent="."]
scale = Vector2(0.125, 0.125)
tile_set = SubResource("10")
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format = 2
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[node name="Flag" parent="." instance=ExtResource("3")]
position = Vector2(1102, -192)
scale = Vector2(2, 2)

[node name="Character" parent="." instance=ExtResource("2")]
position = Vector2(328, 244)

[node name="Camera2D" type="Camera2D" parent="Character"]
zoom = Vector2(2, 2)
limit_left = 75
limit_top = -400
limit_right = 1150
limit_bottom = 300
drag_horizontal_enabled = true
drag_vertical_enabled = true
editor_draw_limits = true

[node name="CheckFall" parent="." instance=ExtResource("5")]
position = Vector2(472, 320)
scale = Vector2(8, 1)

[node name="ParallaxBackground" type="ParallaxBackground" parent="."]

[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]

[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
position = Vector2(74.0001, -401)
scale = Vector2(0.784155, 0.784155)
texture = ExtResource("16_1c524")
centered = false