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-rw-r--r--Levels/Level_0005.tscn13
1 files changed, 12 insertions, 1 deletions
diff --git a/Levels/Level_0005.tscn b/Levels/Level_0005.tscn
index b41530f..208c049 100644
--- a/Levels/Level_0005.tscn
+++ b/Levels/Level_0005.tscn
@@ -1,10 +1,11 @@
-[gd_scene load_steps=6 format=3 uid="uid://cdgecw8l2lhto"]
+[gd_scene load_steps=7 format=3 uid="uid://cdgecw8l2lhto"]
[ext_resource type="TileSet" path="res://Assets/Environment/nestle.tres" id="1"]
[ext_resource type="PackedScene" uid="uid://bxkau6af500fs" path="res://Characters/Character.tscn" id="2"]
[ext_resource type="PackedScene" uid="uid://cssvf3k8yn751" path="res://Objects/Flag.tscn" id="3"]
[ext_resource type="Script" path="res://Levels/Level_0005.gd" id="4"]
[ext_resource type="PackedScene" path="res://Objects/CheckFall.tscn" id="5"]
+[ext_resource type="Texture2D" uid="uid://56ec4yc6bstu" path="res://Assets/Environment/FreeTileset/BG/BG.png" id="6_y8ca1"]
[node name="Level_0005" type="Node2D"]
script = ExtResource("4")
@@ -41,3 +42,13 @@ editor_draw_limits = true
[node name="CheckFall" parent="." instance=ExtResource("5")]
position = Vector2(824, 216)
scale = Vector2(8, 1)
+
+[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
+
+[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
+
+[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"]
+position = Vector2(-1385, -1856)
+scale = Vector2(2.73615, 2.73615)
+texture = ExtResource("6_y8ca1")
+centered = false