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-rw-r--r--Global.gd4
-rw-r--r--Network/Network.gd13
-rw-r--r--UI/CharacterSelect.gd4
3 files changed, 14 insertions, 7 deletions
diff --git a/Global.gd b/Global.gd
index 4ff6114..0af9e5c 100644
--- a/Global.gd
+++ b/Global.gd
@@ -32,7 +32,9 @@ func _ready():
func init():
randomize()
self.Levels.shuffle()
-
+ self.init_level_map()
+
+func init_level_map():
for level in self.Levels:
self.Level_Map.push_back({
time = 0,
diff --git a/Network/Network.gd b/Network/Network.gd
index ff076a4..1222b92 100644
--- a/Network/Network.gd
+++ b/Network/Network.gd
@@ -40,10 +40,10 @@ func _ready():
@rpc("any_peer") func register_player(player_name):
- var id = get_tree().get_remote_sender_id()
+ var id = multiplayer.get_remote_sender_id()
self.players[id] = {
name = player_name,
- ip = self.peer.get_peer_address(id),
+ ip = self.peer.get_peer(id).get_remote_address(),
}
emit_signal("player_list_changed")
@@ -73,7 +73,7 @@ func leave_game():
@rpc("any_peer") func _leave_game():
- var id = get_tree().get_remote_sender_id()
+ var id = multiplayer.get_remote_sender_id()
self.peer.disconnect_peer(id)
@@ -86,15 +86,16 @@ func _on_Global_game_started():
var idx = 1
for id in self.players:
self.players[id].idx = idx
- rpc_id(id, "_preconfigure_game", idx)
+ rpc_id(id, "_preconfigure_game", idx, Global.Level_Map)
idx += 1
# start game for everyone
rpc("_start_game")
-@rpc("any_peer") func _preconfigure_game(idx):
+@rpc("any_peer") func _preconfigure_game(idx, level_map):
self.player.idx = idx
+ Global.Level_Map = level_map
@rpc("any_peer", "call_local") func _start_game():
@@ -132,7 +133,7 @@ func _connection_succeeded():
func _connection_failed():
- get_tree().set_multiplayer_peer(null) # remove peer
+ multiplayer.multiplayer_peer = null # remove peer
emit_signal("connection_failed")
diff --git a/UI/CharacterSelect.gd b/UI/CharacterSelect.gd
index 348ef22..96b228c 100644
--- a/UI/CharacterSelect.gd
+++ b/UI/CharacterSelect.gd
@@ -49,4 +49,8 @@ func _button_pressed(event, character):
func _on_start_button_pressed():
+ rpc("_start_game")
+
+
+@rpc("any_peer", "call_local") func _start_game():
get_tree().change_scene_to_file("res://UI/LevelSelect.tscn")