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authorDaniel Weipert <code@drogueronin.de>2021-01-02 15:31:54 +0100
committerDaniel Weipert <code@drogueronin.de>2021-01-02 15:31:54 +0100
commit7920e8758506cd46c58ea4889c9f4fb704abfd16 (patch)
treec64c8cf57ef906123d6989742baaee97dcc7947d /Network
parentebae6d04ffc95c6648e863d3de71835f6cd4be96 (diff)
Level Map HUD and game end trigger
Diffstat (limited to 'Network')
-rw-r--r--Network/Network.gd6
1 files changed, 5 insertions, 1 deletions
diff --git a/Network/Network.gd b/Network/Network.gd
index 0f007b4..77630a7 100644
--- a/Network/Network.gd
+++ b/Network/Network.gd
@@ -82,11 +82,15 @@ sync func _start_game():
func end_game(winning_player):
+ emit_signal("game_ended", winning_player)
+ rpc("_end_game", winning_player)
+
+
+sync func _end_game(winning_player):
# TODO: change scene for all to win scene and set winning player id,
# so it can be displayed with self.players
print(winning_player)
get_tree().change_scene("res://Network/Lobby.tscn")
- pass
func _player_connected(id):