summaryrefslogtreecommitdiff
path: root/Levels/Level_0002.tscn
diff options
context:
space:
mode:
authorDaniel Weipert <code@drogueronin.de>2023-06-18 16:43:22 +0200
committerDaniel Weipert <code@drogueronin.de>2023-06-18 16:43:22 +0200
commit395c25b1fbe51f42decf402f97e51eabcc8c0a77 (patch)
tree72a17c71a39b53d328a76e111ae205d9538d64d0 /Levels/Level_0002.tscn
parent2686ec6d4af6b5437a5f5a5cac008f3d38295f78 (diff)
Godot v3 -> v4
Diffstat (limited to 'Levels/Level_0002.tscn')
-rw-r--r--Levels/Level_0002.tscn735
1 files changed, 461 insertions, 274 deletions
diff --git a/Levels/Level_0002.tscn b/Levels/Level_0002.tscn
index 3309bfb..9397650 100644
--- a/Levels/Level_0002.tscn
+++ b/Levels/Level_0002.tscn
@@ -1,297 +1,484 @@
-[gd_scene load_steps=26 format=2]
+[gd_scene load_steps=28 format=3 uid="uid://7i6ssblunihy"]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/1.png" type="Texture" id=1]
-[ext_resource path="res://Characters/Character.tscn" type="PackedScene" id=2]
-[ext_resource path="res://Objects/Flag.tscn" type="PackedScene" id=3]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/3.png" type="Texture" id=4]
-[ext_resource path="res://Objects/CheckFall.tscn" type="PackedScene" id=5]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/2.png" type="Texture" id=6]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/15.png" type="Texture" id=7]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/16.png" type="Texture" id=8]
-[ext_resource path="res://Levels/Level_0002.gd" type="Script" id=9]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/14.png" type="Texture" id=10]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/6.png" type="Texture" id=11]
-[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/4.png" type="Texture" id=12]
-[ext_resource path="res://Assets/Environment/WinterTileset/Object/Tree_2.png" type="Texture" id=13]
-[ext_resource path="res://Assets/Environment/WinterTileset/Object/Igloo.png" type="Texture" id=14]
-[ext_resource path="res://Assets/Environment/WinterTileset/Object/Tree_1.png" type="Texture" id=15]
+[ext_resource type="Texture2D" uid="uid://cv2wvpr5mttn4" path="res://Assets/Environment/WinterTileset/Tiles/1.png" id="1"]
+[ext_resource type="PackedScene" uid="uid://bxkau6af500fs" path="res://Characters/Character.tscn" id="2"]
+[ext_resource type="PackedScene" uid="uid://cssvf3k8yn751" path="res://Objects/Flag.tscn" id="3"]
+[ext_resource type="Texture2D" uid="uid://b8exg3eptr7gu" path="res://Assets/Environment/WinterTileset/Tiles/3.png" id="4"]
+[ext_resource type="PackedScene" path="res://Objects/CheckFall.tscn" id="5"]
+[ext_resource type="Texture2D" uid="uid://ojek6nda3kec" path="res://Assets/Environment/WinterTileset/Tiles/2.png" id="6"]
+[ext_resource type="Texture2D" uid="uid://t5xqn43x8j0e" path="res://Assets/Environment/WinterTileset/Tiles/15.png" id="7"]
+[ext_resource type="Texture2D" uid="uid://cxjdcpkkt6qxy" path="res://Assets/Environment/WinterTileset/Tiles/16.png" id="8"]
+[ext_resource type="Script" path="res://Levels/Level_0002.gd" id="9"]
+[ext_resource type="Texture2D" uid="uid://ctupxgfimjirl" path="res://Assets/Environment/WinterTileset/Tiles/14.png" id="10"]
+[ext_resource type="Texture2D" uid="uid://dyvt33jrl6oyg" path="res://Assets/Environment/WinterTileset/Tiles/6.png" id="11"]
+[ext_resource type="Texture2D" uid="uid://ckd5xsd33u4m0" path="res://Assets/Environment/WinterTileset/Tiles/4.png" id="12"]
+[ext_resource type="Texture2D" uid="uid://doawng5y4amm5" path="res://Assets/Environment/WinterTileset/Object/Tree_2.png" id="13"]
+[ext_resource type="Texture2D" uid="uid://btr0korernb4" path="res://Assets/Environment/WinterTileset/Object/Igloo.png" id="14"]
+[ext_resource type="Texture2D" uid="uid://xffp6y4guc5u" path="res://Assets/Environment/WinterTileset/Object/Tree_1.png" id="15"]
-[sub_resource type="ConvexPolygonShape2D" id=1]
-points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bmefr"]
+texture = ExtResource("1")
+texture_region_size = Vector2i(128, 128)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
-[sub_resource type="ConvexPolygonShape2D" id=2]
-points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4t88c"]
+texture = ExtResource("6")
+texture_region_size = Vector2i(128, 128)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
-[sub_resource type="ConvexPolygonShape2D" id=3]
-points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gm8v3"]
+texture = ExtResource("15")
+texture_region_size = Vector2i(364, 280)
+use_texture_padding = false
+0:0/0 = 0
+0:0/0/texture_origin = Vector2i(0, 74)
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
-[sub_resource type="ConvexPolygonShape2D" id=4]
-points = PoolVector2Array( 128, 96, 0, 32, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_t80pq"]
+texture = ExtResource("4")
+texture_region_size = Vector2i(128, 128)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
-[sub_resource type="ConvexPolygonShape2D" id=5]
-points = PoolVector2Array( 128, 96, 0, 96, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_njhw8"]
+texture = ExtResource("10")
+texture_region_size = Vector2i(128, 93)
+0:0/0 = 0
+0:0/0/texture_origin = Vector2i(0, 18)
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, -64, -11.5, -17, -7, 4, 15, 31, 27, 64, 27, 64, -64)
-[sub_resource type="ConvexPolygonShape2D" id=6]
-points = PoolVector2Array( 128, 32, 0, 96, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_a8b7p"]
+texture = ExtResource("7")
+texture_region_size = Vector2i(128, 93)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/texture_origin = Vector2i(0, 18)
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 25, -64, 24, -64, -64, 64, -64)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 49.5, 64, 49.5, 64, -46.5, -64, -46.5)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -49.5, -64, -49.5, -64, 46.5, 64, 46.5)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -49.5, 64, -49.5, 64, 46.5, -64, 46.5)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 49.5, -64, 49.5, -64, -46.5, 64, -46.5)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 49.5, 64, 49.5, 64, -46.5, -64, -46.5)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -49.5, -64, -49.5, -64, 46.5, 64, 46.5)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -49.5, 64, -49.5, 64, 46.5, -64, 46.5)
-[sub_resource type="ConvexPolygonShape2D" id=7]
-points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_l0sfa"]
+texture = ExtResource("8")
+texture_region_size = Vector2i(128, 93)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/texture_origin = Vector2i(0, 18)
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, 21, -8, -16, 23, -64, 30, -64, -64, 64, -64)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, -64, 46.5, -64, -46.5, 64, -46.5)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5)
-[sub_resource type="ConvexPolygonShape2D" id=8]
-points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mi8qo"]
+texture = ExtResource("12")
+texture_region_size = Vector2i(128, 128)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
-[sub_resource type="ConvexPolygonShape2D" id=9]
-points = PoolVector2Array( 512, 192, 0, 192, 96, 64, 384, 0 )
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_203cn"]
+texture = ExtResource("11")
+texture_region_size = Vector2i(128, 128)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
-[sub_resource type="TileSet" id=10]
-0/name = "1.png 0"
-0/texture = ExtResource( 1 )
-0/tex_offset = Vector2( 0, 0 )
-0/modulate = Color( 1, 1, 1, 1 )
-0/region = Rect2( 0, 0, 128, 128 )
-0/tile_mode = 0
-0/occluder_offset = Vector2( 0, 0 )
-0/navigation_offset = Vector2( 0, 0 )
-0/shape_offset = Vector2( 0, 0 )
-0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-0/shape = SubResource( 1 )
-0/shape_one_way = false
-0/shape_one_way_margin = 1.0
-0/shapes = [ {
-"autotile_coord": Vector2( 0, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 1 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-} ]
-0/z_index = 0
-1/name = "2.png 1"
-1/texture = ExtResource( 6 )
-1/tex_offset = Vector2( 0, 0 )
-1/modulate = Color( 1, 1, 1, 1 )
-1/region = Rect2( 0, 0, 128, 128 )
-1/tile_mode = 0
-1/occluder_offset = Vector2( 0, 0 )
-1/navigation_offset = Vector2( 0, 0 )
-1/shape_offset = Vector2( 0, 0 )
-1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-1/shape = SubResource( 2 )
-1/shape_one_way = false
-1/shape_one_way_margin = 1.0
-1/shapes = [ {
-"autotile_coord": Vector2( 0, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 2 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-} ]
-1/z_index = 0
-2/name = "3.png 2"
-2/texture = ExtResource( 4 )
-2/tex_offset = Vector2( 0, 0 )
-2/modulate = Color( 1, 1, 1, 1 )
-2/region = Rect2( 0, 0, 128, 128 )
-2/tile_mode = 0
-2/occluder_offset = Vector2( 0, 0 )
-2/navigation_offset = Vector2( 0, 0 )
-2/shape_offset = Vector2( 0, 0 )
-2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-2/shape = SubResource( 3 )
-2/shape_one_way = false
-2/shape_one_way_margin = 1.0
-2/shapes = [ {
-"autotile_coord": Vector2( 0, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 3 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-} ]
-2/z_index = 0
-3/name = "14.png 3"
-3/texture = ExtResource( 10 )
-3/tex_offset = Vector2( 0, 0 )
-3/modulate = Color( 1, 1, 1, 1 )
-3/region = Rect2( 0, 0, 128, 96 )
-3/tile_mode = 0
-3/occluder_offset = Vector2( 0, 0 )
-3/navigation_offset = Vector2( 0, 0 )
-3/shape_offset = Vector2( 0, 0 )
-3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-3/shape = SubResource( 4 )
-3/shape_one_way = false
-3/shape_one_way_margin = 1.0
-3/shapes = [ {
-"autotile_coord": Vector2( 0, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 4 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-} ]
-3/z_index = 0
-4/name = "15.png 4"
-4/texture = ExtResource( 7 )
-4/tex_offset = Vector2( 0, 0 )
-4/modulate = Color( 1, 1, 1, 1 )
-4/region = Rect2( 0, 0, 128, 96 )
-4/tile_mode = 0
-4/occluder_offset = Vector2( 0, 0 )
-4/navigation_offset = Vector2( 0, 0 )
-4/shape_offset = Vector2( 0, 0 )
-4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-4/shape = SubResource( 5 )
-4/shape_one_way = false
-4/shape_one_way_margin = 1.0
-4/shapes = [ {
-"autotile_coord": Vector2( 0, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 5 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-} ]
-4/z_index = 0
-5/name = "16.png 5"
-5/texture = ExtResource( 8 )
-5/tex_offset = Vector2( 0, 0 )
-5/modulate = Color( 1, 1, 1, 1 )
-5/region = Rect2( 0, 0, 128, 96 )
-5/tile_mode = 0
-5/occluder_offset = Vector2( 0, 0 )
-5/navigation_offset = Vector2( 0, 0 )
-5/shape_offset = Vector2( 0, 0 )
-5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-5/shape = SubResource( 6 )
-5/shape_one_way = false
-5/shape_one_way_margin = 1.0
-5/shapes = [ {
-"autotile_coord": Vector2( 0, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 6 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-} ]
-5/z_index = 0
-6/name = "4.png 6"
-6/texture = ExtResource( 12 )
-6/tex_offset = Vector2( 0, 0 )
-6/modulate = Color( 1, 1, 1, 1 )
-6/region = Rect2( 0, 0, 128, 128 )
-6/tile_mode = 0
-6/occluder_offset = Vector2( 0, 0 )
-6/navigation_offset = Vector2( 0, 0 )
-6/shape_offset = Vector2( 0, 0 )
-6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-6/shape = SubResource( 7 )
-6/shape_one_way = false
-6/shape_one_way_margin = 1.0
-6/shapes = [ {
-"autotile_coord": Vector2( 0, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 7 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-} ]
-6/z_index = 0
-7/name = "6.png 7"
-7/texture = ExtResource( 11 )
-7/tex_offset = Vector2( 0, 0 )
-7/modulate = Color( 1, 1, 1, 1 )
-7/region = Rect2( 0, 0, 128, 128 )
-7/tile_mode = 0
-7/occluder_offset = Vector2( 0, 0 )
-7/navigation_offset = Vector2( 0, 0 )
-7/shape_offset = Vector2( 0, 0 )
-7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-7/shape = SubResource( 8 )
-7/shape_one_way = false
-7/shape_one_way_margin = 1.0
-7/shapes = [ {
-"autotile_coord": Vector2( 0, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 8 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-} ]
-7/z_index = 0
-8/name = "Igloo.png 8"
-8/texture = ExtResource( 14 )
-8/tex_offset = Vector2( 0, 0 )
-8/modulate = Color( 1, 1, 1, 1 )
-8/region = Rect2( 0, 0, 512, 224 )
-8/tile_mode = 0
-8/occluder_offset = Vector2( 0, 0 )
-8/navigation_offset = Vector2( 0, 0 )
-8/shape_offset = Vector2( 0, 0 )
-8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-8/shape = SubResource( 9 )
-8/shape_one_way = false
-8/shape_one_way_margin = 1.0
-8/shapes = [ {
-"autotile_coord": Vector2( 0, 0 ),
-"one_way": false,
-"one_way_margin": 1.0,
-"shape": SubResource( 9 ),
-"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
-} ]
-8/z_index = 0
-9/name = "Tree_2.png 9"
-9/texture = ExtResource( 13 )
-9/tex_offset = Vector2( 0, 0 )
-9/modulate = Color( 1, 1, 1, 1 )
-9/region = Rect2( 0, 0, 224, 256 )
-9/tile_mode = 0
-9/occluder_offset = Vector2( 0, 0 )
-9/navigation_offset = Vector2( 0, 0 )
-9/shape_offset = Vector2( 0, 0 )
-9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-9/shape_one_way = false
-9/shape_one_way_margin = 0.0
-9/shapes = [ ]
-9/z_index = 0
-10/name = "Tree_1.png 10"
-10/texture = ExtResource( 15 )
-10/tex_offset = Vector2( 0, 0 )
-10/modulate = Color( 1, 1, 1, 1 )
-10/region = Rect2( 0, 0, 352, 256 )
-10/tile_mode = 0
-10/occluder_offset = Vector2( 0, 0 )
-10/navigation_offset = Vector2( 0, 0 )
-10/shape_offset = Vector2( 0, 0 )
-10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
-10/shape_one_way = false
-10/shape_one_way_margin = 0.0
-10/shapes = [ ]
-10/z_index = 0
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3hflk"]
+texture = ExtResource("14")
+texture_region_size = Vector2i(511, 201)
+0:0/next_alternative_id = 8
+0:0/0 = 0
+0:0/0/texture_origin = Vector2i(0, 35)
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(252.5, 63.5, -254, 63.5, -238.5, 0, -216, -32, -179, -46.5, -143.5, -51, -121, -80.5, -72, -116, -16.5, -131.5, 28, -132, 53, -134.5, 81.5, -128.5, 123.5, -114.5, 153.5, -97.5, 186, -72, 220, -36, 245.5, 21)
+0:0/1 = 1
+0:0/1/flip_h = true
+0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/1/physics_layer_0/angular_velocity = 0.0
+0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, 91.5, 255.5, 91.5, 159.5, -36.5, -128.5, -100.5)
+0:0/2 = 2
+0:0/2/flip_v = true
+0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/2/physics_layer_0/angular_velocity = 0.0
+0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, -91.5, -255.5, -91.5, -159.5, 36.5, 128.5, 100.5)
+0:0/3 = 3
+0:0/3/flip_h = true
+0:0/3/flip_v = true
+0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/3/physics_layer_0/angular_velocity = 0.0
+0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, -91.5, 255.5, -91.5, 159.5, 36.5, -128.5, 100.5)
+0:0/4 = 4
+0:0/4/transpose = true
+0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/4/physics_layer_0/angular_velocity = 0.0
+0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, 91.5, -255.5, 91.5, -159.5, -36.5, 128.5, -100.5)
+0:0/5 = 5
+0:0/5/flip_h = true
+0:0/5/transpose = true
+0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/5/physics_layer_0/angular_velocity = 0.0
+0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, 91.5, 255.5, 91.5, 159.5, -36.5, -128.5, -100.5)
+0:0/6 = 6
+0:0/6/flip_v = true
+0:0/6/transpose = true
+0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/6/physics_layer_0/angular_velocity = 0.0
+0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, -91.5, -255.5, -91.5, -159.5, 36.5, 128.5, 100.5)
+0:0/7 = 7
+0:0/7/flip_h = true
+0:0/7/flip_v = true
+0:0/7/transpose = true
+0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/7/physics_layer_0/angular_velocity = 0.0
+0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, -91.5, 255.5, -91.5, 159.5, 36.5, -128.5, 100.5)
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_twmev"]
+texture = ExtResource("13")
+texture_region_size = Vector2i(224, 280)
+0:0/0 = 0
+0:0/0/texture_origin = Vector2i(0, 74)
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+
+[sub_resource type="TileSet" id="10"]
+tile_size = Vector2i(128, 128)
+physics_layer_0/collision_layer = 1
+sources/0 = SubResource("TileSetAtlasSource_bmefr")
+sources/1 = SubResource("TileSetAtlasSource_4t88c")
+sources/2 = SubResource("TileSetAtlasSource_t80pq")
+sources/3 = SubResource("TileSetAtlasSource_njhw8")
+sources/4 = SubResource("TileSetAtlasSource_a8b7p")
+sources/5 = SubResource("TileSetAtlasSource_l0sfa")
+sources/6 = SubResource("TileSetAtlasSource_mi8qo")
+sources/7 = SubResource("TileSetAtlasSource_203cn")
+sources/8 = SubResource("TileSetAtlasSource_3hflk")
+sources/9 = SubResource("TileSetAtlasSource_twmev")
+sources/10 = SubResource("TileSetAtlasSource_gm8v3")
[node name="Level_0002" type="Node2D"]
-script = ExtResource( 9 )
+script = ExtResource("9")
[node name="TileMap" type="TileMap" parent="."]
-scale = Vector2( 0.2, 0.2 )
-tile_set = SubResource( 10 )
-cell_quadrant_size = 64
-collision_layer = 2
-collision_mask = 15
-format = 1
-tile_data = PoolIntArray( -1441784, 7, 0, -1310712, 7, 0, -1179640, 7, 0, -1048568, 7, 0, -917496, 7, 0, -786424, 7, 0, -786377, 10, 0, -655352, 7, 0, -655294, 3, 0, -655292, 5, 0, -589777, 10, 0, -524280, 7, 0, -524232, 3, 0, -524230, 5, 0, -393208, 7, 0, -327632, 3, 0, -327630, 5, 0, -262136, 7, 0, -262130, 9, 0, -196570, 8, 0, -131064, 7, 0, 8, 7, 0, 14, 0, 0, 16, 1, 0, 18, 1, 0, 20, 1, 0, 22, 1, 0, 24, 1, 0, 26, 1, 0, 28, 1, 0, 30, 1, 0, 32, 1, 0, 34, 1, 0, 36, 1, 0, 38, 1, 0, 40, 1, 0, 42, 1, 0, 44, 1, 0, 131080, 7, 0, 131086, 6, 0, 262152, 7, 0, 262158, 6, 0, 393224, 7, 0, 393230, 6, 0, 524296, 7, 0, 524302, 6, 0, 655368, 7, 0, 655374, 6, 0, 786440, 7, 0, 786446, 6, 0, 917512, 7, 0, 917518, 6, 0, 1048584, 7, 0, 1048603, 9, 0, 1179656, 7, 0, 1310728, 0, 0, 1310730, 1, 0, 1310732, 1, 0, 1310734, 1, 0, 1310736, 1, 0, 1310738, 1, 0, 1310740, 1, 0, 1310742, 1, 0, 1310744, 1, 0, 1310746, 1, 0, 1310748, 1, 0 )
+scale = Vector2(0.125, 0.125)
+tile_set = SubResource("10")
+cell_quadrant_size = 128
+format = 2
+layer_0/tile_data = PackedInt32Array(-1441784, 7, 0, 14, 0, 0, 786440, 7, 0, 1048604, 1, 0, 1048603, 1, 0, 1048602, 1, 0, 1048601, 1, 0, 1048600, 1, 0, 1048599, 1, 0, 1048598, 1, 0, 1048597, 1, 0, 1048596, 1, 0, 1048595, 1, 0, 851976, 7, 0, 917512, 7, 0, 983048, 7, 0, 1048584, 0, 0, 1048594, 1, 0, 1048593, 1, 0, 1048592, 1, 0, 1048591, 1, 0, 1048590, 1, 0, 1048589, 1, 0, 1048588, 1, 0, 1048587, 1, 0, 1048586, 1, 0, 1048585, 1, 0, 1048605, 2, 0, 983069, 9, 0, 720904, 7, 0, 655368, 7, 0, 589832, 7, 0, 524296, 7, 0, 458760, 7, 0, 393224, 7, 0, 65550, 6, 0, 131086, 6, 0, 196622, 6, 0, 262158, 6, 0, 327694, 6, 0, 393230, 6, 0, 458766, 6, 0, 43, 1, 0, 42, 1, 0, 41, 1, 0, 40, 1, 0, 39, 1, 0, 38, 1, 0, 37, 1, 0, 36, 1, 0, 35, 1, 0, 34, 1, 0, 33, 1, 0, 32, 1, 0, 31, 1, 0, 30, 1, 0, 327688, 7, 0, 262152, 7, 0, 196616, 7, 0, 131080, 7, 0, 65544, 7, 0, 8, 7, 0, -65528, 7, 0, -131064, 7, 0, -196600, 7, 0, -262136, 7, 0, -65522, 9, 0, -65498, 8, 0, -655293, 3, 0, -524231, 3, 0, -327631, 3, 0, -393166, 10, 0, -589766, 10, 0, -655291, 5, 0, -524229, 5, 0, -327629, 5, 0, -327630, 4, 0, -524230, 4, 0, -655292, 4, 0, -1376248, 7, 0, -1310712, 7, 0, -1245176, 7, 0, -1179640, 7, 0, -1114104, 7, 0, -1048568, 7, 0, -983032, 7, 0, -917496, 7, 0, -851960, 7, 0, -786424, 7, 0, -720888, 7, 0, -655352, 7, 0, -589816, 7, 0, -524280, 7, 0, -458744, 7, 0, -393208, 7, 0, -327672, 7, 0, 524302, 6, 0, 589838, 6, 0, 655374, 6, 0, 720910, 6, 0, 786446, 6, 0, 29, 1, 0, 28, 1, 0, 27, 1, 0, 26, 1, 0, 25, 1, 0, 24, 1, 0, 23, 1, 0, 22, 1, 0, 21, 1, 0, 20, 1, 0, 19, 1, 0, 18, 1, 0, 17, 1, 0, 16, 1, 0, 15, 1, 0, 44, 2, 0)
-[node name="Flag" parent="." instance=ExtResource( 3 )]
-position = Vector2( 888, -160 )
-scale = Vector2( 2, 2 )
+[node name="Flag" parent="." instance=ExtResource("3")]
+position = Vector2(1102, -192)
+scale = Vector2(2, 2)
-[node name="Character" parent="." instance=ExtResource( 2 )]
-position = Vector2( 328, 240 )
+[node name="Character" parent="." instance=ExtResource("2")]
+position = Vector2(328, 244)
[node name="Camera2D" type="Camera2D" parent="Character"]
-current = true
-zoom = Vector2( 0.5, 0.5 )
+zoom = Vector2(2, 2)
limit_left = 75
-limit_top = -300
-limit_right = 950
+limit_top = -400
+limit_right = 1150
limit_bottom = 300
-drag_margin_h_enabled = true
-drag_margin_v_enabled = true
+drag_horizontal_enabled = true
+drag_vertical_enabled = true
editor_draw_limits = true
-[node name="CheckFall" parent="." instance=ExtResource( 5 )]
-position = Vector2( 472, 320 )
-scale = Vector2( 3, 1 )
+[node name="CheckFall" parent="." instance=ExtResource("5")]
+position = Vector2(472, 320)
+scale = Vector2(8, 1)