From 395c25b1fbe51f42decf402f97e51eabcc8c0a77 Mon Sep 17 00:00:00 2001 From: Daniel Weipert Date: Sun, 18 Jun 2023 16:43:22 +0200 Subject: Godot v3 -> v4 --- Levels/Level_0002.tscn | 735 +++++++++++++++++++++++++++++++------------------ 1 file changed, 461 insertions(+), 274 deletions(-) (limited to 'Levels/Level_0002.tscn') diff --git a/Levels/Level_0002.tscn b/Levels/Level_0002.tscn index 3309bfb..9397650 100644 --- a/Levels/Level_0002.tscn +++ b/Levels/Level_0002.tscn @@ -1,297 +1,484 @@ -[gd_scene load_steps=26 format=2] +[gd_scene load_steps=28 format=3 uid="uid://7i6ssblunihy"] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/1.png" type="Texture" id=1] -[ext_resource path="res://Characters/Character.tscn" type="PackedScene" id=2] -[ext_resource path="res://Objects/Flag.tscn" type="PackedScene" id=3] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/3.png" type="Texture" id=4] -[ext_resource path="res://Objects/CheckFall.tscn" type="PackedScene" id=5] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/2.png" type="Texture" id=6] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/15.png" type="Texture" id=7] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/16.png" type="Texture" id=8] -[ext_resource path="res://Levels/Level_0002.gd" type="Script" id=9] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/14.png" type="Texture" id=10] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/6.png" type="Texture" id=11] -[ext_resource path="res://Assets/Environment/WinterTileset/Tiles/4.png" type="Texture" id=12] -[ext_resource path="res://Assets/Environment/WinterTileset/Object/Tree_2.png" type="Texture" id=13] -[ext_resource path="res://Assets/Environment/WinterTileset/Object/Igloo.png" type="Texture" id=14] -[ext_resource path="res://Assets/Environment/WinterTileset/Object/Tree_1.png" type="Texture" id=15] +[ext_resource type="Texture2D" uid="uid://cv2wvpr5mttn4" path="res://Assets/Environment/WinterTileset/Tiles/1.png" id="1"] +[ext_resource type="PackedScene" uid="uid://bxkau6af500fs" path="res://Characters/Character.tscn" id="2"] +[ext_resource type="PackedScene" uid="uid://cssvf3k8yn751" path="res://Objects/Flag.tscn" id="3"] +[ext_resource type="Texture2D" uid="uid://b8exg3eptr7gu" path="res://Assets/Environment/WinterTileset/Tiles/3.png" id="4"] +[ext_resource type="PackedScene" path="res://Objects/CheckFall.tscn" id="5"] +[ext_resource type="Texture2D" uid="uid://ojek6nda3kec" path="res://Assets/Environment/WinterTileset/Tiles/2.png" id="6"] +[ext_resource type="Texture2D" uid="uid://t5xqn43x8j0e" path="res://Assets/Environment/WinterTileset/Tiles/15.png" id="7"] +[ext_resource type="Texture2D" uid="uid://cxjdcpkkt6qxy" path="res://Assets/Environment/WinterTileset/Tiles/16.png" id="8"] +[ext_resource type="Script" path="res://Levels/Level_0002.gd" id="9"] +[ext_resource type="Texture2D" uid="uid://ctupxgfimjirl" path="res://Assets/Environment/WinterTileset/Tiles/14.png" id="10"] +[ext_resource type="Texture2D" uid="uid://dyvt33jrl6oyg" path="res://Assets/Environment/WinterTileset/Tiles/6.png" id="11"] +[ext_resource type="Texture2D" uid="uid://ckd5xsd33u4m0" path="res://Assets/Environment/WinterTileset/Tiles/4.png" id="12"] +[ext_resource type="Texture2D" uid="uid://doawng5y4amm5" path="res://Assets/Environment/WinterTileset/Object/Tree_2.png" id="13"] +[ext_resource type="Texture2D" uid="uid://btr0korernb4" path="res://Assets/Environment/WinterTileset/Object/Igloo.png" id="14"] +[ext_resource type="Texture2D" uid="uid://xffp6y4guc5u" path="res://Assets/Environment/WinterTileset/Object/Tree_1.png" id="15"] -[sub_resource type="ConvexPolygonShape2D" id=1] -points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bmefr"] +texture = ExtResource("1") +texture_region_size = Vector2i(128, 128) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) -[sub_resource type="ConvexPolygonShape2D" id=2] -points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4t88c"] +texture = ExtResource("6") +texture_region_size = Vector2i(128, 128) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) -[sub_resource type="ConvexPolygonShape2D" id=3] -points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gm8v3"] +texture = ExtResource("15") +texture_region_size = Vector2i(364, 280) +use_texture_padding = false +0:0/0 = 0 +0:0/0/texture_origin = Vector2i(0, 74) +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 -[sub_resource type="ConvexPolygonShape2D" id=4] -points = PoolVector2Array( 128, 96, 0, 32, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_t80pq"] +texture = ExtResource("4") +texture_region_size = Vector2i(128, 128) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) -[sub_resource type="ConvexPolygonShape2D" id=5] -points = PoolVector2Array( 128, 96, 0, 96, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_njhw8"] +texture = ExtResource("10") +texture_region_size = Vector2i(128, 93) +0:0/0 = 0 +0:0/0/texture_origin = Vector2i(0, 18) +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, -64, -11.5, -17, -7, 4, 15, 31, 27, 64, 27, 64, -64) -[sub_resource type="ConvexPolygonShape2D" id=6] -points = PoolVector2Array( 128, 32, 0, 96, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_a8b7p"] +texture = ExtResource("7") +texture_region_size = Vector2i(128, 93) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/texture_origin = Vector2i(0, 18) +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 25, -64, 24, -64, -64, 64, -64) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 49.5, 64, 49.5, 64, -46.5, -64, -46.5) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -49.5, -64, -49.5, -64, 46.5, 64, 46.5) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -49.5, 64, -49.5, 64, 46.5, -64, 46.5) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 49.5, -64, 49.5, -64, -46.5, 64, -46.5) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 49.5, 64, 49.5, 64, -46.5, -64, -46.5) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -49.5, -64, -49.5, -64, 46.5, 64, 46.5) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -49.5, 64, -49.5, 64, 46.5, -64, 46.5) -[sub_resource type="ConvexPolygonShape2D" id=7] -points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_l0sfa"] +texture = ExtResource("8") +texture_region_size = Vector2i(128, 93) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/texture_origin = Vector2i(0, 18) +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, 21, -8, -16, 23, -64, 30, -64, -64, 64, -64) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, -14.5, -64, 46.5, -64, -46.5, 64, -46.5) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -14.5, 64, 46.5, 64, -46.5, -64, -46.5) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, 14.5, -64, -46.5, -64, 46.5, 64, 46.5) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 14.5, 64, -46.5, 64, 46.5, -64, 46.5) -[sub_resource type="ConvexPolygonShape2D" id=8] -points = PoolVector2Array( 128, 128, 0, 128, 0, 0, 128, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mi8qo"] +texture = ExtResource("12") +texture_region_size = Vector2i(128, 128) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) -[sub_resource type="ConvexPolygonShape2D" id=9] -points = PoolVector2Array( 512, 192, 0, 192, 96, 64, 384, 0 ) +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_203cn"] +texture = ExtResource("11") +texture_region_size = Vector2i(128, 128) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(64, 64, -64, 64, -64, -64, 64, -64) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, 64, 64, 64, -64, -64, -64) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(64, -64, -64, -64, -64, 64, 64, 64) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) -[sub_resource type="TileSet" id=10] -0/name = "1.png 0" -0/texture = ExtResource( 1 ) -0/tex_offset = Vector2( 0, 0 ) -0/modulate = Color( 1, 1, 1, 1 ) -0/region = Rect2( 0, 0, 128, 128 ) -0/tile_mode = 0 -0/occluder_offset = Vector2( 0, 0 ) -0/navigation_offset = Vector2( 0, 0 ) -0/shape_offset = Vector2( 0, 0 ) -0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -0/shape = SubResource( 1 ) -0/shape_one_way = false -0/shape_one_way_margin = 1.0 -0/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 1 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -0/z_index = 0 -1/name = "2.png 1" -1/texture = ExtResource( 6 ) -1/tex_offset = Vector2( 0, 0 ) -1/modulate = Color( 1, 1, 1, 1 ) -1/region = Rect2( 0, 0, 128, 128 ) -1/tile_mode = 0 -1/occluder_offset = Vector2( 0, 0 ) -1/navigation_offset = Vector2( 0, 0 ) -1/shape_offset = Vector2( 0, 0 ) -1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -1/shape = SubResource( 2 ) -1/shape_one_way = false -1/shape_one_way_margin = 1.0 -1/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 2 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -1/z_index = 0 -2/name = "3.png 2" -2/texture = ExtResource( 4 ) -2/tex_offset = Vector2( 0, 0 ) -2/modulate = Color( 1, 1, 1, 1 ) -2/region = Rect2( 0, 0, 128, 128 ) -2/tile_mode = 0 -2/occluder_offset = Vector2( 0, 0 ) -2/navigation_offset = Vector2( 0, 0 ) -2/shape_offset = Vector2( 0, 0 ) -2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -2/shape = SubResource( 3 ) -2/shape_one_way = false -2/shape_one_way_margin = 1.0 -2/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 3 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -2/z_index = 0 -3/name = "14.png 3" -3/texture = ExtResource( 10 ) -3/tex_offset = Vector2( 0, 0 ) -3/modulate = Color( 1, 1, 1, 1 ) -3/region = Rect2( 0, 0, 128, 96 ) -3/tile_mode = 0 -3/occluder_offset = Vector2( 0, 0 ) -3/navigation_offset = Vector2( 0, 0 ) -3/shape_offset = Vector2( 0, 0 ) -3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -3/shape = SubResource( 4 ) -3/shape_one_way = false -3/shape_one_way_margin = 1.0 -3/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 4 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -3/z_index = 0 -4/name = "15.png 4" -4/texture = ExtResource( 7 ) -4/tex_offset = Vector2( 0, 0 ) -4/modulate = Color( 1, 1, 1, 1 ) -4/region = Rect2( 0, 0, 128, 96 ) -4/tile_mode = 0 -4/occluder_offset = Vector2( 0, 0 ) -4/navigation_offset = Vector2( 0, 0 ) -4/shape_offset = Vector2( 0, 0 ) -4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -4/shape = SubResource( 5 ) -4/shape_one_way = false -4/shape_one_way_margin = 1.0 -4/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 5 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -4/z_index = 0 -5/name = "16.png 5" -5/texture = ExtResource( 8 ) -5/tex_offset = Vector2( 0, 0 ) -5/modulate = Color( 1, 1, 1, 1 ) -5/region = Rect2( 0, 0, 128, 96 ) -5/tile_mode = 0 -5/occluder_offset = Vector2( 0, 0 ) -5/navigation_offset = Vector2( 0, 0 ) -5/shape_offset = Vector2( 0, 0 ) -5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -5/shape = SubResource( 6 ) -5/shape_one_way = false -5/shape_one_way_margin = 1.0 -5/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 6 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -5/z_index = 0 -6/name = "4.png 6" -6/texture = ExtResource( 12 ) -6/tex_offset = Vector2( 0, 0 ) -6/modulate = Color( 1, 1, 1, 1 ) -6/region = Rect2( 0, 0, 128, 128 ) -6/tile_mode = 0 -6/occluder_offset = Vector2( 0, 0 ) -6/navigation_offset = Vector2( 0, 0 ) -6/shape_offset = Vector2( 0, 0 ) -6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -6/shape = SubResource( 7 ) -6/shape_one_way = false -6/shape_one_way_margin = 1.0 -6/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 7 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -6/z_index = 0 -7/name = "6.png 7" -7/texture = ExtResource( 11 ) -7/tex_offset = Vector2( 0, 0 ) -7/modulate = Color( 1, 1, 1, 1 ) -7/region = Rect2( 0, 0, 128, 128 ) -7/tile_mode = 0 -7/occluder_offset = Vector2( 0, 0 ) -7/navigation_offset = Vector2( 0, 0 ) -7/shape_offset = Vector2( 0, 0 ) -7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -7/shape = SubResource( 8 ) -7/shape_one_way = false -7/shape_one_way_margin = 1.0 -7/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 8 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -7/z_index = 0 -8/name = "Igloo.png 8" -8/texture = ExtResource( 14 ) -8/tex_offset = Vector2( 0, 0 ) -8/modulate = Color( 1, 1, 1, 1 ) -8/region = Rect2( 0, 0, 512, 224 ) -8/tile_mode = 0 -8/occluder_offset = Vector2( 0, 0 ) -8/navigation_offset = Vector2( 0, 0 ) -8/shape_offset = Vector2( 0, 0 ) -8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -8/shape = SubResource( 9 ) -8/shape_one_way = false -8/shape_one_way_margin = 1.0 -8/shapes = [ { -"autotile_coord": Vector2( 0, 0 ), -"one_way": false, -"one_way_margin": 1.0, -"shape": SubResource( 9 ), -"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) -} ] -8/z_index = 0 -9/name = "Tree_2.png 9" -9/texture = ExtResource( 13 ) -9/tex_offset = Vector2( 0, 0 ) -9/modulate = Color( 1, 1, 1, 1 ) -9/region = Rect2( 0, 0, 224, 256 ) -9/tile_mode = 0 -9/occluder_offset = Vector2( 0, 0 ) -9/navigation_offset = Vector2( 0, 0 ) -9/shape_offset = Vector2( 0, 0 ) -9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -9/shape_one_way = false -9/shape_one_way_margin = 0.0 -9/shapes = [ ] -9/z_index = 0 -10/name = "Tree_1.png 10" -10/texture = ExtResource( 15 ) -10/tex_offset = Vector2( 0, 0 ) -10/modulate = Color( 1, 1, 1, 1 ) -10/region = Rect2( 0, 0, 352, 256 ) -10/tile_mode = 0 -10/occluder_offset = Vector2( 0, 0 ) -10/navigation_offset = Vector2( 0, 0 ) -10/shape_offset = Vector2( 0, 0 ) -10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -10/shape_one_way = false -10/shape_one_way_margin = 0.0 -10/shapes = [ ] -10/z_index = 0 +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3hflk"] +texture = ExtResource("14") +texture_region_size = Vector2i(511, 201) +0:0/next_alternative_id = 8 +0:0/0 = 0 +0:0/0/texture_origin = Vector2i(0, 35) +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(252.5, 63.5, -254, 63.5, -238.5, 0, -216, -32, -179, -46.5, -143.5, -51, -121, -80.5, -72, -116, -16.5, -131.5, 28, -132, 53, -134.5, 81.5, -128.5, 123.5, -114.5, 153.5, -97.5, 186, -72, 220, -36, 245.5, 21) +0:0/1 = 1 +0:0/1/flip_h = true +0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/1/physics_layer_0/angular_velocity = 0.0 +0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, 91.5, 255.5, 91.5, 159.5, -36.5, -128.5, -100.5) +0:0/2 = 2 +0:0/2/flip_v = true +0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/2/physics_layer_0/angular_velocity = 0.0 +0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, -91.5, -255.5, -91.5, -159.5, 36.5, 128.5, 100.5) +0:0/3 = 3 +0:0/3/flip_h = true +0:0/3/flip_v = true +0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/3/physics_layer_0/angular_velocity = 0.0 +0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, -91.5, 255.5, -91.5, 159.5, 36.5, -128.5, 100.5) +0:0/4 = 4 +0:0/4/transpose = true +0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/4/physics_layer_0/angular_velocity = 0.0 +0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, 91.5, -255.5, 91.5, -159.5, -36.5, 128.5, -100.5) +0:0/5 = 5 +0:0/5/flip_h = true +0:0/5/transpose = true +0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/5/physics_layer_0/angular_velocity = 0.0 +0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, 91.5, 255.5, 91.5, 159.5, -36.5, -128.5, -100.5) +0:0/6 = 6 +0:0/6/flip_v = true +0:0/6/transpose = true +0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/6/physics_layer_0/angular_velocity = 0.0 +0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(255.5, -91.5, -255.5, -91.5, -159.5, 36.5, 128.5, 100.5) +0:0/7 = 7 +0:0/7/flip_h = true +0:0/7/flip_v = true +0:0/7/transpose = true +0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/7/physics_layer_0/angular_velocity = 0.0 +0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-255.5, -91.5, 255.5, -91.5, 159.5, 36.5, -128.5, 100.5) + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_twmev"] +texture = ExtResource("13") +texture_region_size = Vector2i(224, 280) +0:0/0 = 0 +0:0/0/texture_origin = Vector2i(0, 74) +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 + +[sub_resource type="TileSet" id="10"] +tile_size = Vector2i(128, 128) +physics_layer_0/collision_layer = 1 +sources/0 = SubResource("TileSetAtlasSource_bmefr") +sources/1 = SubResource("TileSetAtlasSource_4t88c") +sources/2 = SubResource("TileSetAtlasSource_t80pq") +sources/3 = SubResource("TileSetAtlasSource_njhw8") +sources/4 = SubResource("TileSetAtlasSource_a8b7p") +sources/5 = SubResource("TileSetAtlasSource_l0sfa") +sources/6 = SubResource("TileSetAtlasSource_mi8qo") +sources/7 = SubResource("TileSetAtlasSource_203cn") +sources/8 = SubResource("TileSetAtlasSource_3hflk") +sources/9 = SubResource("TileSetAtlasSource_twmev") +sources/10 = SubResource("TileSetAtlasSource_gm8v3") [node name="Level_0002" type="Node2D"] -script = ExtResource( 9 ) +script = ExtResource("9") [node name="TileMap" type="TileMap" parent="."] -scale = Vector2( 0.2, 0.2 ) -tile_set = SubResource( 10 ) -cell_quadrant_size = 64 -collision_layer = 2 -collision_mask = 15 -format = 1 -tile_data = PoolIntArray( -1441784, 7, 0, -1310712, 7, 0, -1179640, 7, 0, -1048568, 7, 0, -917496, 7, 0, -786424, 7, 0, -786377, 10, 0, -655352, 7, 0, -655294, 3, 0, -655292, 5, 0, -589777, 10, 0, -524280, 7, 0, -524232, 3, 0, -524230, 5, 0, -393208, 7, 0, -327632, 3, 0, -327630, 5, 0, -262136, 7, 0, -262130, 9, 0, -196570, 8, 0, -131064, 7, 0, 8, 7, 0, 14, 0, 0, 16, 1, 0, 18, 1, 0, 20, 1, 0, 22, 1, 0, 24, 1, 0, 26, 1, 0, 28, 1, 0, 30, 1, 0, 32, 1, 0, 34, 1, 0, 36, 1, 0, 38, 1, 0, 40, 1, 0, 42, 1, 0, 44, 1, 0, 131080, 7, 0, 131086, 6, 0, 262152, 7, 0, 262158, 6, 0, 393224, 7, 0, 393230, 6, 0, 524296, 7, 0, 524302, 6, 0, 655368, 7, 0, 655374, 6, 0, 786440, 7, 0, 786446, 6, 0, 917512, 7, 0, 917518, 6, 0, 1048584, 7, 0, 1048603, 9, 0, 1179656, 7, 0, 1310728, 0, 0, 1310730, 1, 0, 1310732, 1, 0, 1310734, 1, 0, 1310736, 1, 0, 1310738, 1, 0, 1310740, 1, 0, 1310742, 1, 0, 1310744, 1, 0, 1310746, 1, 0, 1310748, 1, 0 ) +scale = Vector2(0.125, 0.125) +tile_set = SubResource("10") +cell_quadrant_size = 128 +format = 2 +layer_0/tile_data = PackedInt32Array(-1441784, 7, 0, 14, 0, 0, 786440, 7, 0, 1048604, 1, 0, 1048603, 1, 0, 1048602, 1, 0, 1048601, 1, 0, 1048600, 1, 0, 1048599, 1, 0, 1048598, 1, 0, 1048597, 1, 0, 1048596, 1, 0, 1048595, 1, 0, 851976, 7, 0, 917512, 7, 0, 983048, 7, 0, 1048584, 0, 0, 1048594, 1, 0, 1048593, 1, 0, 1048592, 1, 0, 1048591, 1, 0, 1048590, 1, 0, 1048589, 1, 0, 1048588, 1, 0, 1048587, 1, 0, 1048586, 1, 0, 1048585, 1, 0, 1048605, 2, 0, 983069, 9, 0, 720904, 7, 0, 655368, 7, 0, 589832, 7, 0, 524296, 7, 0, 458760, 7, 0, 393224, 7, 0, 65550, 6, 0, 131086, 6, 0, 196622, 6, 0, 262158, 6, 0, 327694, 6, 0, 393230, 6, 0, 458766, 6, 0, 43, 1, 0, 42, 1, 0, 41, 1, 0, 40, 1, 0, 39, 1, 0, 38, 1, 0, 37, 1, 0, 36, 1, 0, 35, 1, 0, 34, 1, 0, 33, 1, 0, 32, 1, 0, 31, 1, 0, 30, 1, 0, 327688, 7, 0, 262152, 7, 0, 196616, 7, 0, 131080, 7, 0, 65544, 7, 0, 8, 7, 0, -65528, 7, 0, -131064, 7, 0, -196600, 7, 0, -262136, 7, 0, -65522, 9, 0, -65498, 8, 0, -655293, 3, 0, -524231, 3, 0, -327631, 3, 0, -393166, 10, 0, -589766, 10, 0, -655291, 5, 0, -524229, 5, 0, -327629, 5, 0, -327630, 4, 0, -524230, 4, 0, -655292, 4, 0, -1376248, 7, 0, -1310712, 7, 0, -1245176, 7, 0, -1179640, 7, 0, -1114104, 7, 0, -1048568, 7, 0, -983032, 7, 0, -917496, 7, 0, -851960, 7, 0, -786424, 7, 0, -720888, 7, 0, -655352, 7, 0, -589816, 7, 0, -524280, 7, 0, -458744, 7, 0, -393208, 7, 0, -327672, 7, 0, 524302, 6, 0, 589838, 6, 0, 655374, 6, 0, 720910, 6, 0, 786446, 6, 0, 29, 1, 0, 28, 1, 0, 27, 1, 0, 26, 1, 0, 25, 1, 0, 24, 1, 0, 23, 1, 0, 22, 1, 0, 21, 1, 0, 20, 1, 0, 19, 1, 0, 18, 1, 0, 17, 1, 0, 16, 1, 0, 15, 1, 0, 44, 2, 0) -[node name="Flag" parent="." instance=ExtResource( 3 )] -position = Vector2( 888, -160 ) -scale = Vector2( 2, 2 ) +[node name="Flag" parent="." instance=ExtResource("3")] +position = Vector2(1102, -192) +scale = Vector2(2, 2) -[node name="Character" parent="." instance=ExtResource( 2 )] -position = Vector2( 328, 240 ) +[node name="Character" parent="." instance=ExtResource("2")] +position = Vector2(328, 244) [node name="Camera2D" type="Camera2D" parent="Character"] -current = true -zoom = Vector2( 0.5, 0.5 ) +zoom = Vector2(2, 2) limit_left = 75 -limit_top = -300 -limit_right = 950 +limit_top = -400 +limit_right = 1150 limit_bottom = 300 -drag_margin_h_enabled = true -drag_margin_v_enabled = true +drag_horizontal_enabled = true +drag_vertical_enabled = true editor_draw_limits = true -[node name="CheckFall" parent="." instance=ExtResource( 5 )] -position = Vector2( 472, 320 ) -scale = Vector2( 3, 1 ) +[node name="CheckFall" parent="." instance=ExtResource("5")] +position = Vector2(472, 320) +scale = Vector2(8, 1) -- cgit v1.2.3