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@tool
extends EditorPlugin
@export var duration_seconds:float = 5
@export var transition_seconds:float = 1
@export var transition_distance:float = 540
var export_stripper:EditorExportPlugin = YouCanDoItExportStripper.new()
var overlay_dock:Control = load(addon_path.path_join("Scenes/OverlayDock.tscn")).instantiate()
var catalog_dock:Control = load(addon_path.path_join("Scenes/CatalogDock.tscn")).instantiate()
var messages:Dictionary = JSON.parse_string(FileAccess.get_file_as_string(addon_path.path_join("Text/Messages.json")))
var speech_label:Label = overlay_dock.get_node(^"Background/SpeechBubble/SpeechLabel")
var girl_rect:TextureRect = overlay_dock.get_node(^"Background/Girl")
var audio_player:AudioStreamPlayer = overlay_dock.get_node(^"AudioPlayer")
var flow:FlowContainer = catalog_dock.get_node(^"Background/Scroll/Flow")
var portrait_template:TextureRect = flow.get_node(^"Portrait")
var counter_label:Label = catalog_dock.get_node(^"Background/Counter")
var filter_input:LineEdit = catalog_dock.get_node(^"Background/Filter")
var settings_button:BaseButton = catalog_dock.get_node(^"Background/Settings")
var settings_background:Panel = catalog_dock.get_node(^"Background/SettingsBackground")
var settings_information_label:Label = settings_background.get_node(^"Scroll/Box/Information")
var settings_interval_min_box:SpinBox = settings_background.get_node(^"Scroll/Box/Interval/Panel/MinBox")
var settings_interval_max_box:SpinBox = settings_background.get_node(^"Scroll/Box/Interval/Panel/MaxBox")
var is_application_focused:bool = true
var girl_debounce:bool = false
var girl_countdown_seconds:float = 0
var work_stopwatch_seconds:float = 0
const addon_path:String = "res://addons/YouCanDoIt"
const save_path:String = "user://YouCanDoItSave.json"
func _enter_tree()->void:
reset_timer()
overlay_dock.hide()
# Add docks
EditorInterface.get_editor_main_screen().add_child(overlay_dock)
add_control_to_bottom_panel(catalog_dock, "Girl Catalog")
# Add export stripper
add_export_plugin(export_stripper)
# Refresh initial catalog
refresh_catalog()
# Connect control events
filter_input.text_changed.connect(filter_catalog)
settings_button.pressed.connect(toggle_settings)
settings_interval_min_box.value_changed.connect(func(_value): settings_interval_changed())
settings_interval_max_box.value_changed.connect(func(_value): settings_interval_changed())
func _exit_tree()->void:
# Remove docks
overlay_dock.queue_free()
remove_control_from_bottom_panel(catalog_dock)
catalog_dock.queue_free()
# Remove export stripper
remove_export_plugin(export_stripper)
func _process(delta:float)->void:
update_work_stopwatch(delta)
update_girl_countdown(delta)
func _notification(what:int)->void:
match what:
NOTIFICATION_APPLICATION_FOCUS_IN:
is_application_focused = true
NOTIFICATION_APPLICATION_FOCUS_OUT:
is_application_focused = false
func update_work_stopwatch(delta:float)->void:
# Ensure editor focused
if not is_application_focused:
return
# Progress stopwatch
work_stopwatch_seconds += delta
# Add progressed minutes
while work_stopwatch_seconds >= 60:
work_stopwatch_seconds -= 60
add_total_minutes(1)
func update_girl_countdown(delta:float)->void:
# Progress timer
girl_countdown_seconds -= delta
if girl_countdown_seconds > 0: return
reset_timer()
# Debounce
if girl_debounce: return
girl_debounce = true
# Wait until editor focused
while not is_application_focused:
await get_tree().create_timer(0.1).timeout
# Show overlay
var type:String = random_type()
var girl:Texture2D = random_girl(type)
speech_label.text = random_message(type)
girl_rect.texture = girl
overlay_dock.show()
# Save girl as seen
add_seen_girl_pathname(girl.resource_path)
# Transition overlay in
await transition_overlay(true)
# Play sound
audio_player.stream = random_sound()
audio_player.play()
# Wait duration
await get_tree().create_timer(duration_seconds).timeout
# Transition overlay out
await transition_overlay(false)
# Hide overlay
overlay_dock.hide()
# Reset debounce
girl_debounce = false
func reset_timer()->void:
var interval_minutes:Vector2 = load_interval_minutes()
girl_countdown_seconds = randf_range(interval_minutes.x, interval_minutes.y) * 60
func random_type()->String:
return messages.keys().pick_random()
func random_message(type:String)->String:
return messages[type].pick_random()
func random_girl(type:String)->Texture2D:
var girl_directory:String = addon_path.path_join("Images/Girls").path_join(type)
var girl_paths:Array[String] = get_files_at(girl_directory)
return load(girl_directory.path_join(girl_paths.pick_random()))
func random_sound()->AudioStream:
var sound_directory:String = addon_path.path_join("Sounds")
var sound_paths:Array[String] = get_files_at(sound_directory)
return load(sound_directory.path_join(sound_paths.pick_random()))
func all_girl_paths()->Dictionary:
var girl_paths:Dictionary = {}
for type:String in messages.keys():
var girl_directory:String = addon_path.path_join("Images/Girls").path_join(type)
girl_paths[type] = get_files_at(girl_directory)
return girl_paths
func transition_overlay(to_visible:bool)->void:
var background:Control = overlay_dock.get_node(^"Background")
var transition:Tween = get_tree().create_tween()
if to_visible:
background.position.y = transition_distance
transition.tween_property(background, ^"position:y", 0, transition_seconds)
else:
background.position.y = 0
transition.tween_property(background, ^"position:y", transition_distance, transition_seconds)
await transition.finished
func refresh_catalog():
# Get girl paths
var all_paths:Dictionary = all_girl_paths()
var seen_pathnames:Dictionary = load_seen_girl_pathnames()
# Clear existing girls
for portrait:Node in flow.get_children():
if portrait == portrait_template:
continue
portrait.queue_free()
# Count girls
var unseen_count:int = 0
var seen_count:int = 0
# Add each girl to catalog
for type:String in all_paths:
for girl_path:String in all_paths[type]:
var girl_pathname = girl_path.get_basename()
# Create new portrait
var portrait:TextureRect = portrait_template.duplicate()
# Set portrait texture to girl
portrait.texture = load(addon_path.path_join("Images/Girls").path_join(type).path_join(girl_path))
# Show girl if seen
if seen_pathnames.has(girl_pathname):
seen_count += 1
portrait.tooltip_text = \
girl_pathname \
+ "\nType: {0}".format([type]) \
+ "\nSeen: {0} times".format([seen_pathnames[girl_pathname]])
# Lock girl if not seen
else:
unseen_count += 1
portrait.self_modulate = Color.BLACK
portrait.tooltip_text = "Locked"
# Add girl to catalog
portrait.show()
flow.add_child(portrait)
# Wait to prevent freezing
if ((seen_count + unseen_count) % 15 == 0):
await get_tree().process_frame
# Render counter
counter_label.text = "Seen: {0}/{1}".format([seen_count, seen_count + unseen_count])
if unseen_count == 0:
counter_label.text = "Seen: all {0}!".format([seen_count])
func save_progress(progress:Dictionary)->void:
var save_file:FileAccess = FileAccess.open(save_path, FileAccess.WRITE)
save_file.store_string(JSON.stringify(progress, "\t"))
save_file.close()
func load_progress()->Dictionary:
var save_file:String = FileAccess.get_file_as_string(save_path)
if save_file.is_empty(): return {}
return JSON.parse_string(save_file)
func add_total_minutes(minutes:int)->void:
var progress:Dictionary = load_progress()
progress["total_minutes"] = progress.get_or_add("total_minutes", 0) + minutes
save_progress(progress)
func load_total_minutes()->int:
var progress:Dictionary = load_progress()
return progress.get_or_add("total_minutes", 0)
func set_interval_minutes(minutes:Vector2)->void:
var progress:Dictionary = load_progress()
progress["min_interval_minutes"] = minutes.x
progress["max_interval_minutes"] = minutes.y
save_progress(progress)
func load_interval_minutes()->Vector2:
var progress:Dictionary = load_progress()
return Vector2(
progress.get_or_add("min_interval_minutes", 15.0),
progress.get_or_add("max_interval_minutes", 30.0)
)
func add_seen_girl_pathname(girl_pathname:String)->void:
girl_pathname = girl_pathname.get_file().get_basename()
var progress:Dictionary = load_progress()
var seen_girls:Dictionary = progress.get_or_add("seen", {})
seen_girls[girl_pathname] = seen_girls.get_or_add(girl_pathname, 0) + 1
save_progress(progress)
refresh_catalog()
func load_seen_girl_pathnames()->Dictionary:
var progress:Dictionary = load_progress()
return progress.get_or_add("seen", {})
func filter_catalog(filter:String = "")->void:
for portrait:Node in flow.get_children():
if portrait == portrait_template:
continue
if filter.is_empty():
portrait.show()
elif portrait.self_modulate == Color.BLACK:
portrait.hide()
else:
var girl_pathname:String = portrait.texture.resource_path.get_file().get_basename()
portrait.visible = girl_pathname.to_lower().contains(filter.to_lower())
func toggle_settings()->void:
settings_background.visible = not settings_background.visible
settings_information_label.text = \
"Total Minutes: {0}".format([load_total_minutes()]) \
+ "\nPlugin Version: {0}".format([get_plugin_version()])
var interval_minutes:Vector2 = load_interval_minutes()
settings_interval_min_box.value = interval_minutes.x
settings_interval_max_box.value = interval_minutes.y
func settings_interval_changed()->void:
set_interval_minutes(Vector2(
settings_interval_min_box.value,
settings_interval_max_box.value
))
static func get_files_at(directory:String)->Array[String]:
var files:Array[String] = []
for file:String in DirAccess.get_files_at(directory):
if file.ends_with(".import"):
files.append(file.trim_suffix(".import"))
return files
class YouCanDoItExportStripper extends EditorExportPlugin:
func _export_file(path:String, type:String, features:PackedStringArray)->void:
# Strip plugin files from export
if path.begins_with(addon_path.path_join("")):
skip()
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