diff options
author | Daniel Weipert <git@mail.dweipert.de> | 2025-03-10 18:22:09 +0100 |
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committer | Daniel Weipert <git@mail.dweipert.de> | 2025-03-10 18:22:09 +0100 |
commit | 440020e642f539079867577435a9f8b02075699b (patch) | |
tree | 99acccfc1574a8ffc656d6f64ff934949edb1f52 /player/state_idle.gd |
Diffstat (limited to 'player/state_idle.gd')
-rw-r--r-- | player/state_idle.gd | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/player/state_idle.gd b/player/state_idle.gd new file mode 100644 index 0000000..78f7af5 --- /dev/null +++ b/player/state_idle.gd @@ -0,0 +1,30 @@ +class_name PlayerStateIdle +extends PlayerState + + +func _state_enter() -> void: + get_viewport().get_camera_2d().global_position = player.global_position + + if player.current_direction == Vector2.UP: + player.sprite.play("idle_up") + elif player.current_direction == Vector2.DOWN: + player.sprite.play("idle_down") + elif player.current_direction == Vector2.LEFT: + player.sprite.play("idle_left") + elif player.current_direction == Vector2.RIGHT: + player.sprite.play("idle_right") + + +func _physics_process(_delta: float) -> void: + if Input.is_action_just_pressed("ui_up"): + player.current_direction = Vector2.UP + player.set_state(player.state_moving) + elif Input.is_action_just_pressed("ui_down"): + player.current_direction = Vector2.DOWN + player.set_state(player.state_moving) + elif Input.is_action_just_pressed("ui_left"): + player.current_direction = Vector2.LEFT + player.set_state(player.state_moving) + elif Input.is_action_just_pressed("ui_right"): + player.current_direction = Vector2.RIGHT + player.set_state(player.state_moving) |