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path: root/ui/login/character_selection_item.gd
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class_name CharacterSelectionItem
extends PanelContainer


signal selected

var is_hovered := false:
	set(value):
		is_hovered = value
		draw_highlight(value)

var is_selected := false:
	set(value):
		is_selected = value
		draw_highlight(false)
		if value:
			selected.emit()


func _ready() -> void:
	clear()
	%SelectionBorder.visible = false


func initialize_with_info(info: CharacterInformation):
	%Head.texture = load(
		"%s/%s/000.png" % [
			"res://client_data/data/sprite",
			Constants.FilePaths.get_player_head(info.gender, info.head),
		]
	)
	%Head.visible = true
	
	%Body.texture = load(
		"%s/%s/000.png" % [
			"res://client_data/data/sprite",
			Constants.FilePaths.get_player_body(info.gender, info.job),
		]
	)
	%Body.visible = true


func clear():
	%Head.visible = false
	%Body.visible = false


func draw_highlight(is_highlighted: bool):
	var style_box: StyleBoxFlat = get_theme_stylebox("panel").duplicate()
	style_box.draw_center = is_highlighted
	add_theme_stylebox_override("panel", style_box)
	
	if is_selected:
		%SelectionBorder.visible = true
		var style_box2: StyleBoxFlat = get_theme_stylebox("panel").duplicate()
		style_box2.border_color.a = 0.0
		add_theme_stylebox_override("panel", style_box2)
		
		# spacing "fix"
		#%SelectionBorder.top_level = true
		#await get_tree().process_frame
		#%SelectionBorder.global_position = global_position
	else:
		%SelectionBorder.visible = false
		var style_box2: StyleBoxFlat = get_theme_stylebox("panel").duplicate()
		style_box2.border_color.a = 1.0
		add_theme_stylebox_override("panel", style_box2)


func _on_gui_input(event: InputEvent) -> void:
	if event.is_pressed():
		is_selected = true


func _on_mouse_entered() -> void:
	is_hovered = true

func _on_mouse_exited() -> void:
	is_hovered = false