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class_name CharacterSelectionItem
extends PanelContainer
signal selected
static var selected_item: CharacterSelectionItem:
set(value):
var previous_item = selected_item
selected_item = value
if previous_item:
previous_item.draw_highlight(false)
var is_hovered := false
func initialize_with_info(info: CharacterInformation):
%Head.texture = load(
"%s/%s/000.png" % [
"res://client_data/data/sprite",
Constants.FilePaths.get_player_head(info.gender, info.head),
]
)
%Body.texture = load(
"%s/%s/000.png" % [
"res://client_data/data/sprite",
Constants.FilePaths.get_player_body(info.gender, info.job),
]
)
%Name.text = info.name
func draw_highlight(is_highlighted: bool):
if selected_item == self:
is_highlighted = true
var style_box: StyleBoxFlat = get_theme_stylebox("panel").duplicate()
style_box.draw_center = is_highlighted
add_theme_stylebox_override("panel", style_box)
func _on_gui_input(event: InputEvent) -> void:
if event.is_pressed():
selected_item = self
draw_highlight(true)
selected.emit()
func _on_mouse_entered() -> void:
is_hovered = true
draw_highlight(is_hovered)
func _on_mouse_exited() -> void:
is_hovered = false
draw_highlight(is_hovered)
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